Player Matchup

Kuzenbo
Kuzenbo
Meithey
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,609 Elo+
Party 1
Chronos
Chronos
WanderDisolation
Chronos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Wimme
Hachiman
Level 5
God Stats
1W - 1L
1,738 SR
Queue Stats
3W - 2L
1,609 Elo+
Party 1
Anubis
Anubis
xXN1CH0L4SXx
Anubis
Level 29
God Stats
16W - 12L
2,020 SR
Queue Stats
457W - 309L
1,765 Elo+
Solo
Achilles
Achilles
zanshine03
Achilles
Level 21
God Stats
5W - 2L
1,929 SR
Queue Stats
83W - 82L
1,658 Elo+
Solo
Team Averages
Level 18
1,738 SR
1,629 Elo+

VS

Team Averages
Level 17
1,640 SR
1,652 Elo+
Cerberus
Cerberus
BigMonke
Cerberus
Level 18
God Stats
6W - 2L
1,823 SR
Queue Stats
49W - 31L
1,634 Elo+
Solo
Osiris
Osiris
CantinoDaRossa
Osiris
Level 8
God Stats
3W - 2L
1,548 SR
Queue Stats
14W - 10L
1,650 Elo+
Solo
Danzaburou
Danzaburou
PenivorePele
Danzaburou
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,768 Elo+
Solo
Mercury
Mercury
Spofforth
Mercury
Level 19
God Stats
6W - 3L
1,698 SR
Queue Stats
83W - 70L
1,591 Elo+
Solo
Thoth
Thoth
plutoee
Thoth
Level 23
God Stats
16W - 13L
1,629 SR
Queue Stats
101W - 81L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Meithey
Kuzenbo
10
2 / 5 / 2
6,534
436
5,498
10,989
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 1
7,105
474
2,811
11,547
3,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Wimme
Hachiman
10
1 / 5 / 2
6,276
418
5,131
9,299
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
16
5 / 2 / 1
9,160
611
8,420
6,715
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
zanshine03
Achilles
14
1 / 1 / 1
7,806
520
7,395
10,314
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigMonke
Cerberus
13
3 / 4 / 6
8,220
548
6,099
12,269
9,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 2
7,421
495
6,199
10,143
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
PenivorePele
Danzaburou
14
5 / 1 / 4
8,686
579
7,327
7,426
2,795
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Spofforth
Mercury
15
3 / 0 / 2
8,579
572
3,116
10,467
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
plutoee
Thoth
15
7 / 3 / 4
9,512
634
10,054
8,052
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
19
19
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigMonke
Cerberus
3
4
6
1.5
W
1
2
2
1
L
Kuzenbo
Meithey
Kuzenbo
2
5
2
0.6
W
Danzaburou
PenivorePele
Danzaburou
5
1
4
7
W
Mercury
Spofforth
Mercury
3
0
2
4
L
1
6
1
0.25
L
Hachiman
Wimme
Hachiman
1
5
2
0.4
W
Thoth
plutoee
Thoth
7
3
4
3
L
Anubis
5
2
1
2.75
L
Achilles
zanshine03
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,255
Damage
32,795
48,864
Taken
48,357
24,432
Mitigated
25,364
12,587
Healing
17,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigMonke
Cerberus
6,099
256
0
2,431
12,269
9,165
846
4,743
7,401
28,011
0
W
6,199
2,304
0
3,620
10,143
7,611
184
2,283
7,498
0
38,018
L
Kuzenbo
Meithey
Kuzenbo
5,498
1,905
0
528
10,989
6,863
363
2,729
8,246
17,557
0
W
Danzaburou
PenivorePele
Danzaburou
7,327
2,579
0
4,282
7,426
2,795
304
1,829
5,597
0
61,173
W
Mercury
Spofforth
Mercury
3,116
1,212
0
6,138
10,467
3,427
0
2,216
8,205
0
53,096
L
2,811
968
0
2,250
11,547
3,111
240
6,542
4,609
39,192
0
L
Hachiman
Wimme
Hachiman
5,131
3,299
0
2,518
9,299
2,303
904
2,363
6,876
0
26,606
W
Thoth
plutoee
Thoth
10,054
316
0
729
8,052
2,366
176
5,658
2,394
52,981
0
L
Anubis
8,420
426
0
3,478
6,715
3,215
0
2,154
4,459
72,690
0
L
Achilles
zanshine03
Achilles
7,395
1,776
0
3,813
10,314
8,940
101
1,793
8,521
0
46,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,881
Gold Earned
42,418
344
Minions Killed
451
0
Camps Cleared
0
1,386,261
Distance Traveled
1,523,485
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,220
548
49
3
0
267,940
5
W
Osiris
7,421
495
71
5
0
296,756
3
L
Kuzenbo
6,534
436
22
1
0
313,574
3
W
Danzaburou
8,686
579
117
8
0
290,031
6
W
Mercury
8,579
572
104
7
0
364,863
4
L
Chronos
7,105
474
90
6
0
269,282
1
L
Hachiman
6,276
418
42
3
0
263,806
5
W
Thoth
9,512
634
110
7
0
303,895
3
L
Anubis
9,160
611
112
7
0
286,083
3
L
Achilles
7,806
520
78
5
0
253,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role