Player Matchup

Arachne
Arachne
CheshireChelsea
Arachne
Level 18
God Stats
32W - 32L
1,563 SR
Queue Stats
156W - 186L
1,499 Elo+
Party 2
Vamana
Vamana
Electricharmony
Vamana
Level 44
God Stats
12W - 12L
1,608 SR
Queue Stats
130W - 149L
1,368 Elo+
Party 2
Baba Yaga
Baba Yaga
Kellsom
Baba Yaga
Level 23
God Stats
7W - 9L
1,410 SR
Queue Stats
96W - 105L
1,497 Elo+
Party 2
Chronos
Chronos
ShinkiroYaiba
Chronos
Level 26
God Stats
5W - 10L
1,254 SR
Queue Stats
220W - 240L
1,500 Elo+
Party 2
Zeus
Zeus
stressless66
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,287 Elo+
Party 2
Team Averages
Level 23
1,467 SR
1,430 Elo+

VS

Team Averages
Level 25
1,484 SR
1,552 Elo+
Thoth
Thoth
BrashGod
Thoth
Level 29
God Stats
11W - 7L
1,500 SR
Queue Stats
103W - 131L
1,474 Elo+
Solo
Bellona
Bellona
DarkNess150921
Bellona
Level 16
God Stats
15W - 10L
1,541 SR
Queue Stats
21W - 18L
1,486 Elo+
Solo
Cernunnos
Cernunnos
Dogmeat8270
Cernunnos
Level 28
God Stats
3W - 1L
1,394 SR
Queue Stats
15W - 9L
1,643 Elo+
Party 1
Mercury
Mercury
Zebrowo
Mercury
Level 29
God Stats
26W - 22L
1,374 SR
Queue Stats
213W - 188L
1,516 Elo+
Solo
Guan Yu
Guan Yu
termpriv23
Guan Yu
Level 25
God Stats
2W - 1L
1,611 SR
Queue Stats
9W - 8L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 4
10,983
478
8,091
16,162
10,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 2 / 5
10,934
475
12,516
18,929
21,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
Kellsom
Baba Yaga
12
1 / 5 / 5
8,445
367
4,495
9,229
3,062
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
18
13 / 8 / 3
12,380
538
17,757
19,822
6,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 11 / 10
9,774
425
8,774
11,320
2,545
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BrashGod
Thoth
16
4 / 5 / 4
11,362
494
10,554
10,800
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 4 / 4
12,383
538
12,099
19,302
13,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
Dogmeat8270
Cernunnos
19
8 / 6 / 9
12,670
551
11,568
19,877
7,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
Zebrowo
Mercury
20
9 / 2 / 8
13,348
580
13,858
17,617
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
termpriv23
Guan Yu
17
8 / 8 / 6
11,674
508
8,092
14,791
13,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
65
23
Kills
34
34
Deaths
25
27
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thoth
BrashGod
Thoth
4
5
4
1.2
L
4
8
4
0.75
W
5
4
4
1.75
W
Cernunnos
Dogmeat8270
Cernunnos
8
6
9
2.08
L
2
2
5
2.25
L
Baba Yaga
Kellsom
Baba Yaga
1
5
5
0.7
L
Chronos
13
8
3
1.81
W
Mercury
Zebrowo
Mercury
9
2
8
6.5
L
3
11
10
0.73
W
Guan Yu
termpriv23
Guan Yu
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,633
Damage
56,171
75,462
Taken
82,387
44,410
Mitigated
44,604
14,659
Healing
26,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
BrashGod
Thoth
10,554
625
0
1,117
10,800
3,447
484
4,575
5,975
49,688
0
L
8,091
5,059
0
1,124
16,162
10,079
0
1,820
14,128
0
71,209
W
12,099
4,969
0
8,513
19,302
13,671
1,248
2,369
16,128
19
70,101
W
Cernunnos
Dogmeat8270
Cernunnos
11,568
4,872
0
7,084
19,877
7,303
2,137
9,958
9,809
0
103,930
L
12,516
4,619
0
8,332
18,929
21,967
758
1,775
17,004
8,294
67,815
L
Baba Yaga
Kellsom
Baba Yaga
4,495
33
0
1,177
9,229
3,062
0
2,155
6,826
21,191
0
L
Chronos
17,757
5,627
0
3,456
19,822
6,757
1,182
1,987
17,641
77,415
0
W
Mercury
Zebrowo
Mercury
13,858
5,499
0
5,318
17,617
7,155
443
6,370
10,982
0
102,280
L
8,774
1,769
0
570
11,320
2,545
0
2,068
9,021
15,627
0
W
Guan Yu
termpriv23
Guan Yu
8,092
1,044
1,956
2,758
14,791
13,028
1,271
9,605
5,102
0
35,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,516
Gold Earned
61,437
412
Minions Killed
558
0
Camps Cleared
0
1,984,432
Distance Traveled
2,055,794
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,362
494
81
4
0
407,063
1
L
Arachne
10,983
478
117
5
0
398,119
3
W
Bellona
12,383
538
135
6
0
371,349
0
W
Cernunnos
12,670
551
137
6
0
379,454
3
L
Vamana
10,934
475
132
6
0
436,443
2
L
Baba Yaga
8,445
367
37
2
0
419,420
14
L
Chronos
12,380
538
109
5
0
364,294
2
W
Mercury
13,348
580
161
7
0
454,947
4
L
Zeus
9,774
425
17
1
0
366,156
1
W
Guan Yu
11,674
508
44
2
0
442,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role