Player Matchup

Hachiman
Hachiman
Mork3m
Hachiman
Level 28
God Stats
21W - 1L
2,236 SR
Queue Stats
102W - 24L
1,870 Elo+
Party 1
Nemesis
Nemesis
SoloOrAfk6390
Nemesis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 8L
1,995 Elo+
Party 1
Janus
Janus
TwoMode
Janus
Level 143
God Stats
10W - 4L
1,828 SR
Queue Stats
358W - 109L
1,905 Elo+
Party 1
Team Averages
Level 109
1,855 SR
1,923 Elo+

VS

Team Averages
Level 84
1,608 SR
1,564 Elo+
Ullr
Ullr
Chubby_Kratos911
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 67L
1,693 Elo+
Party 2
Cthulhu
Cthulhu
L0NEn
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Riypd
Tsukuyomi
Level 4
God Stats
0W - 1L
1,824 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Mork3m
Hachiman
11
3 / 2 / 13
7,829
783
6,204
6,067
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
12
10 / 0 / 8
9,511
951
10,716
7,914
3,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
TwoMode
Janus
12
9 / 3 / 10
8,825
883
9,421
8,488
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 3
7,009
701
2,256
8,756
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
L0NEn
Cthulhu
9
2 / 4 / 1
6,904
690
6,840
9,291
6,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Riypd
Tsukuyomi
9
2 / 10 / 2
6,837
684
5,658
11,602
3,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
22
Kills
5
5
Deaths
22
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
Cthulhu
L0NEn
Cthulhu
2
4
1
0.63
W
Hachiman
Mork3m
Hachiman
3
2
13
4.75
L
Tsukuyomi
Riypd
Tsukuyomi
2
10
2
0.3
W
Nemesis
10
0
8
14
W
Janus
TwoMode
Janus
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
14,754
22,469
Taken
29,649
7,759
Mitigated
11,847
9,329
Healing
1,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,256
887
234
549
8,756
2,450
0
3,377
5,217
0
7,010
L
Cthulhu
L0NEn
Cthulhu
6,840
0
0
118
9,291
6,217
0
2,713
6,331
17,153
0
W
Hachiman
Mork3m
Hachiman
6,204
3,058
0
2,183
6,067
1,890
705
2,449
3,618
0
15,414
L
Tsukuyomi
Riypd
Tsukuyomi
5,658
1,632
0
718
11,602
3,180
0
2,742
8,680
0
9,726
W
Nemesis
10,716
5,566
0
4,331
7,914
3,318
927
1,560
6,354
0
38,802
W
Janus
TwoMode
Janus
9,421
733
0
2,815
8,488
2,551
327
3,310
5,178
36,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,165
Gold Earned
20,750
104
Minions Killed
47
0
Camps Cleared
0
491,228
Distance Traveled
509,015
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,009
701
9
1
0
139,908
1
L
Cthulhu
6,904
690
22
2
0
185,658
1
W
Hachiman
7,829
783
15
2
0
166,510
1
L
Tsukuyomi
6,837
684
16
2
0
183,449
1
W
Nemesis
9,511
951
34
3
0
160,655
2
W
Janus
8,825
883
55
6
0
164,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role