Player Matchup

Cernunnos
Cernunnos
Jairobos
Cernunnos
Level 82
God Stats
64W - 49L
1,500 SR
Queue Stats
579W - 536L
1,579 Elo+
Party 2
Ares
Ares
Jokezar
Ares
Level 47
God Stats
7W - 7L
1,530 SR
Queue Stats
35W - 29L
1,720 Elo+
Party 2
Persephone
Persephone
chuycanrod09
Persephone
Level 104
God Stats
21W - 6L
1,798 SR
Queue Stats
278W - 245L
1,586 Elo+
Party 2
Fenrir
Fenrir
imaprieto
Fenrir
Level 86
God Stats
6W - 7L
1,468 SR
Queue Stats
171W - 147L
1,566 Elo+
Party 2
Apollo
Apollo
moraluis8548
Apollo
Level 108
God Stats
9W - 12L
1,510 SR
Queue Stats
179W - 195L
1,533 Elo+
Party 2
Team Averages
Level 85
1,561 SR
1,597 Elo+

VS

Team Averages
Level 60
1,500 SR
1,525 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Ehn8258
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,549 Elo+
Party 1
Merlin
Merlin
Jstar412
Merlin
Level 52
God Stats
5W - 3L
1,500 SR
Queue Stats
190W - 174L
1,577 Elo+
Party 1
Rama
Rama
LuluLovesYou
Rama
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
VermilionKnives
Guan Yu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jairobos
Cernunnos
12
0 / 3 / 1
6,951
535
5,672
6,566
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
Jokezar
Ares
10
1 / 2 / 7
6,503
500
4,434
9,397
4,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
chuycanrod09
Persephone
14
3 / 1 / 3
8,066
620
10,488
4,209
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
imaprieto
Fenrir
13
4 / 0 / 2
7,555
581
3,096
7,667
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
13
4 / 1 / 1
7,377
567
6,589
8,553
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
5 / 4 / 0
7,092
546
4,897
9,658
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Ehn8258
Sobek
10
2 / 4 / 0
6,061
466
4,712
10,647
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Jstar412
Merlin
10
0 / 2 / 1
6,031
464
2,881
6,621
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 2 / 1
5,847
450
4,028
8,906
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 0 / 3
6,817
524
4,812
7,596
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
7
7
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
4
0
1.25
L
Sobek
Ehn8258
Sobek
2
4
0
0.5
W
Cernunnos
Jairobos
Cernunnos
0
3
1
0.17
W
Ares
Jokezar
Ares
1
2
7
2.25
L
Merlin
Jstar412
Merlin
0
2
1
0.25
L
0
2
1
0.25
L
0
0
3
1.5
W
Persephone
chuycanrod09
Persephone
3
1
3
4.5
W
Fenrir
imaprieto
Fenrir
4
0
2
5
W
Apollo
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,279
Damage
21,330
36,392
Taken
43,428
15,898
Mitigated
19,347
11,665
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,897
1,563
0
2,872
9,658
3,522
0
2,406
7,094
0
33,916
L
Sobek
Ehn8258
Sobek
4,712
488
0
3,065
10,647
5,320
0
5,855
4,662
16,329
0
W
Cernunnos
Jairobos
Cernunnos
5,672
2,817
0
575
6,566
2,676
536
0
6,316
0
41,851
W
Ares
Jokezar
Ares
4,434
302
552
2,389
9,397
4,581
178
3,564
5,693
17,791
0
L
Merlin
Jstar412
Merlin
2,881
244
0
1,580
6,621
1,983
0
4,144
2,313
32,222
0
L
4,028
3,123
0
4,201
8,906
2,234
0
2,005
6,841
0
39,312
L
4,812
318
128
4,820
7,596
6,288
0
0
7,596
0
32,273
W
Persephone
chuycanrod09
Persephone
10,488
296
0
483
4,209
1,251
126
1,481
2,635
56,405
0
W
Fenrir
imaprieto
Fenrir
3,096
576
0
4,870
7,667
2,693
0
237
7,289
0
39,890
W
Apollo
6,589
3,203
0
2,796
8,553
4,697
0
2,013
6,540
0
47,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,452
Gold Earned
31,848
387
Minions Killed
308
0
Camps Cleared
0
1,239,744
Distance Traveled
1,221,540
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,092
546
72
6
0
227,064
3
L
Sobek
6,061
466
18
1
0
274,353
2
W
Cernunnos
6,951
535
88
7
0
198,691
4
W
Ares
6,503
500
26
2
0
264,478
4
L
Merlin
6,031
464
75
6
0
219,989
1
L
Rama
5,847
450
71
5
0
219,152
6
L
Guan Yu
6,817
524
72
6
0
280,982
5
W
Persephone
8,066
620
101
8
0
250,414
2
W
Fenrir
7,555
581
80
6
0
293,355
0
W
Apollo
7,377
567
92
7
0
232,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role