Player Matchup

Danzaburou
Danzaburou
DarkFireDelta
Danzaburou
Level 75
God Stats
15W - 20L
1,362 SR
Queue Stats
400W - 535L
1,323 Elo+
Party 1
Horus
Horus
Dredgen Vida
Horus
Level 117
God Stats
9W - 14L
1,295 SR
Queue Stats
523W - 646L
1,443 Elo+
Party 1
Tiamat
Tiamat
LongSlowWhisper
Tiamat
Level 78
God Stats
13W - 6L
1,590 SR
Queue Stats
110W - 129L
1,491 Elo+
Party 1
Kali
Kali
NickelDoll
Kali
Level 128
God Stats
8W - 11L
1,189 SR
Queue Stats
403W - 538L
1,429 Elo+
Party 1
Athena
Athena
Silas Renn
Athena
Level 103
God Stats
15W - 13L
1,500 SR
Queue Stats
345W - 465L
1,429 Elo+
Party 1
Team Averages
Level 100
1,387 SR
1,423 Elo+

VS

Team Averages
Level 84
1,499 SR
1,437 Elo+
Fenrir
Fenrir
Captainjack1177
Fenrir
Level 87
God Stats
6W - 10L
1,436 SR
Queue Stats
40W - 66L
1,366 Elo+
Party 2
Yemoja
Yemoja
Darbo Kid
Yemoja
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 54L
1,604 Elo+
Solo
Cupid
Cupid
GoddessGamer677
Cupid
Level 117
God Stats
7W - 11L
1,448 SR
Queue Stats
59W - 88L
1,347 Elo+
Party 2
Mulan
Mulan
Sneekattackonu
Mulan
Level 104
God Stats
14W - 11L
1,530 SR
Queue Stats
102W - 138L
1,376 Elo+
Party 2
Hel
Hel
isma_9007
Hel
Level 46
God Stats
36W - 28L
1,583 SR
Queue Stats
86W - 82L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkFireDelta
Danzaburou
18
4 / 3 / 10
11,923
518
12,685
15,957
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
8 / 3 / 11
12,120
527
13,952
26,666
16,096
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
14 / 0 / 9
13,539
589
26,110
12,883
13,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 0 / 10
12,928
562
12,294
13,499
9,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Silas Renn
Athena
15
0 / 3 / 18
9,710
422
7,955
20,556
18,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
9,560
416
5,671
21,729
10,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Darbo Kid
Yemoja
13
1 / 3 / 3
9,226
401
10,732
18,217
18,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 3 / 1
9,230
401
8,873
14,739
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 9 / 1
9,878
429
15,622
23,990
17,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 10 / 1
8,417
366
12,064
20,285
7,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
34
Kills
9
9
Deaths
34
58
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Yemoja
Darbo Kid
Yemoja
1
3
3
0.83
W
Danzaburou
DarkFireDelta
Danzaburou
4
3
10
3
W
8
3
11
4.5
L
3
3
1
1.17
W
14
0
9
18.5
W
8
0
10
13
W
Athena
Silas Renn
Athena
0
3
18
3
L
3
9
1
0.39
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,996
Damage
52,962
89,561
Taken
98,960
63,050
Mitigated
59,326
34,614
Healing
30,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,671
911
0
6,622
21,729
10,617
0
4,598
16,981
0
57,162
L
Yemoja
Darbo Kid
Yemoja
10,732
2,451
2,278
3,098
18,217
18,044
497
7,648
10,381
33,674
0
W
Danzaburou
DarkFireDelta
Danzaburou
12,685
5,609
0
7,044
15,957
6,481
6,308
6,470
9,487
0
74,271
W
13,952
4,744
2,857
10,574
26,666
16,096
493
4,190
22,476
0
49,298
L
8,873
4,677
287
3,442
14,739
5,653
528
5,665
8,882
0
55,340
W
26,110
2,008
0
4,772
12,883
13,263
1,206
5,404
7,479
94,174
0
W
12,294
8,722
0
5,519
13,499
9,165
2,502
1,832
11,667
0
97,643
W
Athena
Silas Renn
Athena
7,955
2,693
0
3,848
20,556
18,045
736
5,476
15,080
33,066
0
L
15,622
1,846
0
4,249
23,990
17,077
0
4,612
19,252
637
60,169
L
12,064
252
3,576
7,447
20,285
7,935
843
10,434
9,399
54,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,220
Gold Earned
46,311
564
Minions Killed
431
0
Camps Cleared
0
2,264,975
Distance Traveled
1,910,317
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,560
416
101
4
0
386,854
8
L
Yemoja
9,226
401
47
2
0
391,867
0
W
Danzaburou
11,923
518
133
6
0
407,482
0
W
Horus
12,120
527
82
4
0
428,896
1
L
Cupid
9,230
401
101
4
0
329,618
1
W
Tiamat
13,539
589
173
8
0
455,729
5
W
Kali
12,928
562
136
6
0
478,533
1
W
Athena
9,710
422
40
2
0
494,335
1
L
Mulan
9,878
429
94
4
0
385,316
5
L
Hel
8,417
366
88
4
0
416,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role