Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
BajanCODanian
Chiron
Masters
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
414W - 379L
2,293 MMR
Party 1
Fenrir
Fenrir
Diamond II
Hezo
Fenrir
Diamond II
Level 159
God Stats
20W - 12L
1,626 SR
Queue Stats
520W - 462L
2,282 MMR
Solo
Guan Yu
Guan Yu
Diamond II
T4NNER17
Guan Yu
Diamond II
Level 119
God Stats
2W - 2L
1,572 SR
Queue Stats
213W - 199L
2,293 MMR
Solo
Ymir
Ymir
Masters
The_Expert133
Ymir
Masters
Level 130
God Stats
6W - 8L
1,396 SR
Queue Stats
506W - 456L
2,245 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,519 SR
2,123 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,818 SR
2,256 MMR
Cabrakan
Cabrakan
Diamond III
Empiffrer
Cabrakan
Diamond III
Level 148
God Stats
2W - 3L
1,645 SR
Queue Stats
108W - 89L
2,355 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Hykuo
Nu Wa
Diamond III
Level 160
God Stats
85W - 68L
1,807 SR
Queue Stats
363W - 345L
2,193 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Zirosity
Xbalanque
Diamond I
Level 149
God Stats
3W - 2L
1,904 SR
Queue Stats
528W - 487L
2,265 MMR
Solo
Arachne
Arachne
Diamond II
lxCOMPADRExl
Arachne
Diamond II
Level 128
God Stats
13W - 12L
1,905 SR
Queue Stats
781W - 768L
2,317 MMR
Solo
Osiris
Osiris
Platinum II
vFrostyvv
Osiris
Platinum II
Level 144
God Stats
20W - 9L
1,829 SR
Queue Stats
82W - 72L
2,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
4 / 2 / 12
14,160
566
15,437
14,437
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 7
16,818
673
24,913
23,960
12,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Hezo
Fenrir
20
13 / 2 / 9
15,964
639
21,830
21,903
16,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
T4NNER17
Guan Yu
20
2 / 2 / 11
14,182
567
11,272
18,553
24,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 2 / 11
15,137
605
10,301
21,969
24,885
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Cu ChulainnSetDanzaburouApolloScylla

VS

Bans
NemesisGebSun WukongCthulhuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Empiffrer
Cabrakan
16
1 / 7 / 4
9,943
398
10,571
27,083
27,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Hykuo
Nu Wa
19
2 / 4 / 2
12,725
509
15,714
13,883
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Zirosity
Xbalanque
20
2 / 7 / 4
13,528
541
13,715
20,750
8,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
lxCOMPADRExl
Arachne
18
2 / 7 / 4
11,357
454
10,072
23,772
10,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
vFrostyvv
Osiris
19
4 / 8 / 2
12,489
500
12,082
27,923
20,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
33
Kills
11
11
Deaths
33
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
12
5
W
7
3
7
3.5
L
Cabrakan
Empiffrer
Cabrakan
1
7
4
0.43
W
Fenrir
Hezo
Fenrir
13
2
9
8.75
L
Nu Wa
Hykuo
Nu Wa
2
4
2
0.75
W
Guan Yu
T4NNER17
Guan Yu
2
2
11
3.75
W
7
2
11
6.25
L
Xbalanque
Zirosity
Xbalanque
2
7
4
0.57
L
Arachne
lxCOMPADRExl
Arachne
2
7
4
0.57
L
Osiris
vFrostyvv
Osiris
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,753
Damage
62,154
100,822
Taken
113,411
84,189
Mitigated
71,221
47,745
Healing
28,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,437
495
200
5,257
14,437
5,531
1,950
6,652
7,378
99,162
0
W
24,913
18,195
735
12,387
23,960
12,151
6,350
4,771
18,920
0
195,258
L
Cabrakan
Empiffrer
Cabrakan
10,571
997
528
2,423
27,083
27,589
0
6,700
20,093
41,898
0
W
Fenrir
Hezo
Fenrir
21,830
5,620
0
9,714
21,903
16,827
2,571
4,418
17,251
0
121,943
L
Nu Wa
Hykuo
Nu Wa
15,714
2,279
0
1,120
13,883
5,000
0
5,869
7,651
94,501
0
W
Guan Yu
T4NNER17
Guan Yu
11,272
1,892
1,260
9,024
18,553
24,795
672
3,760
14,501
0
86,880
W
10,301
1,811
0
9,168
21,969
24,885
475
6,362
13,080
46,024
0
L
Xbalanque
Zirosity
Xbalanque
13,715
8,747
0
8,088
20,750
8,308
1,246
1,519
19,120
0
109,769
L
Arachne
lxCOMPADRExl
Arachne
10,072
6,448
0
8,093
23,772
10,182
107
7,561
15,912
0
84,196
L
Osiris
vFrostyvv
Osiris
12,082
5,517
0
8,736
27,923
20,142
0
5,000
22,414
0
79,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,261
Gold Earned
60,042
796
Minions Killed
667
0
Camps Cleared
0
2,516,931
Distance Traveled
2,258,316
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,160
566
176
7
0
524,397
6
W
Chiron
16,818
673
248
10
0
447,818
0
L
Cabrakan
9,943
398
54
2
0
454,812
3
W
Fenrir
15,964
639
164
7
0
531,220
2
L
Nu Wa
12,725
509
182
7
0
472,922
10
W
Guan Yu
14,182
567
152
6
0
517,894
2
W
Ymir
15,137
605
56
2
0
495,602
2
L
Xbalanque
13,528
541
197
8
0
392,002
8
L
Arachne
11,357
454
114
5
0
509,570
0
L
Osiris
12,489
500
120
5
0
429,010
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role