Player Matchup

Erlang Shen
Erlang Shen
Gold V
Jones3Gaming
Erlang Shen
Gold V
Level 118
God Stats
13W - 12L
1,545 SR
Queue Stats
262W - 261L
1,051 MMR
Solo
Skadi
Skadi
Silver II
Kevinsanez
Skadi
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
LaPollaDeTole
Bellona
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
Nito0
Sobek
Silver I
Level 152
God Stats
5W - 3L
1,741 SR
Queue Stats
184W - 178L
1,022 MMR
Solo
Agni
Agni
Silver I
Rook2020
Agni
Silver I
Level 109
God Stats
5W - 4L
1,676 SR
Queue Stats
779W - 783L
1,087 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,592 SR
1,232 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 78
1,422 SR
1,145 MMR
Aphrodite
Aphrodite
Silver V
BitzWinz
Aphrodite
Silver V
Level 45
God Stats
1W - 9L
1,198 SR
Queue Stats
5W - 21L
993 MMR
Party 1
Hachiman
Hachiman
Silver II
Niravroh
Hachiman
Silver II
Level 122
God Stats
84W - 67L
1,558 SR
Queue Stats
498W - 502L
1,097 MMR
Solo
King Arthur
King Arthur
Silver V
SinWins
King Arthur
Silver V
Level 37
God Stats
1W - 6L
1,259 SR
Queue Stats
5W - 20L
1,039 MMR
Party 1
Hera
Hera
Silver III
TrobadorSergi0
Hera
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
WeKill4Candy
Arachne
Silver I
Level 58
God Stats
21W - 14L
1,595 SR
Queue Stats
137W - 160L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jones3Gaming
Erlang Shen
19
13 / 0 / 6
13,063
688
14,610
14,671
9,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
17
3 / 0 / 3
11,184
589
12,043
10,303
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
15
4 / 0 / 7
10,359
545
7,913
12,788
11,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Nito0
Sobek
15
1 / 0 / 10
10,623
559
7,026
17,024
19,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
17
8 / 0 / 4
11,517
606
12,401
7,154
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ScyllaSetApolloJanusCu Chulainn

VS

Bans
DanzaburouTsukuyomiYemojaNemesisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BitzWinz
Aphrodite
10
0 / 5 / 0
6,172
325
4,577
11,730
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
Niravroh
Hachiman
15
0 / 4 / 0
8,286
436
6,321
14,943
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
SinWins
King Arthur
12
0 / 6 / 0
7,040
371
5,365
18,393
11,332
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 8 / 0
7,619
401
9,147
10,448
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
WeKill4Candy
Arachne
15
0 / 6 / 0
8,458
445
3,461
18,471
6,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
29
Kills
0
0
Deaths
29
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BitzWinz
Aphrodite
0
5
0
0
W
Erlang Shen
Jones3Gaming
Erlang Shen
13
0
6
16
W
Skadi
3
0
3
4.5
W
Bellona
4
0
7
7.5
L
Hachiman
Niravroh
Hachiman
0
4
0
0
W
Sobek
Nito0
Sobek
1
0
10
6
W
Agni
8
0
4
10
L
King Arthur
SinWins
King Arthur
0
6
0
0
L
0
8
0
0
L
Arachne
WeKill4Candy
Arachne
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,993
Damage
28,871
61,940
Taken
73,985
47,690
Mitigated
29,582
22,261
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BitzWinz
Aphrodite
4,577
1,007
3,991
4,121
11,730
3,749
0
3,573
8,157
20,245
0
W
Erlang Shen
Jones3Gaming
Erlang Shen
14,610
10,099
0
3,716
14,671
9,244
1,717
4,384
10,169
0
87,882
W
Skadi
12,043
4,891
0
4,808
10,303
4,259
6,248
192
10,111
0
93,134
W
Bellona
7,913
1,256
0
4,765
12,788
11,621
2,632
1,596
11,191
244
50,785
L
Hachiman
Niravroh
Hachiman
6,321
3,846
0
3,798
14,943
4,863
0
2,895
12,048
0
66,492
W
Sobek
Nito0
Sobek
7,026
614
0
5,836
17,024
19,865
667
4,318
12,546
29,714
0
W
Agni
12,401
1,133
288
2,848
7,154
2,701
3,164
2,743
4,165
75,421
0
L
King Arthur
SinWins
King Arthur
5,365
631
0
2,224
18,393
11,332
0
3,519
14,874
34
38,456
L
9,147
1,519
0
1,199
10,448
3,184
0
4,907
5,541
47,532
0
L
Arachne
WeKill4Candy
Arachne
3,461
2,302
0
6,940
18,471
6,454
0
4,761
13,710
0
50,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,746
Gold Earned
37,575
534
Minions Killed
410
0
Camps Cleared
0
1,925,067
Distance Traveled
1,600,084
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,172
325
37
2
0
273,264
4
W
Erlang Shen
13,063
688
140
7
0
420,202
6
W
Skadi
11,184
589
136
7
0
325,225
2
W
Bellona
10,359
545
86
5
0
405,179
5
L
Hachiman
8,286
436
115
6
0
332,234
4
W
Sobek
10,623
559
31
2
0
394,548
0
W
Agni
11,517
606
141
7
0
379,913
8
L
King Arthur
7,040
371
73
4
0
327,063
4
L
Hera
7,619
401
74
4
0
301,070
1
L
Arachne
8,458
445
111
6
0
366,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role