Player Matchup

Ao Kuang
Ao Kuang
Agility_impactzZ
Ao Kuang
Level 20
God Stats
33W - 25L
1,576 SR
Queue Stats
43W - 32L
1,635 Elo+
Party 1
Ymir
Ymir
DAMOLayhe
Ymir
Level 25
God Stats
43W - 26L
1,691 SR
Queue Stats
43W - 26L
1,769 Elo+
Party 1
Olorun
Olorun
Fanboy-13
Olorun
Level 48
God Stats
13W - 12L
1,554 SR
Queue Stats
26W - 25L
1,645 Elo+
Party 1
Da Ji
Da Ji
Randomness1019
Da Ji
Level 29
God Stats
3W - 0L
1,715 SR
Queue Stats
36W - 25L
1,635 Elo+
Party 1
Neith
Neith
mateus_belo4k
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,604 Elo+
Solo
Team Averages
Level 25
1,607 SR
1,657 Elo+

VS

Team Averages
Level 23
1,635 SR
1,592 Elo+
Arachne
Arachne
Catlordss
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,602 Elo+
Solo
Apollo
Apollo
PRODYGY2209
Apollo
Level 28
God Stats
3W - 1L
1,747 SR
Queue Stats
31W - 23L
1,600 Elo+
Solo
Izanami
Izanami
PinheadedCoffee
Izanami
Level 26
God Stats
52W - 41L
1,582 SR
Queue Stats
194W - 169L
1,580 Elo+
Solo
Freya
Freya
SteelBird VIII
Freya
Level 28
God Stats
1W - 1L
1,696 SR
Queue Stats
3W - 2L
1,642 Elo+
Solo
Ares
Ares
metal tricky
Ares
Level 18
God Stats
10W - 9L
1,653 SR
Queue Stats
11W - 11L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,920
566
5,032
10,826
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
12
3 / 1 / 3
7,075
505
6,000
8,158
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Fanboy-13
Olorun
12
3 / 1 / 3
6,926
495
5,257
4,511
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 1 / 3
8,426
602
10,782
5,607
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

8
0 / 6 / 0
5,674
405
2,220
7,925
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Catlordss
Arachne
12
3 / 3 / 2
7,154
511
4,954
7,121
2,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
10
1 / 2 / 1
6,087
435
5,573
8,567
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 4 / 1
7,157
511
5,943
10,012
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 9 / 0
6,305
450
2,251
9,470
2,442
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 1
6,858
490
2,695
8,814
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
21
Kills
10
10
Deaths
21
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
L
Arachne
Catlordss
Arachne
3
3
2
1.33
W
Ymir
3
1
3
4.5
W
Olorun
Fanboy-13
Olorun
3
1
3
4.5
L
Apollo
1
2
1
0.75
L
3
4
1
0.88
W
8
1
3
9.5
L
2
9
0
0.22
W
0
6
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,291
Damage
21,416
37,027
Taken
43,984
16,851
Mitigated
16,316
7,322
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,032
1,532
0
3,803
10,826
3,562
0
634
10,192
33,655
0
L
Arachne
Catlordss
Arachne
4,954
3,501
0
920
7,121
2,273
989
1,115
6,006
0
33,341
W
Ymir
6,000
1,216
0
270
8,158
5,081
0
1,632
6,526
36,510
0
W
Olorun
Fanboy-13
Olorun
5,257
3,385
590
1,267
4,511
2,409
94
1,063
3,448
25,359
1,901
L
Apollo
5,573
3,674
0
2,152
8,567
3,103
230
5,039
3,353
0
31,777
L
5,943
4,282
0
2,466
10,012
2,995
1,472
3,145
6,867
0
46,748
W
10,782
3,847
0
195
5,607
3,507
2,473
1,617
3,990
0
39,487
L
2,251
883
0
1,284
9,470
2,442
676
1,573
7,897
24,340
0
W
2,220
1,077
0
1,197
7,925
2,292
421
0
7,925
0
19,576
L
2,695
333
564
2,585
8,814
5,503
190
4,722
3,967
20,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
33,561
261
Minions Killed
283
0
Camps Cleared
0
1,252,574
Distance Traveled
1,279,864
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,920
566
55
4
0
295,444
0
L
Arachne
7,154
511
69
5
0
312,567
1
W
Ymir
7,075
505
57
4
0
236,997
5
W
Olorun
6,926
495
49
4
0
238,532
0
L
Apollo
6,087
435
59
4
0
259,441
0
L
Izanami
7,157
511
90
6
0
239,629
0
W
Da Ji
8,426
602
65
5
0
278,027
3
L
Freya
6,305
450
44
3
0
212,159
0
W
Neith
5,674
405
35
3
0
203,574
3
L
Ares
6,858
490
21
2
0
256,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role