Player Matchup

Kuzenbo
Kuzenbo
CactusMoon
Kuzenbo
Level 57
God Stats
157W - 157L
1,106 SR
Queue Stats
432W - 489L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
PsychoZenith
Baron Samedi
Level 26
God Stats
17W - 22L
1,097 SR
Queue Stats
42W - 66L
1,339 Elo+
Party 2
King Arthur
King Arthur
WildCardNate
King Arthur
Level 64
God Stats
1W - 3L
1,277 SR
Queue Stats
14W - 36L
1,312 Elo+
Party 2
Zeus
Zeus
Wings66
Zeus
Level 37
God Stats
29W - 20L
1,687 SR
Queue Stats
213W - 183L
1,622 Elo+
Solo
Kali
Kali
silus2008
Kali
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,268 Elo+
Party 2
Team Averages
Level 42
1,333 SR
1,394 Elo+

VS

Team Averages
Level 64
1,567 SR
1,476 Elo+
Janus
Janus
PimpDaddyShon
Janus
Level 85
God Stats
14W - 3L
1,602 SR
Queue Stats
540W - 520L
1,534 Elo+
Solo
Guan Yu
Guan Yu
REVY352
Guan Yu
Level 27
God Stats
25W - 28L
1,500 SR
Queue Stats
198W - 182L
1,571 Elo+
Party 1
Neith
Neith
Ryujin233
Neith
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 54L
1,447 Elo+
Party 3
Medusa
Medusa
Skulltimore
Medusa
Level 15
God Stats
5W - 5L
1,511 SR
Queue Stats
5W - 13L
1,288 Elo+
Party 3
Zeus
Zeus
Sub-Zer56
Zeus
Level 108
God Stats
10W - 16L
1,722 SR
Queue Stats
128W - 146L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CactusMoon
Kuzenbo
15
1 / 2 / 6
10,108
1,011
9,086
21,609
25,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
PsychoZenith
Baron Samedi
16
1 / 4 / 6
9,318
932
5,598
9,027
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
WildCardNate
King Arthur
15
1 / 11 / 7
9,123
912
3,986
26,513
15,074
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
Wings66
Zeus
16
5 / 2 / 4
10,881
1,088
22,627
9,213
3,804
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
15
1 / 6 / 7
9,077
908
6,013
15,430
6,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

160

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 15
11,081
1,108
16,212
4,025
1,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
REVY352
Guan Yu
16
4 / 5 / 12
10,254
1,025
9,101
14,175
8,563
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
Ryujin233
Neith
17
5 / 0 / 11
10,593
1,059
13,092
10,809
7,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
16
0 / 1 / 11
9,231
923
6,220
7,088
2,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
17
13 / 3 / 6
11,762
1,176
30,682
13,777
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
9
Kills
25
25
Deaths
9
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CactusMoon
Kuzenbo
1
2
6
2
W
3
0
15
10.5
L
Baron Samedi
PsychoZenith
Baron Samedi
1
4
6
1
W
Guan Yu
REVY352
Guan Yu
4
5
12
2
W
Neith
Ryujin233
Neith
5
0
11
10.5
W
Medusa
0
1
11
5.5
W
Zeus
13
3
6
5.33
L
King Arthur
WildCardNate
King Arthur
1
11
7
0.41
L
Zeus
Wings66
Zeus
5
2
4
3.5
L
Kali
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,310
Damage
75,307
81,792
Taken
49,874
54,944
Mitigated
26,213
9,421
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CactusMoon
Kuzenbo
9,086
2,592
0
1,202
21,609
25,167
0
10,462
10,721
25,162
0
W
16,212
627
0
472
4,025
1,838
0
3,017
1,008
29,493
0
L
Baron Samedi
PsychoZenith
Baron Samedi
5,598
383
1,543
962
9,027
4,233
0
5,787
3,092
29,883
0
W
Guan Yu
REVY352
Guan Yu
9,101
940
1,771
2,854
14,175
8,563
0
10,510
3,665
0
17,333
W
Neith
Ryujin233
Neith
13,092
5,382
0
2,568
10,809
7,328
0
8,120
2,689
0
42,103
W
Medusa
6,220
3,457
0
15
7,088
2,987
0
5,510
1,578
0
24,130
W
Zeus
30,682
2,754
1,289
2,384
13,777
5,497
0
10,154
3,623
41,656
0
L
King Arthur
WildCardNate
King Arthur
3,986
866
219
2,019
26,513
15,074
0
13,549
12,531
0
11,686
L
Zeus
Wings66
Zeus
22,627
2,204
0
1,947
9,213
3,804
0
6,166
2,869
59,770
0
L
Kali
6,013
2,138
0
1,529
15,430
6,666
0
9,593
5,685
0
12,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,507
Gold Earned
52,921
199
Minions Killed
219
7
Camps Cleared
4
902,273
Distance Traveled
979,724
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,108
1,011
35
4
2
188,981
1
W
Janus
11,081
1,108
40
4
0
195,177
0
L
Baron Samedi
9,318
932
41
4
1
154,489
0
W
Guan Yu
10,254
1,025
10
1
1
194,693
0
W
Neith
10,593
1,059
81
8
0
190,468
0
W
Medusa
9,231
923
53
5
1
219,965
0
W
Zeus
11,762
1,176
35
4
2
179,421
1
L
King Arthur
9,123
912
10
1
0
164,051
2
L
Zeus
10,881
1,088
102
10
4
183,565
4
L
Kali
9,077
908
11
1
0
211,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role