Player Matchup

Achilles
Achilles
ArchersPros
Achilles
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 42L
1,476 Elo+
Solo
Zeus
Zeus
ForeverPlat
Zeus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 109L
1,748 Elo+
Solo
Anhur
Anhur
JahWasTaken
Anhur
Level 8
God Stats
53W - 20L
1,500 SR
Queue Stats
387W - 240L
1,586 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shikanorii
Tsukuyomi
Level 8
God Stats
73W - 38L
1,918 SR
Queue Stats
485W - 366L
1,554 Elo+
Party 2
Khepri
Khepri
Somar16
Khepri
Level 7
God Stats
25W - 16L
1,786 SR
Queue Stats
219W - 151L
1,582 Elo+
Party 2
Team Averages
Level 12
1,641 SR
1,589 Elo+

VS

Team Averages
Level 18
1,529 SR
1,545 Elo+
Ares
Ares
BasedSteve
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
BigDiqTyrse
Hun Batz
Level 16
God Stats
8W - 8L
1,819 SR
Queue Stats
49W - 47L
1,537 Elo+
Party 1
Fenrir
Fenrir
DeLiz67
Fenrir
Level 13
God Stats
11W - 10L
1,488 SR
Queue Stats
24W - 28L
1,552 Elo+
Party 1
Medusa
Medusa
Egghead8152
Medusa
Level 16
God Stats
3W - 8L
1,209 SR
Queue Stats
151W - 139L
1,531 Elo+
Party 1
Camazotz
Camazotz
ThePandaToucher
Camazotz
Level 16
God Stats
14W - 12L
1,628 SR
Queue Stats
32W - 28L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ArchersPros
Achilles
11
1 / 0 / 1
5,688
569
4,089
9,340
6,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

11
4 / 1 / 1
6,513
651
4,982
3,545
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 0 / 2
6,559
656
7,756
3,791
1,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Shikanorii
Tsukuyomi
10
3 / 0 / 0
5,536
554
1,875
3,394
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Somar16
Khepri
9
1 / 0 / 8
5,922
592
2,342
5,685
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,002
400
1,523
7,922
2,547
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
BigDiqTyrse
Hun Batz
9
0 / 2 / 1
5,004
500
1,141
6,096
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
DeLiz67
Fenrir
9
0 / 2 / 0
4,809
481
5,787
7,104
3,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
8
0 / 2 / 0
4,649
465
3,265
4,885
718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
8
1 / 5 / 0
4,713
471
2,814
8,545
3,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
1
1
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
ArchersPros
Achilles
1
0
1
1.5
L
0
5
0
0
L
Hun Batz
BigDiqTyrse
Hun Batz
0
2
1
0.25
L
Fenrir
DeLiz67
Fenrir
0
2
0
0
L
Medusa
0
2
0
0
W
4
1
1
4.5
W
7
0
2
8
W
Tsukuyomi
Shikanorii
Tsukuyomi
3
0
0
3
W
Khepri
Somar16
Khepri
1
0
8
5
L
Camazotz
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,044
Damage
14,530
25,755
Taken
34,552
13,287
Mitigated
11,175
11,815
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ArchersPros
Achilles
4,089
619
0
4,467
9,340
6,061
110
0
8,915
0
19,267
L
1,523
196
0
755
7,922
2,547
0
1,511
6,411
7,353
0
L
Hun Batz
BigDiqTyrse
Hun Batz
1,141
198
0
2,387
6,096
1,560
0
717
5,292
0
22,208
L
Fenrir
DeLiz67
Fenrir
5,787
1,713
0
2,230
7,104
3,184
0
0
6,679
0
17,799
L
Medusa
3,265
1,494
0
840
4,885
718
0
831
4,054
0
22,999
W
4,982
1,215
0
1,297
3,545
882
60
0
3,420
37,816
0
W
7,756
5,127
0
2,482
3,791
1,315
0
508
3,258
0
35,771
W
Tsukuyomi
Shikanorii
Tsukuyomi
1,875
253
0
1,498
3,394
2,146
0
29
3,321
0
28,405
W
Khepri
Somar16
Khepri
2,342
509
305
1,766
5,685
2,883
0
986
4,674
17,833
0
L
Camazotz
2,814
478
0
3,277
8,545
3,166
0
3,845
4,342
0
15,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
23,177
268
Minions Killed
179
0
Camps Cleared
0
908,525
Distance Traveled
943,381
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,688
569
38
4
0
141,427
0
L
Ares
4,002
400
15
2
0
175,822
3
L
Hun Batz
5,004
500
49
5
0
218,753
2
L
Fenrir
4,809
481
39
4
0
167,432
0
L
Medusa
4,649
465
39
4
0
184,959
3
W
Zeus
6,513
651
77
8
0
190,157
3
W
Anhur
6,559
656
69
7
0
176,323
2
W
Tsukuyomi
5,536
554
62
6
0
214,852
4
W
Khepri
5,922
592
22
2
0
185,766
2
L
Camazotz
4,713
471
37
4
0
196,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role