Player Matchup

Cthulhu
Cthulhu
ProphetObama
Cthulhu
Level 25
God Stats
15W - 5L
1,628 SR
Queue Stats
31W - 26L
1,591 Elo+
Party 1
Ao Kuang
Ao Kuang
Rxvert4598
Ao Kuang
Level 55
God Stats
2W - 1L
1,674 SR
Queue Stats
50W - 53L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TaPRewind
Ah Muzen Cab
Level 49
God Stats
13W - 9L
1,667 SR
Queue Stats
31W - 23L
1,591 Elo+
Party 1
Team Averages
Level 43
1,656 SR
1,563 Elo+

VS

Team Averages
Level 31
1,558 SR
1,405 Elo+
Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Strlkerforce
Tsukuyomi
Level 59
God Stats
17W - 20L
1,458 SR
Queue Stats
31W - 50L
1,349 Elo+
Party 2
Heimdallr
Heimdallr
UpMag
Heimdallr
Level 15
God Stats
15W - 14L
1,715 SR
Queue Stats
31W - 39L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProphetObama
Cthulhu
15
1 / 6 / 9
11,593
610
7,865
21,550
23,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
Rxvert4598
Ao Kuang
16
10 / 8 / 8
13,926
733
14,596
21,421
7,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
TaPRewind
Ah Muzen Cab
16
8 / 7 / 7
13,829
728
20,008
18,064
6,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 7 / 11
12,296
647
10,257
15,635
8,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Strlkerforce
Tsukuyomi
17
11 / 7 / 10
14,515
764
27,692
20,113
8,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
UpMag
Heimdallr
18
6 / 5 / 12
14,104
742
12,387
14,810
5,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
19
Kills
20
21
Deaths
19
24
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
7
11
1.21
L
Cthulhu
ProphetObama
Cthulhu
1
6
9
0.92
L
Ao Kuang
Rxvert4598
Ao Kuang
10
8
8
1.75
W
Tsukuyomi
Strlkerforce
Tsukuyomi
11
7
10
2.29
L
Ah Muzen Cab
TaPRewind
Ah Muzen Cab
8
7
7
1.64
W
Heimdallr
UpMag
Heimdallr
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,469
Damage
50,336
61,035
Taken
50,558
37,171
Mitigated
22,299
15,511
Healing
13,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,257
1,631
415
2,690
15,635
8,435
570
6,275
9,360
57,858
0
L
Cthulhu
ProphetObama
Cthulhu
7,865
139
646
2,157
21,550
23,420
330
5,321
16,229
37,998
0
L
Ao Kuang
Rxvert4598
Ao Kuang
14,596
3,833
974
5,344
21,421
7,263
0
3,474
17,947
42,685
0
W
Tsukuyomi
Strlkerforce
Tsukuyomi
27,692
8,144
0
7,708
20,113
8,506
1,535
8,676
11,437
0
55,601
L
Ah Muzen Cab
TaPRewind
Ah Muzen Cab
20,008
9,957
977
5,413
18,064
6,488
1,187
2,285
15,779
0
79,690
W
Heimdallr
UpMag
Heimdallr
12,387
5,284
411
2,280
14,810
5,358
1,217
7,577
7,233
0
44,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,348
Gold Earned
40,915
218
Minions Killed
191
0
Camps Cleared
0
1,031,000
Distance Traveled
959,104
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,296
647
78
4
0
306,204
0
L
Cthulhu
11,593
610
56
3
0
379,352
2
L
Ao Kuang
13,926
733
44
2
0
326,585
4
W
Tsukuyomi
14,515
764
53
3
0
338,085
2
L
Ah Muzen Cab
13,829
728
118
6
0
325,063
5
W
Heimdallr
14,104
742
60
3
0
314,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role