Player Matchup

Heimdallr
Heimdallr
Darshar0k
Heimdallr
Level 18
God Stats
5W - 3L
1,770 SR
Queue Stats
58W - 21L
1,753 Elo+
Party 3
Bellona
Bellona
GlutV0nSmark
Bellona
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
dec2904
Discordia
Level 99
God Stats
3W - 2L
1,686 SR
Queue Stats
29W - 17L
1,798 Elo+
Party 1
Arachne
Arachne
iLewww
Arachne
Level 112
God Stats
6W - 0L
1,805 SR
Queue Stats
30W - 15L
1,798 Elo+
Party 1
Fafnir
Fafnir
xRaaiZz
Fafnir
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 173L
1,592 Elo+
Party 3
Team Averages
Level 88
1,652 SR
1,688 Elo+

VS

Team Averages
Level 79
1,551 SR
1,493 Elo+
Artemis
Artemis
Hojo1802
Artemis
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 203L
1,564 Elo+
Party 4
Fenrir
Fenrir
Kapell97
Fenrir
Level 85
God Stats
6W - 12L
1,439 SR
Queue Stats
118W - 143L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
Kiperakis21
Nu Wa
Level 102
God Stats
20W - 14L
1,619 SR
Queue Stats
697W - 759L
1,522 Elo+
Party 2
King Arthur
King Arthur
SixthTrinity
King Arthur
Level 117
God Stats
4W - 5L
1,482 SR
Queue Stats
255W - 255L
1,458 Elo+
Solo
Cerberus
Cerberus
cap-america2004
Cerberus
Level 67
God Stats
3W - 1L
1,715 SR
Queue Stats
56W - 60L
1,487 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Darshar0k
Heimdallr
20
6 / 0 / 4
12,292
585
19,893
18,116
8,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
GlutV0nSmark
Bellona
17
1 / 6 / 2
11,133
530
6,419
17,911
13,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
dec2904
Discordia
19
1 / 3 / 4
11,586
552
11,333
6,120
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
iLewww
Arachne
20
5 / 2 / 4
12,661
603
9,367
15,168
7,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
xRaaiZz
Fafnir
16
3 / 2 / 8
11,262
536
7,632
14,572
14,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hojo1802
Artemis
17
1 / 5 / 2
10,037
478
5,670
12,488
4,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Kapell97
Fenrir
16
2 / 2 / 2
9,726
463
1,687
13,048
5,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
1 / 2 / 4
10,620
506
4,460
8,687
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SixthTrinity
King Arthur
20
8 / 2 / 2
12,491
595
20,655
23,908
21,372
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
14
1 / 5 / 6
9,005
429
9,677
19,333
18,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
16
Kills
13
13
Deaths
16
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Darshar0k
Heimdallr
6
0
4
8
W
Bellona
GlutV0nSmark
Bellona
1
6
2
0.33
L
Artemis
Hojo1802
Artemis
1
5
2
0.4
L
Fenrir
Kapell97
Fenrir
2
2
2
1.5
L
1
2
4
1.5
L
King Arthur
SixthTrinity
King Arthur
8
2
2
4.5
L
Cerberus
1
5
6
0.8
W
Discordia
dec2904
Discordia
1
3
4
1
W
Arachne
iLewww
Arachne
5
2
4
3.5
W
Fafnir
xRaaiZz
Fafnir
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,644
Damage
42,149
71,887
Taken
77,464
47,524
Mitigated
53,781
34,980
Healing
18,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Darshar0k
Heimdallr
19,893
12,362
0
13,286
18,116
8,883
2,965
2,368
15,716
0
123,305
W
Bellona
GlutV0nSmark
Bellona
6,419
2,792
0
6,787
17,911
13,568
2,232
1,802
16,097
0
72,960
L
Artemis
Hojo1802
Artemis
5,670
2,836
0
3,680
12,488
4,633
846
1,129
11,354
0
72,180
L
Fenrir
Kapell97
Fenrir
1,687
410
0
2,017
13,048
5,565
0
3,194
9,648
0
72,733
L
4,460
1,530
0
1,318
8,687
3,314
1,034
4,252
3,935
73,455
0
L
King Arthur
SixthTrinity
King Arthur
20,655
1,547
0
7,842
23,908
21,372
26
4,689
18,950
0
90,687
L
Cerberus
9,677
296
0
3,953
19,333
18,897
0
4,604
14,606
43,235
0
W
Discordia
dec2904
Discordia
11,333
131
0
771
6,120
2,459
499
1,541
4,443
92,634
0
W
Arachne
iLewww
Arachne
9,367
6,659
0
8,478
15,168
7,688
13
2,521
12,511
0
86,147
W
Fafnir
xRaaiZz
Fafnir
7,632
1,371
0
5,658
14,572
14,926
285
5,537
8,879
20,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,934
Gold Earned
51,879
634
Minions Killed
706
0
Camps Cleared
0
2,104,939
Distance Traveled
2,086,005
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,292
585
173
8
0
394,195
0
W
Bellona
11,133
530
153
7
0
385,259
6
L
Artemis
10,037
478
127
6
0
382,601
2
L
Fenrir
9,726
463
133
6
0
434,860
3
L
Nu Wa
10,620
506
172
8
0
408,384
5
L
King Arthur
12,491
595
180
9
0
383,619
0
L
Cerberus
9,005
429
94
4
0
476,541
2
W
Discordia
11,586
552
168
8
0
408,373
7
W
Arachne
12,661
603
119
6
0
450,931
2
W
Fafnir
11,262
536
21
1
0
466,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role