Player Matchup

Chaac
Chaac
 
Chaac
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
BlueRanger_0605
Xbalanque
Level 26
God Stats
65W - 57L
1,303 SR
Queue Stats
219W - 242L
1,416 Elo+
Party 1
Hera
Hera
Mickey120489
Hera
Level 39
God Stats
11W - 18L
1,453 SR
Queue Stats
213W - 231L
1,426 Elo+
Party 1
Baron Samedi
Baron Samedi
Radicalsnek
Baron Samedi
Level 38
God Stats
111W - 106L
1,589 SR
Queue Stats
232W - 230L
1,507 Elo+
Party 2
Loki
Loki
quilava5145
Loki
Level 28
God Stats
52W - 51L
1,572 SR
Queue Stats
153W - 156L
1,465 Elo+
Party 2
Team Averages
Level 32
1,483 SR
1,463 Elo+

VS

Team Averages
Level 60
1,632 SR
1,478 Elo+
Sylvanus
Sylvanus
CRUSHED82
Sylvanus
Level 96
God Stats
45W - 30L
1,652 SR
Queue Stats
356W - 330L
1,492 Elo+
Party 3
Chaac
Chaac
RoyalMarine101
Chaac
Level 124
God Stats
9W - 4L
1,571 SR
Queue Stats
128W - 104L
1,524 Elo+
Party 3
Zeus
Zeus
RoyalPainNMy101
Zeus
Level 29
God Stats
4W - 10L
1,596 SR
Queue Stats
133W - 115L
1,434 Elo+
Party 3
Artemis
Artemis
friendlyfire3
Artemis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 13L
1,490 Elo+
Party 3
Erlang Shen
Erlang Shen
urmumlul4222
Erlang Shen
Level 49
God Stats
4W - 2L
1,842 SR
Queue Stats
59W - 76L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 3 / 4
6,130
438
7,117
7,300
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
BlueRanger_0605
Xbalanque
12
2 / 3 / 3
6,977
498
4,767
9,589
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
8 / 2 / 1
8,370
598
9,682
7,029
2,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Radicalsnek
Baron Samedi
12
1 / 1 / 1
7,258
518
2,607
4,731
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 6 / 1
7,348
525
5,513
9,309
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CRUSHED82
Sylvanus
12
5 / 2 / 1
7,594
542
5,657
8,768
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 2
7,882
563
4,307
7,294
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 7 / 0
6,592
471
3,670
7,806
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
11
1 / 3 / 4
6,697
478
3,595
7,390
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
urmumlul4222
Erlang Shen
12
7 / 2 / 3
7,762
554
7,293
10,778
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
15
Kills
15
15
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
4
1
W
Xbalanque
BlueRanger_0605
Xbalanque
2
3
3
1.17
L
Sylvanus
CRUSHED82
Sylvanus
5
2
1
2.75
W
8
2
1
4.25
W
Baron Samedi
Radicalsnek
Baron Samedi
1
1
1
1.5
L
1
1
2
2
L
1
7
0
0.14
L
Artemis
1
3
4
1
W
3
6
1
0.58
L
Erlang Shen
urmumlul4222
Erlang Shen
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,686
Damage
24,522
37,958
Taken
42,036
13,730
Mitigated
21,383
10,488
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,117
1,091
0
1,431
7,300
4,516
408
2,039
5,261
0
26,967
W
Xbalanque
BlueRanger_0605
Xbalanque
4,767
2,116
535
3,623
9,589
2,772
2,055
2,794
6,755
0
39,840
L
Sylvanus
CRUSHED82
Sylvanus
5,657
1,494
629
1,615
8,768
5,503
530
1,794
6,886
35,664
6,614
W
9,682
1,941
231
1,522
7,029
2,320
1,511
2,880
3,753
46,148
0
W
Baron Samedi
Radicalsnek
Baron Samedi
2,607
245
149
1,756
4,731
1,635
370
0
4,556
33,617
0
L
4,307
615
0
4,532
7,294
5,479
716
1,819
5,475
0
43,100
L
3,670
343
0
735
7,806
2,511
68
5,931
1,875
30,178
0
L
Artemis
3,595
1,573
0
1,232
7,390
2,249
0
146
6,969
0
15,820
W
5,513
2,285
0
1,241
9,309
2,487
528
764
8,409
0
27,490
L
Erlang Shen
urmumlul4222
Erlang Shen
7,293
4,374
0
1,732
10,778
5,641
0
2,599
8,104
0
42,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,083
Gold Earned
36,527
302
Minions Killed
318
0
Camps Cleared
0
1,277,992
Distance Traveled
1,215,424
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,130
438
40
3
0
249,705
1
W
Xbalanque
6,977
498
74
5
0
232,062
3
L
Sylvanus
7,594
542
80
6
0
215,485
1
W
Hera
8,370
598
75
5
0
252,738
4
W
Baron Samedi
7,258
518
68
5
0
261,504
5
L
Chaac
7,882
563
94
7
0
254,711
5
L
Zeus
6,592
471
64
5
0
207,002
2
L
Artemis
6,697
478
22
2
0
239,759
0
W
Loki
7,348
525
45
3
0
281,983
3
L
Erlang Shen
7,762
554
58
4
0
298,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role