Player Matchup

Cthulhu
Cthulhu
Patoo_Noturno
Cthulhu
Level 26
God Stats
0W - 3L
1,485 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 1
Fenrir
Fenrir
Sherfão
Fenrir
Level 17
God Stats
5W - 6L
1,419 SR
Queue Stats
18W - 23L
1,500 Elo+
Party 1
Tiamat
Tiamat
Tiranoth
Tiamat
Level 25
God Stats
0W - 2L
1,518 SR
Queue Stats
16W - 20L
1,500 Elo+
Party 1
Team Averages
Level 23
1,474 SR
1,500 Elo+

VS

Team Averages
Level 103
1,500 SR
1,500 Elo+
Hun Batz
Hun Batz
AquaDiGiogia
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
caioxts123
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
xGodah
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 11 / 4
8,112
624
4,513
16,064
10,019
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fenrir
Sherfão
Fenrir
12
4 / 9 / 0
9,925
763
7,064
14,629
7,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Tiranoth
Tiamat
11
0 / 6 / 3
7,690
592
3,444
9,662
4,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AquaDiGiogia
Hun Batz
15
11 / 1 / 14
11,262
866
10,708
9,608
3,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
13
5 / 0 / 17
9,965
767
5,406
4,889
1,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Zeus
xGodah
Zeus
14
10 / 3 / 15
11,101
854
18,543
6,420
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
4
Kills
26
26
Deaths
4
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AquaDiGiogia
Hun Batz
11
1
14
18
L
Cthulhu
0
11
4
0.18
L
Fenrir
Sherfão
Fenrir
4
9
0
0.44
L
Tiamat
Tiranoth
Tiamat
0
6
3
0.25
W
Neith
5
0
17
13.5
W
Zeus
xGodah
Zeus
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,021
Damage
34,657
40,355
Taken
20,917
21,513
Mitigated
7,630
2,161
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AquaDiGiogia
Hun Batz
10,708
3,846
0
608
9,608
3,643
898
2,713
6,729
0
46,513
L
Cthulhu
4,513
126
81
0
16,064
10,019
0
7,530
8,149
19,523
0
L
Fenrir
Sherfão
Fenrir
7,064
1,180
349
623
14,629
7,110
0
5,914
8,489
0
16,054
L
Tiamat
Tiranoth
Tiamat
3,444
335
0
1,108
9,662
4,384
0
4,353
5,146
20,317
0
W
Neith
5,406
2,491
0
795
4,889
1,602
1,447
2,990
1,679
0
23,475
W
Zeus
xGodah
Zeus
18,543
1,246
0
403
6,420
2,385
329
1,850
4,520
60,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,727
Gold Earned
32,328
92
Minions Killed
180
0
Camps Cleared
0
653,285
Distance Traveled
736,152
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,262
866
62
5
0
250,101
5
L
Cthulhu
8,112
624
24
2
0
224,203
2
L
Fenrir
9,925
763
24
2
0
216,958
0
L
Tiamat
7,690
592
44
3
0
212,124
1
W
Neith
9,965
767
44
3
0
259,729
0
W
Zeus
11,101
854
74
6
0
226,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role