Player Matchup

Nemesis
Nemesis
ALF-619
Nemesis
Level 23
God Stats
8W - 11L
1,497 SR
Queue Stats
27W - 66L
1,339 Elo+
Party 3
Scylla
Scylla
DaNii948
Scylla
Level 29
God Stats
8W - 8L
1,640 SR
Queue Stats
235W - 258L
1,431 Elo+
Party 3
Sobek
Sobek
alex__mercer67
Sobek
Level 17
God Stats
7W - 7L
1,635 SR
Queue Stats
95W - 110L
1,417 Elo+
Party 2
Neith
Neith
kevinolivagonz
Neith
Level 44
God Stats
1W - 8L
1,412 SR
Queue Stats
95W - 141L
1,365 Elo+
Party 3
Hun Batz
Hun Batz
xXRaul-SaintXx
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 131L
1,535 Elo+
Party 2
Team Averages
Level 48
1,537 SR
1,417 Elo+

VS

Team Averages
Level 68
1,723 SR
1,635 Elo+
Fenrir
Fenrir
ATIIz21
Fenrir
Level 81
God Stats
3W - 3L
1,832 SR
Queue Stats
246W - 218L
1,552 Elo+
Solo
King Arthur
King Arthur
Alexmar50
King Arthur
Level 14
God Stats
8W - 3L
1,678 SR
Queue Stats
87W - 71L
1,816 Elo+
Party 1
Thanatos
Thanatos
Mortal_Whisper66
Thanatos
Level 87
God Stats
7W - 7L
1,384 SR
Queue Stats
120W - 101L
1,553 Elo+
Party 1
Olorun
Olorun
pacoyeye
Olorun
Level 32
God Stats
3W - 1L
1,713 SR
Queue Stats
38W - 28L
1,592 Elo+
Party 1
Nox
Nox
taro_BcN
Nox
Level 125
God Stats
5W - 0L
2,009 SR
Queue Stats
38W - 32L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALF-619
Nemesis
12
0 / 7 / 0
7,082
354
6,042
15,830
5,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
DaNii948
Scylla
13
2 / 8 / 2
8,245
412
5,740
9,374
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 4
6,319
316
3,394
16,931
14,269
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 5 / 5
9,764
488
7,744
11,496
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
14
5 / 6 / 4
9,331
467
11,338
12,258
6,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ATIIz21
Fenrir
16
3 / 3 / 9
10,593
530
9,931
19,554
17,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Alexmar50
King Arthur
17
7 / 1 / 10
11,375
569
12,567
20,443
15,224
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
16 / 3 / 5
12,395
620
13,136
14,896
6,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
pacoyeye
Olorun
15
2 / 5 / 10
9,881
494
11,039
14,384
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 2 / 6
11,551
578
3,768
8,180
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
13
Kills
33
33
Deaths
14
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALF-619
Nemesis
0
7
0
0
W
Fenrir
ATIIz21
Fenrir
3
3
9
2.5
W
King Arthur
Alexmar50
King Arthur
7
1
10
12
L
Scylla
DaNii948
Scylla
2
8
2
0.38
W
16
3
5
6.17
L
0
7
4
0.29
L
6
5
5
1.7
W
Olorun
pacoyeye
Olorun
2
5
10
1.4
W
5
2
6
4
L
Hun Batz
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,258
Damage
50,441
65,889
Taken
77,457
32,110
Mitigated
48,643
7,221
Healing
35,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALF-619
Nemesis
6,042
1,626
0
3,465
15,830
5,425
0
2,100
13,730
0
33,287
W
Fenrir
ATIIz21
Fenrir
9,931
4,348
373
6,930
19,554
17,654
0
2,283
17,129
0
52,829
W
King Arthur
Alexmar50
King Arthur
12,567
1,696
0
7,326
20,443
15,224
911
2,577
17,746
0
63,077
L
Scylla
DaNii948
Scylla
5,740
270
0
833
9,374
2,570
0
2,773
6,601
36,780
0
W
13,136
4,648
0
11,658
14,896
6,202
4,589
993
13,801
0
68,060
L
3,394
578
0
478
16,931
14,269
0
5,858
10,851
9,683
0
L
7,744
3,411
0
1,812
11,496
3,141
0
2,411
8,905
0
38,655
W
Olorun
pacoyeye
Olorun
11,039
7,606
892
6,612
14,384
5,732
2,768
2,179
12,175
46,398
0
W
3,768
98
0
1,576
8,180
3,831
3,652
628
7,472
72,370
0
L
Hun Batz
11,338
3,693
0
633
12,258
6,705
0
1,665
10,593
0
56,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,741
Gold Earned
55,795
315
Minions Killed
456
0
Camps Cleared
0
1,649,224
Distance Traveled
1,901,148
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,082
354
64
3
0
357,436
2
W
Fenrir
10,593
530
76
4
0
395,547
3
W
King Arthur
11,375
569
102
5
0
361,316
0
L
Scylla
8,245
412
85
4
0
297,763
3
W
Thanatos
12,395
620
74
4
0
429,906
0
L
Sobek
6,319
316
13
1
0
318,110
0
L
Neith
9,764
488
63
3
0
358,857
0
W
Olorun
9,881
494
64
3
0
339,475
0
W
Nox
11,551
578
140
7
0
374,904
0
L
Hun Batz
9,331
467
90
5
0
317,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role