Player Matchup

Sobek
Sobek
Fortressdnb
Sobek
Level 24
God Stats
2W - 1L
1,687 SR
Queue Stats
142W - 156L
1,521 Elo+
Party 1
Neith
Neith
JakeBBB
Neith
Level 19
God Stats
14W - 23L
1,432 SR
Queue Stats
104W - 111L
1,589 Elo+
Party 1
Chang'e
Chang'e
OldestSoul
Chang'e
Level 25
God Stats
2W - 0L
1,707 SR
Queue Stats
169W - 182L
1,474 Elo+
Party 1
Set
Set
Yoooel
Set
Level 22
God Stats
7W - 3L
1,821 SR
Queue Stats
92W - 77L
1,552 Elo+
Party 1
Erlang Shen
Erlang Shen
iMOGMAN x
Erlang Shen
Level 26
God Stats
31W - 13L
1,708 SR
Queue Stats
66W - 51L
1,537 Elo+
Party 1
Team Averages
Level 23
1,671 SR
1,535 Elo+

VS

Team Averages
Level 17
1,574 SR
1,556 Elo+
Cthulhu
Cthulhu
HvSxRoyal_
Cthulhu
Level 7
God Stats
29W - 26L
1,891 SR
Queue Stats
434W - 565L
1,477 Elo+
Solo
Scylla
Scylla
Tipo_incognito91
Scylla
Level 27
God Stats
4W - 3L
1,477 SR
Queue Stats
34W - 39L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tuk Venom
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 118L
1,646 Elo+
Solo
Camazotz
Camazotz
ZERO-OCIN
Camazotz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,597 Elo+
Solo
Sun Wukong
Sun Wukong
itatomarti
Sun Wukong
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
205W - 196L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 12
14,503
483
8,625
25,982
31,784
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
JakeBBB
Neith
20
13 / 5 / 8
16,635
555
21,041
20,577
8,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
OldestSoul
Chang'e
19
5 / 7 / 11
14,600
487
15,387
22,536
8,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Set
Yoooel
Set
20
10 / 6 / 10
16,105
537
19,827
27,868
21,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
iMOGMAN x
Erlang Shen
19
2 / 7 / 9
14,503
483
17,804
34,440
24,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HvSxRoyal_
Cthulhu
19
4 / 7 / 10
13,850
462
15,416
21,212
24,934
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 9 / 9
13,359
445
26,447
16,242
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Tuk Venom
Tsukuyomi
8
0 / 9 / 3
8,786
293
3,711
9,941
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
ZERO-OCIN
Camazotz
20
9 / 6 / 6
14,905
497
19,433
33,480
15,936
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
itatomarti
Sun Wukong
20
12 / 4 / 11
15,743
525
27,814
31,767
36,605
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
69
35
Kills
30
31
Deaths
35
50
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
6
12
1.83
L
Cthulhu
HvSxRoyal_
Cthulhu
4
7
10
1.29
W
Neith
JakeBBB
Neith
13
5
8
3.4
W
Chang'e
OldestSoul
Chang'e
5
7
11
1.5
L
5
9
9
1.06
L
Tsukuyomi
Tuk Venom
Tsukuyomi
0
9
3
0.17
W
Set
Yoooel
Set
10
6
10
2.5
L
Camazotz
ZERO-OCIN
Camazotz
9
6
6
2
W
Erlang Shen
iMOGMAN x
Erlang Shen
2
7
9
0.93
L
Sun Wukong
itatomarti
Sun Wukong
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,684
Damage
92,821
131,403
Taken
112,642
95,891
Mitigated
87,063
47,471
Healing
33,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,625
1,200
0
7,121
25,982
31,784
352
11,732
14,250
26,479
0
L
Cthulhu
HvSxRoyal_
Cthulhu
15,416
1,413
276
572
21,212
24,934
396
5,294
15,918
41,015
0
W
Neith
JakeBBB
Neith
21,041
11,274
0
4,249
20,577
8,849
7,074
7,323
12,908
0
98,209
W
Chang'e
OldestSoul
Chang'e
15,387
801
8,702
9,437
22,536
8,963
2,849
6,828
15,708
74,732
0
L
26,447
1,376
0
1,868
16,242
6,538
1,180
3,956
12,286
97,402
0
L
Tsukuyomi
Tuk Venom
Tsukuyomi
3,711
480
0
251
9,941
3,050
0
2,960
6,981
0
18,913
W
Set
Yoooel
Set
19,827
8,487
0
6,015
27,868
21,441
238
11,021
16,847
0
111,394
L
Camazotz
ZERO-OCIN
Camazotz
19,433
7,651
0
17,117
33,480
15,936
0
5,931
27,549
0
134,081
W
Erlang Shen
iMOGMAN x
Erlang Shen
17,804
11,597
0
11,947
34,440
24,854
3,935
11,951
22,153
0
89,349
L
Sun Wukong
itatomarti
Sun Wukong
27,814
6,660
0
13,281
31,767
36,605
94
5,871
25,896
0
99,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,346
Gold Earned
66,643
537
Minions Killed
535
0
Camps Cleared
0
2,709,337
Distance Traveled
2,646,084
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,503
483
27
1
0
616,009
3
L
Cthulhu
13,850
462
56
2
0
622,551
0
W
Neith
16,635
555
145
5
0
469,449
2
W
Chang'e
14,600
487
83
3
0
550,428
4
L
Scylla
13,359
445
127
4
0
531,745
0
L
Tsukuyomi
8,786
293
30
1
0
272,690
0
W
Set
16,105
537
157
5
0
589,617
2
L
Camazotz
14,905
497
179
6
0
645,414
2
W
Erlang Shen
14,503
483
125
4
0
483,834
3
L
Sun Wukong
15,743
525
143
5
0
573,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role