Player Matchup

Janus
Janus
Boi9566
Janus
Level 26
God Stats
0W - 4L
1,308 SR
Queue Stats
30W - 57L
1,186 Elo+
Party 2
Khepri
Khepri
ILTM Frosty
Khepri
Level 56
God Stats
1W - 6L
1,494 SR
Queue Stats
347W - 403L
1,308 Elo+
Party 2
Set
Set
Jefestone
Set
Level 28
God Stats
1W - 4L
1,324 SR
Queue Stats
272W - 330L
1,372 Elo+
Party 2
Tiamat
Tiamat
XxquikscopesxX4U
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,488 Elo+
Solo
Jing Wei
Jing Wei
itsnotzachh
Jing Wei
Level 42
God Stats
12W - 15L
1,473 SR
Queue Stats
467W - 525L
1,338 Elo+
Party 2
Team Averages
Level 40
1,420 SR
1,338 Elo+

VS

Team Averages
Level 54
1,498 SR
1,433 Elo+
Yemoja
Yemoja
Dojahn
Yemoja
Level 42
God Stats
6W - 6L
1,420 SR
Queue Stats
224W - 244L
1,327 Elo+
Party 1
Arachne
Arachne
Hooligan5360
Arachne
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
211W - 216L
1,455 Elo+
Party 1
Tiamat
Tiamat
ThrashedCop
Tiamat
Level 81
God Stats
10W - 13L
1,581 SR
Queue Stats
355W - 366L
1,459 Elo+
Party 1
Bellona
Bellona
Tsumi_Honshu
Bellona
Level 47
God Stats
13W - 18L
1,492 SR
Queue Stats
177W - 188L
1,461 Elo+
Solo
Danzaburou
Danzaburou
Yuzku
Danzaburou
Level 18
God Stats
9W - 7L
1,497 SR
Queue Stats
16W - 15L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Boi9566
Janus
9
0 / 10 / 0
6,194
364
2,171
10,355
3,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
10
0 / 3 / 2
6,822
401
4,480
12,323
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 10 / 2
7,307
430
7,366
14,623
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 0
7,781
458
3,125
10,369
5,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
itsnotzachh
Jing Wei
12
2 / 2 / 1
7,531
443
7,040
10,608
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dojahn
Yemoja
12
0 / 1 / 5
7,943
467
5,045
9,454
7,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Hooligan5360
Arachne
15
10 / 0 / 2
9,869
581
7,299
11,811
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
16
8 / 0 / 4
10,429
613
8,980
8,562
7,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Tsumi_Honshu
Bellona
16
9 / 0 / 4
10,513
618
13,510
11,701
8,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Yuzku
Danzaburou
12
2 / 2 / 2
7,735
455
9,849
11,043
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
29
31
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
Boi9566
Janus
0
10
0
0
W
Yemoja
Dojahn
Yemoja
0
1
5
2.5
W
Arachne
Hooligan5360
Arachne
10
0
2
11
L
Khepri
0
3
2
0.33
L
1
10
2
0.2
W
Tiamat
8
0
4
10
W
Bellona
Tsumi_Honshu
Bellona
9
0
4
11
L
0
6
0
0
W
Danzaburou
Yuzku
Danzaburou
2
2
2
1.5
L
Jing Wei
itsnotzachh
Jing Wei
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,182
Damage
44,683
58,278
Taken
52,571
27,027
Mitigated
30,983
6,777
Healing
28,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Boi9566
Janus
2,171
323
0
0
10,355
3,305
0
5,005
5,350
26,774
0
W
Yemoja
Dojahn
Yemoja
5,045
1,406
2,433
3,530
9,454
7,359
542
2,097
7,357
21,266
0
W
Arachne
Hooligan5360
Arachne
7,299
5,547
0
5,661
11,811
4,371
208
1,883
9,924
0
64,907
L
Khepri
4,480
613
0
1,141
12,323
8,303
0
3,021
9,302
20,347
0
L
7,366
3,837
0
948
14,623
6,320
0
3,464
11,159
0
49,333
W
Tiamat
8,980
933
242
4,732
8,562
7,130
534
1,114
7,448
62,523
0
W
Bellona
Tsumi_Honshu
Bellona
13,510
5,678
0
8,916
11,701
8,514
0
3,117
8,290
0
58,673
L
3,125
724
0
3,241
10,369
5,447
426
0
10,369
37,417
0
W
Danzaburou
Yuzku
Danzaburou
9,849
5,972
0
3,429
11,043
3,609
638
1,267
9,776
0
46,095
L
Jing Wei
itsnotzachh
Jing Wei
7,040
4,841
0
1,447
10,608
3,652
0
2,535
8,073
0
42,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
46,489
325
Minions Killed
445
0
Camps Cleared
0
1,505,458
Distance Traveled
1,694,382
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,194
364
44
3
0
312,300
0
W
Yemoja
7,943
467
37
2
0
295,907
0
W
Arachne
9,869
581
113
7
0
379,870
3
L
Khepri
6,822
401
26
2
0
331,508
0
L
Set
7,307
430
72
4
0
288,003
0
W
Tiamat
10,429
613
118
7
0
352,331
1
W
Bellona
10,513
618
117
7
0
364,723
3
L
Tiamat
7,781
458
97
6
0
235,426
2
W
Danzaburou
7,735
455
60
4
0
301,551
0
L
Jing Wei
7,531
443
86
5
0
338,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role