Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
E4T3N AL1VE
Guan Yu
Level 82
God Stats
5W - 7L
1,402 SR
Queue Stats
131W - 131L
1,420 Elo+
Solo
Neith
Neith
Musa_Aokiji
Neith
Level 28
God Stats
0W - 2L
1,692 SR
Queue Stats
130W - 95L
1,543 Elo+
Party 1
Scylla
Scylla
Refik58
Scylla
Level 63
God Stats
2W - 3L
1,512 SR
Queue Stats
264W - 252L
1,477 Elo+
Party 1
Nemesis
Nemesis
VinsmoKe_BaTu
Nemesis
Level 59
God Stats
12W - 12L
1,527 SR
Queue Stats
847W - 692L
1,520 Elo+
Party 1
Team Averages
Level 72
1,527 SR
1,492 Elo+

VS

Team Averages
Level 77
1,573 SR
1,593 Elo+
Cupid
Cupid
Antonio_Ch29
Cupid
Level 34
God Stats
57W - 27L
1,723 SR
Queue Stats
297W - 200L
1,639 Elo+
Party 2
Ymir
Ymir
BLK_alieros325
Ymir
Level 27
God Stats
16W - 8L
1,705 SR
Queue Stats
32W - 19L
1,617 Elo+
Party 2
Thoth
Thoth
ItsAntonio0069
Thoth
Level 132
God Stats
1W - 2L
1,345 SR
Queue Stats
255W - 183L
1,588 Elo+
Party 2
Awilix
Awilix
Killer_Javi41
Awilix
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 195L
1,596 Elo+
Party 2
Cthulhu
Cthulhu
Smo59260
Cthulhu
Level 48
God Stats
11W - 16L
1,592 SR
Queue Stats
668W - 616L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
2 / 5 / 2
7,011
501
7,384
10,694
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
E4T3N AL1VE
Guan Yu
12
0 / 3 / 1
7,044
503
4,060
13,688
10,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 5 / 2
6,838
488
7,609
9,296
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Refik58
Scylla
11
1 / 3 / 1
6,025
430
4,054
7,118
2,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
12
3 / 5 / 0
7,134
510
4,527
11,471
3,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
7,757
554
6,825
10,483
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
2 / 3 / 8
7,337
524
3,677
10,766
4,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 1 / 3
8,732
624
7,598
5,024
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 0 / 5
9,187
656
10,237
8,517
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Smo59260
Cthulhu
14
2 / 1 / 5
8,460
604
9,244
8,002
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
21
21
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
2
5
2
0.6
W
4
2
4
3
W
2
3
8
2
L
Guan Yu
E4T3N AL1VE
Guan Yu
0
3
1
0.17
W
5
1
3
6.5
W
8
0
5
10.5
L
1
5
2
0.4
L
Scylla
Refik58
Scylla
1
3
1
0.5
W
Cthulhu
Smo59260
Cthulhu
2
1
5
4.5
L
Nemesis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,634
Damage
37,581
52,267
Taken
42,792
26,302
Mitigated
15,315
14,140
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,384
802
0
1,619
10,694
6,950
0
4,627
6,011
23,157
0
W
6,825
4,250
199
4,713
10,483
2,771
1,138
1,747
8,736
0
46,864
W
3,677
367
0
1,705
10,766
4,020
0
5,177
5,556
16,428
0
L
Guan Yu
E4T3N AL1VE
Guan Yu
4,060
791
212
6,095
13,688
10,893
0
7,220
6,418
0
38,379
W
7,598
286
0
581
5,024
1,612
0
1,699
3,137
51,294
0
W
10,237
4,854
0
4,634
8,517
2,827
68
978
7,442
0
65,979
L
7,609
3,349
0
3,005
9,296
2,804
0
958
8,338
0
43,816
L
Scylla
Refik58
Scylla
4,054
499
0
1,416
7,118
2,006
0
3,399
3,351
27,970
0
W
Cthulhu
Smo59260
Cthulhu
9,244
1,416
0
2,676
8,002
4,085
33
1,525
6,112
48,083
0
L
Nemesis
4,527
1,681
0
1,793
11,471
3,649
0
3,637
7,630
0
46,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,052
Gold Earned
41,473
336
Minions Killed
427
0
Camps Cleared
0
1,285,815
Distance Traveled
1,343,257
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,011
501
5
0
0
245,571
0
W
Cupid
7,757
554
91
7
0
248,823
2
W
Ymir
7,337
524
25
2
0
223,444
0
L
Guan Yu
7,044
503
100
7
0
267,102
4
W
Thoth
8,732
624
102
7
0
276,615
3
W
Awilix
9,187
656
105
8
0
337,667
1
L
Neith
6,838
488
101
7
0
223,370
3
L
Scylla
6,025
430
44
3
0
252,340
2
W
Cthulhu
8,460
604
104
7
0
256,708
0
L
Nemesis
7,134
510
86
6
0
297,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role