Player Matchup

Da Ji
Da Ji
Azague
Da Ji
Level 28
God Stats
2W - 7L
1,500 SR
Queue Stats
41W - 70L
1,318 Elo+
Solo
Cthulhu
Cthulhu
Mojaymon
Cthulhu
Level 6
God Stats
5W - 8L
1,578 SR
Queue Stats
9W - 29L
1,353 Elo+
Solo
Chernobog
Chernobog
Mxlo324
Chernobog
Level 18
God Stats
22W - 14L
1,342 SR
Queue Stats
25W - 19L
1,286 Elo+
Solo
Cerberus
Cerberus
TIDEEXTRACLEAN
Cerberus
Level 9
God Stats
1W - 1L
1,830 SR
Queue Stats
10W - 15L
1,349 Elo+
Solo
Artemis
Artemis
TurenHerenvar
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,277 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,317 Elo+

VS

Team Averages
Level 25
1,412 SR
1,364 Elo+
Xing Tian
Xing Tian
HashSSlasher
Xing Tian
Level 30
God Stats
1W - 1L
1,300 SR
Queue Stats
2W - 3L
1,203 Elo+
Solo
Sun Wukong
Sun Wukong
Kazogarou
Sun Wukong
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 11L
1,671 Elo+
Solo
Arachne
Arachne
Meilseoir
Arachne
Level 27
God Stats
3W - 2L
1,730 SR
Queue Stats
40W - 44L
1,322 Elo+
Party 1
Hades
Hades
Taizu44
Hades
Level 27
God Stats
15W - 10L
1,238 SR
Queue Stats
27W - 32L
1,269 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sinsian
Ah Muzen Cab
Level 26
God Stats
8W - 6L
1,291 SR
Queue Stats
51W - 52L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Azague
Da Ji
18
4 / 15 / 11
12,473
1,039
19,461
27,466
13,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mojaymon
Cthulhu
18
1 / 8 / 14
11,131
928
4,391
28,996
29,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Mxlo324
Chernobog
19
6 / 10 / 15
13,177
1,098
32,118
25,587
15,461
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
19
10 / 2 / 12
14,283
1,190
21,103
35,874
37,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
19
2 / 12 / 19
12,200
1,017
21,984
29,587
14,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HashSSlasher
Xing Tian
20
5 / 4 / 29
14,033
1,169
22,241
27,486
38,374
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Kazogarou
Sun Wukong
20
8 / 6 / 24
13,172
1,098
23,410
23,754
24,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Meilseoir
Arachne
20
18 / 4 / 14
15,455
1,288
27,152
27,773
16,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Taizu44
Hades
19
4 / 5 / 19
11,783
982
19,515
14,594
7,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
sinsian
Ah Muzen Cab
20
12 / 4 / 20
14,288
1,191
44,210
14,231
6,788
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
153
23
Kills
47
47
Deaths
23
71
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Azague
Da Ji
4
15
11
0.63
W
Xing Tian
HashSSlasher
Xing Tian
5
4
29
4.88
W
Sun Wukong
Kazogarou
Sun Wukong
8
6
24
3.33
W
Arachne
Meilseoir
Arachne
18
4
14
6.25
L
Cthulhu
Mojaymon
Cthulhu
1
8
14
1
L
Chernobog
Mxlo324
Chernobog
6
10
15
1.35
L
Cerberus
10
2
12
8
W
Hades
Taizu44
Hades
4
5
19
2.7
L
Artemis
2
12
19
0.96
W
Ah Muzen Cab
sinsian
Ah Muzen Cab
12
4
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,057
Damage
136,528
147,510
Taken
107,838
110,225
Mitigated
92,537
23,797
Healing
34,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Azague
Da Ji
19,461
7,364
0
1,238
27,466
13,476
0
7,308
19,958
0
31,703
W
Xing Tian
HashSSlasher
Xing Tian
22,241
3,232
0
2,216
27,486
38,374
0
4,302
23,084
37,079
0
W
Sun Wukong
Kazogarou
Sun Wukong
23,410
5,681
0
6,124
23,754
24,155
0
5,565
18,064
360
39,119
W
Arachne
Meilseoir
Arachne
27,152
20,525
1,465
11,838
27,773
16,187
0
6,681
20,942
0
44,515
L
Cthulhu
Mojaymon
Cthulhu
4,391
672
1,023
410
28,996
29,616
0
5,371
23,410
23,278
0
L
Chernobog
Mxlo324
Chernobog
32,118
20,347
990
552
25,587
15,461
0
8,653
16,741
0
72,138
L
Cerberus
21,103
3,727
1,763
13,084
35,874
37,469
0
11,069
24,657
42,398
0
W
Hades
Taizu44
Hades
19,515
3,552
1,153
5,454
14,594
7,033
0
5,303
9,216
25,696
0
L
Artemis
21,984
14,066
0
4,737
29,587
14,203
0
9,670
19,717
0
42,833
W
Ah Muzen Cab
sinsian
Ah Muzen Cab
44,210
24,466
0
6,384
14,231
6,788
0
3,140
11,038
0
80,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,264
Gold Earned
68,731
307
Minions Killed
221
4
Camps Cleared
3
975,159
Distance Traveled
957,490
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,473
1,039
34
3
2
204,980
0
W
Xing Tian
14,033
1,169
35
3
1
224,369
0
W
Sun Wukong
13,172
1,098
38
3
0
240,017
2
W
Arachne
15,455
1,288
47
4
2
226,916
0
L
Cthulhu
11,131
928
45
4
0
159,340
1
L
Chernobog
13,177
1,098
74
6
1
202,923
3
L
Cerberus
14,283
1,190
82
7
0
233,338
1
W
Hades
11,783
982
20
2
0
80,563
0
L
Artemis
12,200
1,017
72
6
1
174,578
2
W
Ah Muzen Cab
14,288
1,191
81
7
0
185,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role