Player Matchup

Tsukuyomi
Tsukuyomi
Cyf3rL337
Tsukuyomi
Level 6
God Stats
0W - 2L
1,366 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
Duduzeras
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 68L
1,089 Elo+
Party 2
Danzaburou
Danzaburou
GGdoDy
Danzaburou
Level 26
God Stats
6W - 4L
1,475 SR
Queue Stats
21W - 27L
1,268 Elo+
Solo
Tyr
Tyr
VituVelotroI
Tyr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 90L
1,087 Elo+
Party 2
Vamana
Vamana
sagaz444
Vamana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,294 Elo+
Solo
Team Averages
Level 10
1,468 SR
1,247 Elo+

VS

Team Averages
Level 16
1,440 SR
1,394 Elo+
Fenrir
Fenrir
BLACKVIKING66
Fenrir
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 39L
1,413 Elo+
Solo
Ares
Ares
TheDarkCanary
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,533 Elo+
Party 1
Chang'e
Chang'e
Theus04
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,577 Elo+
Party 1
Zeus
Zeus
desbravador_bct
Zeus
Level 26
God Stats
6W - 2L
1,200 SR
Queue Stats
14W - 19L
1,187 Elo+
Solo
Artemis
Artemis
pTrcKK
Artemis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cyf3rL337
Tsukuyomi
17
4 / 10 / 8
11,183
1,118
15,299
17,861
7,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Duduzeras
Nemesis
16
7 / 11 / 5
11,397
1,140
10,648
23,463
10,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
GGdoDy
Danzaburou
18
1 / 5 / 12
11,164
1,116
14,026
15,080
6,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 5
10,087
1,009
8,916
13,105
12,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
sagaz444
Vamana
16
2 / 10 / 5
10,237
1,024
13,088
26,921
24,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

66

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 15
12,790
1,279
15,790
13,092
10,070
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
3 / 4 / 27
12,282
1,228
8,767
18,255
22,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Theus04
Chang'e
17
3 / 5 / 20
10,919
1,092
12,876
15,683
7,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
15 / 1 / 15
13,773
1,377
23,256
6,697
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
pTrcKK
Artemis
19
8 / 2 / 23
12,034
1,203
27,540
10,751
6,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
140
17
Kills
40
40
Deaths
17
35
Assists
100
Player
Kills
Deaths
Assists
KDA
W
11
5
15
3.7
L
Tsukuyomi
Cyf3rL337
Tsukuyomi
4
10
8
0.8
L
Nemesis
Duduzeras
Nemesis
7
11
5
0.86
L
Danzaburou
GGdoDy
Danzaburou
1
5
12
1.4
W
3
4
27
4.13
W
Chang'e
Theus04
Chang'e
3
5
20
2.6
L
3
4
5
1.38
W
15
1
15
22.5
W
Artemis
pTrcKK
Artemis
8
2
23
9.75
L
Vamana
sagaz444
Vamana
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,977
Damage
88,229
96,430
Taken
64,478
61,370
Mitigated
50,048
12,433
Healing
17,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,790
4,209
0
2,239
13,092
10,070
0
0
12,867
0
24,056
L
Tsukuyomi
Cyf3rL337
Tsukuyomi
15,299
4,529
0
1,926
17,861
7,828
0
7,883
9,978
0
32,995
L
Nemesis
Duduzeras
Nemesis
10,648
3,976
0
3,214
23,463
10,075
0
14,506
8,957
0
18,094
L
Danzaburou
GGdoDy
Danzaburou
14,026
6,098
0
3,469
15,080
6,007
0
5,814
9,266
0
48,047
W
8,767
1,787
0
1,266
18,255
22,561
0
59
18,021
12,987
0
W
Chang'e
Theus04
Chang'e
12,876
1,480
5,611
4,106
15,683
7,928
0
117
15,216
44,789
0
L
8,916
2,285
0
860
13,105
12,725
0
6,461
6,644
96
16,877
W
23,256
2,115
0
0
6,697
3,309
0
392
6,230
34,281
0
W
Artemis
pTrcKK
Artemis
27,540
14,797
0
3,951
10,751
6,180
0
178
10,473
0
46,589
L
Vamana
sagaz444
Vamana
13,088
6,072
0
2,964
26,921
24,735
0
10,235
16,686
756
33,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,068
Gold Earned
61,798
171
Minions Killed
175
8
Camps Cleared
6
1,015,278
Distance Traveled
914,838
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,790
1,279
17
2
3
184,785
1
L
Tsukuyomi
11,183
1,118
31
3
0
216,504
0
L
Nemesis
11,397
1,140
12
1
4
198,177
2
L
Danzaburou
11,164
1,116
86
9
0
184,486
0
W
Ares
12,282
1,228
8
1
1
190,433
1
W
Chang'e
10,919
1,092
66
7
0
179,483
1
L
Tyr
10,087
1,009
16
2
3
216,158
1
W
Zeus
13,773
1,377
39
4
0
186,797
0
W
Artemis
12,034
1,203
45
5
2
173,340
0
L
Vamana
10,237
1,024
26
3
1
199,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role