Player Matchup

Danzaburou
Danzaburou
IGGruzik
Danzaburou
Level 17
God Stats
9W - 12L
1,570 SR
Queue Stats
31W - 41L
1,451 Elo+
Solo
Ra
Ra
iZiiCKs
Ra
Level 24
God Stats
2W - 1L
1,290 SR
Queue Stats
19W - 37L
1,387 Elo+
Party 1
Jormungandr
Jormungandr
morsebas
Jormungandr
Level 6
God Stats
4W - 6L
1,500 SR
Queue Stats
7W - 24L
1,195 Elo+
Party 1
Team Averages
Level 16
1,453 SR
1,344 Elo+

VS

Team Averages
Level 28
1,683 SR
1,410 Elo+
Cthulhu
Cthulhu
jajaking
Cthulhu
Level 12
God Stats
2W - 3L
1,576 SR
Queue Stats
4W - 9L
1,426 Elo+
Party 2
Ra
Ra
ok2sec
Ra
Level 3
God Stats
0W - 1L
1,842 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
threezee
Neith
Level 68
God Stats
11W - 10L
1,630 SR
Queue Stats
150W - 216L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IGGruzik
Danzaburou
15
7 / 4 / 6
12,003
800
18,950
17,144
7,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 10
10,667
711
10,957
7,999
4,994
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
morsebas
Jormungandr
14
4 / 3 / 10
10,423
695
8,512
14,459
13,469
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
jajaking
Cthulhu
12
2 / 1 / 4
9,239
616
9,152
20,399
20,157
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
4 / 10 / 3
10,546
703
8,547
12,349
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
threezee
Neith
14
2 / 4 / 5
10,046
670
11,493
10,852
4,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
8
8
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
IGGruzik
Danzaburou
7
4
6
2.5
W
4
1
10
9
L
Cthulhu
jajaking
Cthulhu
2
1
4
4
W
Jormungandr
morsebas
Jormungandr
4
3
10
3
L
Ra
4
10
3
0.55
L
Neith
threezee
Neith
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,419
Damage
29,192
39,602
Taken
43,600
25,653
Mitigated
29,516
16,867
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
IGGruzik
Danzaburou
18,950
11,043
0
9,348
17,144
7,190
1,939
6,613
10,345
0
66,419
W
10,957
1,200
3,237
3,540
7,999
4,994
326
3,328
4,645
40,733
0
L
Cthulhu
jajaking
Cthulhu
9,152
595
479
4,832
20,399
20,157
0
9,580
10,819
23,216
0
W
Jormungandr
morsebas
Jormungandr
8,512
1,632
0
742
14,459
13,469
218
7,382
6,713
26,129
0
L
Ra
8,547
2,203
620
1,983
12,349
4,903
342
5,497
6,852
30,096
0
L
Neith
threezee
Neith
11,493
5,825
0
3,357
10,852
4,456
1,051
4,500
6,352
0
44,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,093
Gold Earned
29,831
176
Minions Killed
133
0
Camps Cleared
0
782,691
Distance Traveled
764,298
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,003
800
84
6
0
214,065
0
W
Ra
10,667
711
75
5
0
306,361
0
L
Cthulhu
9,239
616
20
1
0
307,179
2
W
Jormungandr
10,423
695
17
1
0
262,265
1
L
Ra
10,546
703
44
3
0
218,530
0
L
Neith
10,046
670
69
5
0
238,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role