Player Matchup

Anhur
Anhur
Clankey
Anhur
Level 61
God Stats
1W - 4L
1,298 SR
Queue Stats
31W - 34L
1,539 Elo+
Party 1
Pele
Pele
Colosssos333
Pele
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 70L
1,574 Elo+
Party 1
Neith
Neith
Cycle
Neith
Level 7
God Stats
2W - 1L
1,732 SR
Queue Stats
13W - 5L
1,599 Elo+
Party 1
Tyr
Tyr
Rogerto
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ra
Ra
reichstag54
Ra
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 8L
1,599 Elo+
Party 1
Team Averages
Level 40
1,506 SR
1,562 Elo+

VS

Team Averages
Level 24
1,457 SR
1,471 Elo+
Danzaburou
Danzaburou
Alc_Francisqueti
Danzaburou
Level 18
God Stats
14W - 11L
1,512 SR
Queue Stats
44W - 57L
1,415 Elo+
Party 2
Xing Tian
Xing Tian
GiovanyFranciss
Xing Tian
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
65W - 74L
1,433 Elo+
Party 2
Aphrodite
Aphrodite
SnowTemps
Aphrodite
Level 24
God Stats
2W - 2L
1,451 SR
Queue Stats
25W - 38L
1,461 Elo+
Solo
Xbalanque
Xbalanque
remedio_derivado
Xbalanque
Level 30
God Stats
1W - 3L
1,412 SR
Queue Stats
40W - 45L
1,528 Elo+
Solo
Arachne
Arachne
yCryyZz_-
Arachne
Level 24
God Stats
2W - 2L
1,666 SR
Queue Stats
168W - 147L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Clankey
Anhur
10
2 / 0 / 3
6,194
619
3,114
4,924
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 2 / 5
6,966
697
8,015
7,980
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Cycle
Neith
9
3 / 0 / 2
5,583
558
4,258
5,499
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
12
4 / 0 / 1
6,974
697
4,513
5,700
3,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
7 / 0 / 5
7,053
705
5,227
3,562
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alc_Francisqueti
Danzaburou
7
0 / 8 / 1
4,622
462
2,648
7,842
2,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
GiovanyFranciss
Xing Tian
6
0 / 3 / 0
4,044
404
1,237
6,355
2,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
SnowTemps
Aphrodite
8
0 / 4 / 0
4,933
493
2,564
5,981
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

Xbalanque
9
0 / 4 / 2
4,835
484
4,956
6,687
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
yCryyZz_-
Arachne
8
2 / 3 / 0
5,475
548
3,489
8,565
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
22
Kills
2
2
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Alc_Francisqueti
Danzaburou
0
8
1
0.06
W
Anhur
Clankey
Anhur
2
0
3
3.5
W
6
2
5
4.25
W
Neith
Cycle
Neith
3
0
2
4
L
Xing Tian
GiovanyFranciss
Xing Tian
0
3
0
0
W
Tyr
4
0
1
4.5
L
Aphrodite
SnowTemps
Aphrodite
0
4
0
0
W
7
0
5
9.5
L
Xbalanque
0
4
2
0.25
L
Arachne
yCryyZz_-
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,127
Damage
14,894
27,665
Taken
35,430
10,067
Mitigated
9,644
16,045
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Alc_Francisqueti
Danzaburou
2,648
1,047
135
667
7,842
2,042
0
1,424
6,418
0
15,516
W
Anhur
Clankey
Anhur
3,114
1,660
0
3,649
4,924
1,302
298
219
4,705
0
32,608
W
8,015
2,405
0
3,783
7,980
2,648
0
1,052
6,928
0
38,186
W
Neith
Cycle
Neith
4,258
2,787
0
3,686
5,499
1,507
1,115
384
5,115
0
20,085
L
Xing Tian
GiovanyFranciss
Xing Tian
1,237
215
156
650
6,355
2,393
270
1,538
4,817
5,917
0
W
Tyr
4,513
875
0
3,720
5,700
3,491
498
2,094
3,606
0
36,043
L
Aphrodite
SnowTemps
Aphrodite
2,564
409
147
1,944
5,981
1,611
0
0
5,779
21,706
0
W
5,227
941
294
913
3,562
1,119
614
52
3,510
33,959
0
L
Xbalanque
4,956
1,749
0
1,863
6,687
1,317
826
620
6,067
0
25,329
L
Arachne
yCryyZz_-
Arachne
3,489
2,577
0
2,686
8,565
2,281
0
1,645
6,895
0
16,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
23,909
309
Minions Killed
173
0
Camps Cleared
0
972,460
Distance Traveled
870,430
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,622
462
18
2
0
161,976
2
W
Anhur
6,194
619
69
7
0
169,040
2
W
Pele
6,966
697
52
5
0
239,497
1
W
Neith
5,583
558
39
4
0
160,292
2
L
Xing Tian
4,044
404
15
2
0
188,574
1
W
Tyr
6,974
697
84
8
0
200,005
3
L
Aphrodite
4,933
493
56
6
0
145,741
0
W
Ra
7,053
705
65
7
0
203,626
0
L
Xbalanque
4,835
484
46
5
0
174,388
1
L
Arachne
5,475
548
38
4
0
199,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role