Player Matchup

Chiron
Chiron
Barley Field
Chiron
Level 86
God Stats
17W - 9L
1,568 SR
Queue Stats
102W - 77L
1,618 Elo+
Party 1
Ne Zha
Ne Zha
Month of June
Ne Zha
Level 146
God Stats
15W - 11L
1,584 SR
Queue Stats
194W - 190L
1,481 Elo+
Party 1
Tiamat
Tiamat
PrinceColdheart
Tiamat
Level 125
God Stats
26W - 9L
1,756 SR
Queue Stats
239W - 205L
1,391 Elo+
Party 1
Team Averages
Level 119
1,636 SR
1,497 Elo+

VS

Team Averages
Level 123
1,648 SR
1,628 Elo+
Danzaburou
Danzaburou
Stag HM
Danzaburou
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 27L
1,500 Elo+
Party 2
Tiamat
Tiamat
TheNamesSin
Tiamat
Level 129
God Stats
1W - 1L
1,786 SR
Queue Stats
97W - 71L
1,878 Elo+
Party 2
Horus
Horus
moietplusinc
Horus
Level 160
God Stats
1W - 1L
1,660 SR
Queue Stats
23W - 25L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
3 / 3 / 11
11,226
702
5,296
9,893
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
10 / 3 / 7
12,167
760
18,834
13,720
5,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 2 / 8
12,058
754
17,006
9,640
6,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Stag HM
Danzaburou
12
2 / 7 / 4
9,978
624
7,197
13,053
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
14
4 / 6 / 3
10,893
681
15,935
16,903
9,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 7 / 3
10,757
672
3,643
18,188
13,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
20
Kills
8
8
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
3
11
2.83
W
10
3
7
4.5
W
7
2
8
5.5
L
Danzaburou
Stag HM
Danzaburou
2
7
4
0.57
L
Tiamat
4
6
3
0.92
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,136
Damage
26,775
33,253
Taken
48,144
16,094
Mitigated
28,674
7,609
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
5,296
3,088
245
1,944
9,893
3,538
334
3,705
5,965
0
27,026
W
18,834
4,510
0
2,897
13,720
5,693
630
6,419
6,955
0
60,778
W
17,006
2,819
0
2,523
9,640
6,863
540
5,099
4,199
65,624
0
L
Danzaburou
Stag HM
Danzaburou
7,197
1,237
0
1,667
13,053
4,945
144
4,360
8,369
0
27,031
L
Tiamat
15,935
890
0
4,664
16,903
9,742
0
6,477
10,090
54,073
0
L
3,643
1,969
1,538
3,163
18,188
13,987
0
5,214
12,578
200
23,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
31,628
217
Minions Killed
210
0
Camps Cleared
0
863,455
Distance Traveled
784,524
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,226
702
50
3
0
263,867
0
W
Ne Zha
12,167
760
65
4
0
297,240
0
W
Tiamat
12,058
754
102
6
0
302,348
2
L
Danzaburou
9,978
624
55
3
0
236,526
0
L
Tiamat
10,893
681
94
6
0
272,420
6
L
Horus
10,757
672
61
4
0
275,578
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role