Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Pablo241103
Cthulhu
Level 68
God Stats
1W - 0L
1,873 SR
Queue Stats
16W - 22L
1,377 Elo+
Party 1
Vamana
Vamana
daddyghost193
Vamana
Level 88
God Stats
1W - 1L
1,311 SR
Queue Stats
17W - 25L
1,411 Elo+
Party 1
Team Averages
Level 97
1,561 SR
1,430 Elo+

VS

Team Averages
Level 94
1,399 SR
1,506 Elo+
Chronos
Chronos
JJ_JST
Chronos
Level 123
God Stats
2W - 5L
1,262 SR
Queue Stats
119W - 89L
1,691 Elo+
Solo
Bellona
Bellona
SwissWulf
Bellona
Level 15
God Stats
0W - 1L
1,691 SR
Queue Stats
3W - 8L
1,250 Elo+
Solo
Achilles
Achilles
wranglerstarr
Achilles
Level 144
God Stats
29W - 42L
1,246 SR
Queue Stats
474W - 606L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
9 / 0 / 7
9,443
858
15,049
7,834
6,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Pablo241103
Cthulhu
11
3 / 2 / 8
9,035
821
7,686
11,606
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 0 / 10
8,592
781
7,656
13,358
9,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JJ_JST
Chronos
11
1 / 4 / 1
7,272
661
12,157
11,761
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SwissWulf
Bellona
9
0 / 7 / 1
6,811
619
3,008
10,989
6,574
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
wranglerstarr
Achilles
9
1 / 5 / 1
6,906
628
8,770
14,047
9,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
2
2
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
0
7
12.5
L
Chronos
JJ_JST
Chronos
1
4
1
0.38
W
Cthulhu
Pablo241103
Cthulhu
3
2
8
3.5
L
Bellona
SwissWulf
Bellona
0
7
1
0.07
W
4
0
10
9
L
Achilles
wranglerstarr
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,391
Damage
23,935
32,798
Taken
36,797
27,819
Mitigated
20,202
11,010
Healing
7,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,049
2,091
348
3,946
7,834
6,705
548
1,572
6,017
41,148
0
L
Chronos
JJ_JST
Chronos
12,157
3,489
0
3,612
11,761
4,108
426
7,544
3,901
38,130
0
W
Cthulhu
Pablo241103
Cthulhu
7,686
833
67
2,686
11,606
11,343
63
4,488
6,998
21,705
0
L
Bellona
SwissWulf
Bellona
3,008
835
0
327
10,989
6,574
411
6,026
4,759
0
19,060
W
7,656
3,638
0
3,963
13,358
9,771
169
6,141
7,019
0
30,960
L
Achilles
wranglerstarr
Achilles
8,770
3,531
0
3,518
14,047
9,520
0
8,277
5,390
0
20,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,070
Gold Earned
20,989
142
Minions Killed
127
0
Camps Cleared
0
675,389
Distance Traveled
585,948
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,443
858
74
7
0
225,874
2
L
Chronos
7,272
661
60
5
0
184,994
1
W
Cthulhu
9,035
821
31
3
0
215,139
2
L
Bellona
6,811
619
39
4
0
195,206
0
W
Vamana
8,592
781
37
3
0
234,376
1
L
Achilles
6,906
628
28
3
0
205,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role