Player Matchup

Set
Set
BaronSinclair
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Detta249
Cupid
Level 16
God Stats
6W - 5L
1,798 SR
Queue Stats
132W - 127L
1,406 Elo+
Solo
Ymir
Ymir
J00RGEV23
Ymir
Level 23
God Stats
2W - 3L
1,478 SR
Queue Stats
9W - 9L
1,417 Elo+
Solo
Bellona
Bellona
Kwasmo
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,094 Elo+
Solo
Artemis
Artemis
mcdonldhamburger
Artemis
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 6L
1,049 Elo+
Solo
Team Averages
Level 14
1,555 SR
1,293 Elo+

VS

Team Averages
Level 21
1,424 SR
1,481 Elo+
Neith
Neith
Jimmercorvette
Neith
Level 15
God Stats
5W - 8L
1,272 SR
Queue Stats
17W - 25L
1,302 Elo+
Solo
Bacchus
Bacchus
Sdoggatron
Bacchus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 168L
1,657 Elo+
Party 1
Tiamat
Tiamat
THEYstar
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
anahgee
Scylla
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
cairowarrior
Hachiman
Level 34
God Stats
10W - 11L
1,347 SR
Queue Stats
165W - 165L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,018
431
482
1,193
195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Cupid
Detta249
Cupid
7
1 / 0 / 0
4,263
609
1,266
1,757
530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
7
1 / 0 / 1
3,932
562
556
3,899
1,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Kwasmo
Bellona
4
0 / 2 / 0
3,350
479
947
3,691
1,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 3 / 0
3,372
482
479
3,406
799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
4,875
696
1,410
1,363
402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Sdoggatron
Bacchus
6
2 / 1 / 1
4,337
620
1,213
3,558
1,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
THEYstar
Tiamat
7
0 / 1 / 1
4,004
572
1,425
2,638
742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Scylla
anahgee
Scylla
3
0 / 0 / 0
3,222
460
110
2,714
358
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
cairowarrior
Hachiman
7
2 / 1 / 1
4,504
643
3,201
3,937
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
6
6
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Cupid
Detta249
Cupid
1
0
0
1
L
Ymir
1
0
1
1.5
W
2
0
0
2
L
Bellona
Kwasmo
Bellona
0
2
0
0
W
Bacchus
Sdoggatron
Bacchus
2
1
1
2.5
W
Tiamat
THEYstar
Tiamat
0
1
1
0.5
W
Scylla
anahgee
Scylla
0
0
0
0
W
Hachiman
cairowarrior
Hachiman
2
1
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,730
Damage
7,359
13,946
Taken
14,210
4,898
Mitigated
4,164
2,108
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
482
178
0
410
1,193
195
0
98
1,095
0
2,944
L
Cupid
Detta249
Cupid
1,266
735
0
929
1,757
530
0
1,212
545
0
14,234
L
Ymir
556
0
0
42
3,899
1,458
96
432
3,467
9,472
0
W
1,410
575
0
712
1,363
402
795
0
1,363
0
22,724
L
Bellona
Kwasmo
Bellona
947
340
0
230
3,691
1,916
0
409
3,282
0
9,259
W
Bacchus
Sdoggatron
Bacchus
1,213
148
0
680
3,558
1,694
0
73
3,416
9,489
0
W
Tiamat
THEYstar
Tiamat
1,425
46
0
774
2,638
742
336
0
2,613
16,507
0
W
Scylla
anahgee
Scylla
110
0
0
122
2,714
358
130
0
2,714
5,708
0
W
Hachiman
cairowarrior
Hachiman
3,201
1,376
0
2,326
3,937
968
0
483
3,429
0
18,846
L
479
96
0
497
3,406
799
0
597
2,809
0
9,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,935
Gold Earned
20,942
97
Minions Killed
151
0
Camps Cleared
0
549,648
Distance Traveled
611,448
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,018
431
8
1
0
46,836
0
L
Cupid
4,263
609
33
5
0
116,263
2
L
Ymir
3,932
562
20
3
0
135,593
1
W
Neith
4,875
696
55
8
0
121,002
2
L
Bellona
3,350
479
19
3
0
140,645
1
W
Bacchus
4,337
620
21
3
0
143,158
0
W
Tiamat
4,004
572
28
4
0
119,759
0
W
Scylla
3,222
460
11
2
0
105,937
0
W
Hachiman
4,504
643
36
5
0
121,592
2
L
Artemis
3,372
482
17
2
0
110,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role