Player Matchup

Janus
Janus
Big Papa Kim
Janus
Level 28
God Stats
3W - 2L
1,515 SR
Queue Stats
116W - 106L
1,614 Elo+
Party 2
Cupid
Cupid
SteelStyxx2828
Cupid
Level 28
God Stats
6W - 5L
1,715 SR
Queue Stats
59W - 56L
1,436 Elo+
Solo
Apollo
Apollo
TacosDeAsada545
Apollo
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 56L
1,526 Elo+
Solo
Vamana
Vamana
Villa in via
Vamana
Level 25
God Stats
10W - 14L
1,475 SR
Queue Stats
89W - 99L
1,550 Elo+
Party 2
Nemesis
Nemesis
undersea-show91
Nemesis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 62L
1,548 Elo+
Solo
Team Averages
Level 27
1,541 SR
1,535 Elo+

VS

Team Averages
Level 16
1,422 SR
1,521 Elo+
Ymir
Ymir
Aaron_A559
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 58L
1,576 Elo+
Solo
Hades
Hades
Dazed Danzo
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,632 Elo+
Solo
Fenrir
Fenrir
Hexqoi
Fenrir
Level 20
God Stats
0W - 2L
1,430 SR
Queue Stats
9W - 13L
1,367 Elo+
Party 1
Hercules
Hercules
Luxqiz
Hercules
Level 15
God Stats
1W - 2L
1,406 SR
Queue Stats
3W - 4L
1,415 Elo+
Party 1
Medusa
Medusa
Zilla-G
Medusa
Level 23
God Stats
0W - 3L
1,276 SR
Queue Stats
21W - 26L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 10
10,287
1,029
15,325
8,847
2,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 7
10,655
1,066
11,342
7,782
2,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 4 / 8
10,460
1,046
10,779
8,961
4,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
16
3 / 1 / 5
9,621
962
10,187
12,444
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
11 / 1 / 9
12,087
1,209
17,793
12,488
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

274

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 8
9,840
984
13,381
19,517
20,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 6 / 5
8,828
883
3,558
9,885
6,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Hexqoi
Fenrir
16
7 / 7 / 2
11,068
1,107
10,084
14,133
7,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
Luxqiz
Hercules
14
0 / 4 / 2
8,665
867
9,420
18,002
16,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Zilla-G
Medusa
16
2 / 5 / 3
10,141
1,014
11,425
11,071
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
27
Kills
9
9
Deaths
27
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
W
3
2
10
4
L
0
6
5
0.42
L
Fenrir
Hexqoi
Fenrir
7
7
2
1.14
L
Hercules
Luxqiz
Hercules
0
4
2
0.25
W
6
1
7
9.5
W
4
4
8
2
W
Vamana
3
1
5
5.5
L
Medusa
Zilla-G
Medusa
2
5
3
0.7
W
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,426
Damage
47,868
50,522
Taken
72,608
23,334
Mitigated
54,665
8,245
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,381
1,683
16
1,146
19,517
20,337
0
4,073
14,862
23,114
0
W
15,325
2,271
0
1,115
8,847
2,963
0
2,632
6,215
28,061
0
L
3,558
401
136
934
9,885
6,146
0
1,699
8,039
10,832
0
L
Fenrir
Hexqoi
Fenrir
10,084
2,278
0
523
14,133
7,120
0
2,291
10,738
0
19,983
L
Hercules
Luxqiz
Hercules
9,420
3,935
219
4,879
18,002
16,129
0
3,194
14,457
0
16,796
W
11,342
5,032
1,041
370
7,782
2,909
0
1,840
5,942
0
37,122
W
10,779
5,414
0
623
8,961
4,058
0
3,440
5,521
0
13,925
W
Vamana
10,187
6,222
0
2,909
12,444
7,966
0
5,429
7,015
0
14,026
L
Medusa
Zilla-G
Medusa
11,425
6,667
0
2,283
11,071
4,933
0
3,129
7,788
0
43,639
W
17,793
8,375
0
2,187
12,488
5,438
0
3,598
8,890
0
26,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,110
Gold Earned
48,542
152
Minions Killed
140
4
Camps Cleared
5
930,711
Distance Traveled
863,061
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,840
984
18
2
0
177,709
0
W
Janus
10,287
1,029
40
4
1
185,257
0
L
Hades
8,828
883
22
2
0
124,236
1
L
Fenrir
11,068
1,107
6
1
0
194,019
0
L
Hercules
8,665
867
14
1
3
212,883
0
W
Cupid
10,655
1,066
75
8
0
162,727
1
W
Apollo
10,460
1,046
9
1
0
149,295
1
W
Vamana
9,621
962
6
1
0
205,202
0
L
Medusa
10,141
1,014
80
8
2
154,214
1
W
Nemesis
12,087
1,209
22
2
3
228,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role