Player Matchup

Hel
Hel
Silver I
Daventry1971
Hel
Silver I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,600 MMR
Solo
Jing Wei
Jing Wei
Gold IV
MrConfined
Jing Wei
Gold IV
Level 143
God Stats
3W - 2L
1,634 SR
Queue Stats
15W - 16L
1,617 MMR
Solo
Hercules
Hercules
Gold V
SkadiNK4LD
Hercules
Gold V
Level 31
God Stats
9W - 7L
1,627 SR
Queue Stats
524W - 534L
1,602 MMR
Solo
Fenrir
Fenrir
Gold II
axel200016
Fenrir
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
dankniko
Thoth
Gold III
Level 58
God Stats
8W - 5L
2,014 SR
Queue Stats
207W - 205L
1,604 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,655 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,711 SR
1,607 MMR
Discordia
Discordia
Gold V
DarthÑihilus
Discordia
Gold V
Level 156
God Stats
1W - 0L
1,843 SR
Queue Stats
42W - 42L
1,590 MMR
Party 1
Merlin
Merlin
Gold I
Jedî
Merlin
Gold I
Level 146
God Stats
12W - 12L
1,746 SR
Queue Stats
206W - 200L
1,617 MMR
Solo
Nemesis
Nemesis
Platinum IV
MooseWasTaken
Nemesis
Platinum IV
Level 60
God Stats
6W - 7L
1,321 SR
Queue Stats
427W - 428L
1,620 MMR
Solo
Anhur
Anhur
Silver II
chillPiel
Anhur
Silver II
Level 154
God Stats
1W - 1L
1,787 SR
Queue Stats
11W - 6L
1,618 MMR
Solo
Horus
Horus
Gold V
iObe
Horus
Gold V
Level 101
God Stats
1W - 0L
1,859 SR
Queue Stats
7W - 6L
1,590 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
9,055
453
4,322
12,980
7,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
MrConfined
Jing Wei
17
2 / 3 / 2
10,007
500
10,315
17,088
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Hercules
SkadiNK4LD
Hercules
16
2 / 4 / 5
10,655
533
4,873
18,752
12,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Fenrir
axel200016
Fenrir
17
7 / 3 / 1
10,781
539
8,434
15,413
9,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
dankniko
Thoth
16
2 / 5 / 3
9,868
493
10,083
12,238
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetScyllaCu ChulainnJanusDanzaburou

VS

Bans
ApolloGuan YuThe MorriganSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarthÑihilus
Discordia
17
3 / 3 / 5
10,772
539
9,176
10,121
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Merlin
Jedî
Merlin
18
2 / 3 / 8
11,668
583
13,230
10,306
5,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
19
12 / 5 / 4
12,731
637
16,037
18,668
11,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
chillPiel
Anhur
17
3 / 2 / 3
11,016
551
12,803
13,183
6,811
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
iObe
Horus
16
0 / 1 / 11
10,391
520
6,739
17,258
17,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
13
Kills
20
20
Deaths
14
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Discordia
DarthÑihilus
Discordia
3
3
5
1.83
L
0
5
1
0.1
W
Merlin
Jedî
Merlin
2
3
8
2
W
Nemesis
12
5
4
2.8
L
Jing Wei
MrConfined
Jing Wei
2
3
2
1
L
Hercules
SkadiNK4LD
Hercules
2
4
5
1.13
L
Fenrir
axel200016
Fenrir
7
3
1
2.5
W
Anhur
chillPiel
Anhur
3
2
3
2.25
L
Thoth
dankniko
Thoth
2
5
3
0.7
W
Horus
iObe
Horus
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,027
Damage
57,985
76,471
Taken
69,536
38,040
Mitigated
45,400
26,706
Healing
29,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DarthÑihilus
Discordia
9,176
186
0
3,407
10,121
3,891
785
2,600
7,269
73,415
0
L
4,322
273
1,252
5,984
12,980
7,776
208
6,999
5,941
48,960
0
W
Merlin
Jedî
Merlin
13,230
1,466
0
4,237
10,306
5,774
1,228
3,315
6,887
74,011
0
W
Nemesis
16,037
9,436
0
3,510
18,668
11,663
1,094
3,531
14,937
0
106,727
L
Jing Wei
MrConfined
Jing Wei
10,315
7,391
0
7,697
17,088
5,223
658
1,451
15,599
0
74,279
L
Hercules
SkadiNK4LD
Hercules
4,873
765
0
6,527
18,752
12,004
0
4,925
13,509
0
24,248
L
Fenrir
axel200016
Fenrir
8,434
2,087
0
4,786
15,413
9,723
0
4,324
10,863
0
71,017
W
Anhur
chillPiel
Anhur
12,803
7,568
0
5,035
13,183
6,811
7,828
1,260
11,847
0
76,783
L
Thoth
dankniko
Thoth
10,083
102
0
460
12,238
3,314
0
3,817
8,153
60,866
0
W
Horus
iObe
Horus
6,739
2,792
5,195
8,386
17,258
17,261
607
4,041
12,955
0
26,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,366
Gold Earned
56,578
531
Minions Killed
553
0
Camps Cleared
0
1,858,897
Distance Traveled
1,955,832
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,772
539
108
5
0
375,164
8
L
Hel
9,055
453
130
7
0
375,504
2
W
Merlin
11,668
583
135
7
0
344,487
6
W
Nemesis
12,731
637
138
7
0
421,722
2
L
Jing Wei
10,007
500
121
6
0
345,089
4
L
Hercules
10,655
533
36
2
0
366,542
4
L
Fenrir
10,781
539
113
6
0
416,972
6
W
Anhur
11,016
551
138
7
0
354,153
8
L
Thoth
9,868
493
131
7
0
354,790
5
W
Horus
10,391
520
34
2
0
460,306
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role