Player Matchup

Ymir
Ymir
Gold III
thiccy3020
Ymir
Gold III
Level 66
God Stats
37W - 31L
1,630 SR
Queue Stats
222W - 253L
1,668 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 66
1,630 SR
1,668 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,677 SR
1,546 MMR
Osiris
Osiris
Silver II
greekworriors
Osiris
Silver II
Level 104
God Stats
3W - 0L
1,677 SR
Queue Stats
4W - 0L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 0
9,809
755
7,920
17,602
16,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
UllrBakasuraHe BoBellonaSkadi

VS

Bans
IzanamiAh Muzen CabAnhurAnubisVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 0
11,646
896
14,103
18,344
12,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,920
Damage
14,103
17,602
Taken
18,344
16,145
Mitigated
12,796
4,391
Healing
9,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,103
9,072
0
9,930
18,344
12,796
1,874
8,002
10,342
0
94,308
L
7,920
2,214
0
4,391
17,602
16,145
0
202
17,400
64,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,809
Gold Earned
11,646
106
Minions Killed
139
0
Camps Cleared
0
231,452
Distance Traveled
264,752
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,646
896
139
11
0
264,752
1
L
Ymir
9,809
755
106
8
0
231,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role