Player Matchup

Tiamat
Tiamat
BelgicWaffle
Tiamat
Level 30
God Stats
13W - 8L
1,734 SR
Queue Stats
255W - 177L
1,753 Elo+
Solo
Ne Zha
Ne Zha
Masked Botch
Ne Zha
Level 17
God Stats
3W - 0L
1,697 SR
Queue Stats
28W - 3L
1,838 Elo+
Party 1
Artio
Artio
PapiGankMan
Artio
Level 29
God Stats
2W - 0L
1,830 SR
Queue Stats
66W - 17L
1,872 Elo+
Party 1
Anhur
Anhur
charmed_37
Anhur
Level 10
God Stats
14W - 4L
1,748 SR
Queue Stats
48W - 25L
1,717 Elo+
Solo
Danzaburou
Danzaburou
iGenesyn
Danzaburou
Level 27
God Stats
2W - 0L
1,969 SR
Queue Stats
26W - 4L
1,947 Elo+
Party 1
Team Averages
Level 23
1,796 SR
1,825 Elo+

VS

Team Averages
Level 28
1,633 SR
1,708 Elo+
Hercules
Hercules
I Eat Pousay
Hercules
Level 28
God Stats
3W - 6L
1,397 SR
Queue Stats
140W - 152L
1,709 Elo+
Solo
Skadi
Skadi
JeffreyB_ackup
Skadi
Level 25
God Stats
24W - 28L
1,630 SR
Queue Stats
72W - 72L
1,634 Elo+
Solo
Anhur
Anhur
PapiChiludo8180
Anhur
Level 29
God Stats
7W - 3L
1,931 SR
Queue Stats
216W - 128L
1,761 Elo+
Solo
Tiamat
Tiamat
Sage19175
Tiamat
Level 27
God Stats
14W - 15L
1,637 SR
Queue Stats
345W - 360L
1,715 Elo+
Solo
Cthulhu
Cthulhu
Vandal248
Cthulhu
Level 29
God Stats
3W - 3L
1,568 SR
Queue Stats
7W - 4L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 0 / 3
4,637
662
1,375
2,416
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
6
0 / 1 / 4
4,365
624
2,515
2,843
861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 0 / 0
4,979
711
1,515
4,458
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
8
3 / 1 / 0
4,963
709
3,620
2,911
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
iGenesyn
Danzaburou
6
1 / 0 / 1
4,118
588
2,366
2,444
455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I Eat Pousay
Hercules
2
0 / 1 / 2
3,084
441
949
2,814
1,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

2
0 / 2 / 2
3,069
438
876
3,517
223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

3
1 / 1 / 1
3,384
483
1,181
2,378
428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Sage19175
Tiamat
6
0 / 1 / 1
3,533
505
1,379
2,700
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Vandal248
Cthulhu
2
0 / 1 / 2
3,048
435
205
1,722
251
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
6
Kills
1
2
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
3
1.5
L
Hercules
I Eat Pousay
Hercules
0
1
2
1
L
0
2
2
0.5
W
Ne Zha
0
1
4
2
L
1
1
1
1.5
W
2
0
0
2
L
Tiamat
Sage19175
Tiamat
0
1
1
0.5
L
Cthulhu
Vandal248
Cthulhu
0
1
2
1
W
Anhur
3
1
0
3
W
Danzaburou
iGenesyn
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,391
Damage
4,590
15,072
Taken
13,131
5,212
Mitigated
3,115
6,144
Healing
2,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
1,375
188
0
1,240
2,416
1,353
547
201
2,215
22,244
0
L
Hercules
I Eat Pousay
Hercules
949
491
0
800
2,814
1,257
0
840
1,869
0
2,941
L
876
471
0
468
3,517
223
0
0
3,517
0
2,996
W
Ne Zha
2,515
329
0
969
2,843
861
34
594
1,862
0
12,248
L
1,181
994
0
439
2,378
428
0
805
1,423
0
2,703
W
1,515
68
0
2,120
4,458
1,562
0
388
3,995
22,850
0
L
Tiamat
Sage19175
Tiamat
1,379
194
0
464
2,700
956
0
870
1,710
11,046
0
L
Cthulhu
Vandal248
Cthulhu
205
163
87
377
1,722
251
0
0
1,722
1,618
0
W
Anhur
3,620
1,192
0
1,095
2,911
981
93
174
2,629
0
23,214
W
Danzaburou
iGenesyn
Danzaburou
2,366
495
0
720
2,444
455
0
227
2,192
0
16,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,062
Gold Earned
16,118
217
Minions Killed
39
0
Camps Cleared
0
648,841
Distance Traveled
353,300
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,637
662
48
7
0
135,071
3
L
Hercules
3,084
441
9
1
0
67,697
0
L
Skadi
3,069
438
6
1
0
60,649
2
W
Ne Zha
4,365
624
12
2
0
127,295
1
L
Anhur
3,384
483
4
1
0
58,685
0
W
Artio
4,979
711
66
9
0
147,704
0
L
Tiamat
3,533
505
19
3
0
91,918
2
L
Cthulhu
3,048
435
1
0
0
74,351
0
W
Anhur
4,963
709
54
8
0
108,714
2
W
Danzaburou
4,118
588
37
5
0
130,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role