Player Matchup

Sol
Sol
Bruder Massa
Sol
Level 113
God Stats
6W - 4L
1,609 SR
Queue Stats
354W - 323L
1,496 Elo+
Solo
The Morrigan
The Morrigan
GH0STB0RN
The Morrigan
Level 71
God Stats
5W - 3L
1,420 SR
Queue Stats
121W - 101L
1,490 Elo+
Solo
Fenrir
Fenrir
dramaticLUL
Fenrir
Level 106
God Stats
79W - 62L
1,561 SR
Queue Stats
189W - 161L
1,565 Elo+
Solo
Chaac
Chaac
nhaueisen
Chaac
Level 85
God Stats
10W - 3L
1,726 SR
Queue Stats
45W - 51L
1,589 Elo+
Party 1
Osiris
Osiris
sivartenochs7
Osiris
Level 101
God Stats
10W - 5L
1,839 SR
Queue Stats
133W - 117L
1,487 Elo+
Party 1
Team Averages
Level 95
1,631 SR
1,526 Elo+

VS

Team Averages
Level 91
1,542 SR
1,503 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Divine XVII
Ganesha
Level 99
God Stats
1W - 4L
1,500 SR
Queue Stats
224W - 214L
1,547 Elo+
Party 2
Pele
Pele
ISaiku GodI
Pele
Level 92
God Stats
34W - 32L
1,582 SR
Queue Stats
233W - 285L
1,406 Elo+
Solo
Cabrakan
Cabrakan
MoneyTeamFlex
Cabrakan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,544 Elo+
Party 2
Bellona
Bellona
PLEB1AN
Bellona
Level 76
God Stats
136W - 117L
1,626 SR
Queue Stats
314W - 348L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
3,761
752
951
1,886
392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

The Morrigan
GH0STB0RN
The Morrigan
5
1 / 0 / 2
3,351
670
1,780
1,756
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
6
2 / 0 / 0
3,597
719
676
1,747
492
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
nhaueisen
Chaac
4
0 / 0 / 4
3,184
637
842
1,834
469
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

4
3 / 0 / 3
3,733
747
1,702
1,647
942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 2 / 0
2,594
519
820
1,538
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ganesha
Divine XVII
Ganesha
2
0 / 3 / 0
2,515
503
1,753
2,911
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 1 / 0
2,635
527
242
1,019
154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cabrakan
MoneyTeamFlex
Cabrakan
3
0 / 1 / 0
2,602
520
535
1,861
592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
PLEB1AN
Bellona
2
0 / 1 / 0
2,553
511
634
2,682
1,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
8
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
1
0
2
2
L
Ganesha
Divine XVII
Ganesha
0
3
0
0
W
The Morrigan
GH0STB0RN
The Morrigan
1
0
2
2
L
0
1
0
0
L
Cabrakan
MoneyTeamFlex
Cabrakan
0
1
0
0
L
Bellona
PLEB1AN
Bellona
0
1
0
0
W
Fenrir
2
0
0
2
W
Chaac
nhaueisen
Chaac
0
0
4
2
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,951
Damage
3,984
8,870
Taken
10,011
2,714
Mitigated
3,194
2,845
Healing
1,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
820
170
0
0
1,538
393
0
319
1,187
3,602
0
W
951
260
0
607
1,886
392
957
306
1,500
12,940
0
L
Ganesha
Divine XVII
Ganesha
1,753
234
0
286
2,911
738
97
547
2,284
2,433
0
W
The Morrigan
GH0STB0RN
The Morrigan
1,780
584
0
500
1,756
419
0
548
1,002
7,539
0
L
242
35
0
231
1,019
154
0
262
731
0
3,161
L
Cabrakan
MoneyTeamFlex
Cabrakan
535
219
0
266
1,861
592
0
469
1,356
3,068
0
L
Bellona
PLEB1AN
Bellona
634
122
0
712
2,682
1,317
0
832
1,722
0
3,318
W
Fenrir
676
134
0
263
1,747
492
624
701
840
0
9,661
W
Chaac
nhaueisen
Chaac
842
283
303
922
1,834
469
0
312
1,414
0
5,759
W
1,702
830
0
250
1,647
942
0
576
887
0
9,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,626
Gold Earned
12,899
98
Minions Killed
33
0
Camps Cleared
0
489,040
Distance Traveled
427,243
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,594
519
14
3
0
85,383
0
W
Sol
3,761
752
23
5
0
90,905
2
L
Ganesha
2,515
503
0
0
0
99,633
1
W
The Morrigan
3,351
670
22
4
0
97,808
0
L
Pele
2,635
527
10
2
0
45,954
0
L
Cabrakan
2,602
520
2
0
0
99,229
0
L
Bellona
2,553
511
7
1
0
97,044
0
W
Fenrir
3,597
719
22
4
0
83,216
1
W
Chaac
3,184
637
10
2
0
113,115
1
W
Osiris
3,733
747
21
4
0
103,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role