Player Matchup

Danzaburou
Danzaburou
A_C_l_D__T_R_I_P
Danzaburou
Level 29
God Stats
18W - 21L
1,442 SR
Queue Stats
364W - 413L
1,472 Elo+
Solo
Tyr
Tyr
Sebastian099142
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
1,196 Elo+
Solo
Fenrir
Fenrir
Trash-this
Fenrir
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
148W - 135L
1,422 Elo+
Solo
Neith
Neith
abbyrondo
Neith
Level 3
God Stats
0W - 3L
1,267 SR
Queue Stats
0W - 4L
1,158 Elo+
Solo
Yemoja
Yemoja
douginglis16
Yemoja
Level 8
God Stats
11W - 11L
1,441 SR
Queue Stats
29W - 36L
1,437 Elo+
Solo
Team Averages
Level 10
1,430 SR
1,337 Elo+

VS

Team Averages
Level 18
1,573 SR
1,561 Elo+
Sol
Sol
Ceefonz
Sol
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 228L
1,584 Elo+
Party 1
Apollo
Apollo
SargeantKush28
Apollo
Level 27
God Stats
33W - 21L
1,704 SR
Queue Stats
158W - 157L
1,656 Elo+
Solo
Ares
Ares
Sketchguy1248
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
YoloBurneer
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,549 Elo+
Solo
Ymir
Ymir
vintageTEEBS
Ymir
Level 24
God Stats
23W - 6L
1,663 SR
Queue Stats
387W - 380L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A_C_l_D__T_R_I_P
Danzaburou
15
2 / 6 / 2
9,540
454
13,481
19,542
7,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 2 / 1
10,283
490
9,229
12,591
11,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Trash-this
Fenrir
14
8 / 8 / 2
9,552
455
8,099
16,757
6,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
abbyrondo
Neith
7
2 / 3 / 0
6,932
330
1,124
3,739
1,076
Yemoja
11
0 / 4 / 4
8,088
385
4,428
16,587
13,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
8 / 2 / 6
12,126
577
17,096
13,901
5,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
7 / 0 / 8
10,582
504
14,482
13,974
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 10 / 3
8,084
385
3,367
18,307
12,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
15
5 / 3 / 4
10,235
487
6,447
13,144
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 10
8,867
422
7,318
12,811
9,865
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
16
Kills
22
23
Deaths
17
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
A_C_l_D__T_R_I_P
Danzaburou
2
6
2
0.5
W
Sol
8
2
6
5.5
W
7
0
8
11
L
4
2
1
2.25
W
1
10
3
0.25
L
Fenrir
Trash-this
Fenrir
8
8
2
1.13
W
Fenrir
5
3
4
2.33
L
Neith
abbyrondo
Neith
2
3
0
0.67
L
Yemoja
0
4
4
0.5
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,361
Damage
48,710
69,216
Taken
72,137
40,357
Mitigated
39,561
16,133
Healing
24,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
A_C_l_D__T_R_I_P
Danzaburou
13,481
7,792
0
6,452
19,542
7,120
1,488
8,174
11,368
0
70,940
W
Sol
17,096
6,163
0
8,738
13,901
5,903
6,913
265
13,511
77,296
0
W
14,482
5,528
0
8,514
13,974
5,792
1,333
1,685
12,289
0
54,434
L
9,229
2,069
0
2,700
12,591
11,812
1,605
4,430
8,161
0
52,512
W
3,367
854
0
1,238
18,307
12,429
263
338
17,819
23,163
0
L
Fenrir
Trash-this
Fenrir
8,099
1,689
0
3,686
16,757
6,696
0
5,876
10,881
0
32,408
W
Fenrir
6,447
1,227
0
4,501
13,144
5,572
0
571
12,373
0
49,796
L
Neith
abbyrondo
Neith
1,124
725
0
95
3,739
1,076
20
981
2,758
0
8,801
L
Yemoja
4,428
1,277
1,464
1,736
16,587
13,653
0
8,320
8,267
13,757
0
W
7,318
1,137
497
762
12,811
9,865
1,256
1,569
11,242
35,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,395
Gold Earned
49,894
293
Minions Killed
376
0
Camps Cleared
0
1,631,896
Distance Traveled
1,876,705
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,540
454
124
6
0
305,570
0
W
Sol
12,126
577
137
7
0
333,948
2
W
Apollo
10,582
504
71
3
0
409,045
0
L
Tyr
10,283
490
92
4
0
386,115
0
W
Ares
8,084
385
31
1
0
398,271
1
L
Fenrir
9,552
455
53
3
0
390,208
0
W
Fenrir
10,235
487
88
4
0
348,070
1
L
Neith
6,932
330
11
1
0
161,918
5
L
Yemoja
8,088
385
13
1
0
388,085
7
W
Ymir
8,867
422
49
2
0
387,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role