Player Matchup

Tiamat
Tiamat
Kolleyy
Tiamat
Level 160
God Stats
6W - 4L
1,518 SR
Queue Stats
76W - 42L
1,737 Elo+
Party 1
Bacchus
Bacchus
gemeili92
Bacchus
Level 149
God Stats
3W - 2L
1,303 SR
Queue Stats
149W - 121L
1,282 Elo+
Party 1
Medusa
Medusa
mi77u
Medusa
Level 118
God Stats
2W - 2L
1,888 SR
Queue Stats
57W - 40L
1,663 Elo+
Party 1
Team Averages
Level 142
1,570 SR
1,561 Elo+

VS

Team Averages
Level 135
1,531 SR
1,637 Elo+
Rama
Rama
Flashwing
Rama
Level 159
God Stats
3W - 2L
1,657 SR
Queue Stats
469W - 428L
1,702 Elo+
Solo
Merlin
Merlin
GeFail
Merlin
Level 144
God Stats
22W - 18L
1,436 SR
Queue Stats
614W - 571L
1,646 Elo+
Solo
Cerberus
Cerberus
ProtoMercer
Cerberus
Level 101
God Stats
3W - 5L
1,500 SR
Queue Stats
92W - 74L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kolleyy
Tiamat
14
1 / 2 / 12
11,067
651
13,875
14,167
15,482
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
gemeili92
Bacchus
16
9 / 2 / 5
13,052
768
11,974
13,452
16,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Medusa
mi77u
Medusa
16
5 / 4 / 4
11,877
699
14,043
12,716
4,546
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 9 / 1
10,446
614
8,160
15,728
5,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
GeFail
Merlin
14
0 / 3 / 5
10,056
592
7,653
10,928
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ProtoMercer
Cerberus
14
3 / 3 / 4
10,982
646
6,782
17,811
18,695
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
7
8
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
4
9
1
0.5
L
Merlin
GeFail
Merlin
0
3
5
0.83
W
Tiamat
Kolleyy
Tiamat
1
2
12
3.5
L
Cerberus
ProtoMercer
Cerberus
3
3
4
1.67
W
Bacchus
gemeili92
Bacchus
9
2
5
5.75
W
Medusa
mi77u
Medusa
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,892
Damage
22,595
40,335
Taken
44,467
36,960
Mitigated
28,345
12,742
Healing
6,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
8,160
5,067
0
2,684
15,728
5,607
0
10,304
5,424
0
39,790
L
Merlin
GeFail
Merlin
7,653
316
0
730
10,928
4,043
0
7,281
3,647
51,104
0
W
Tiamat
Kolleyy
Tiamat
13,875
1,919
677
4,753
14,167
15,482
220
3,973
9,540
49,292
0
L
Cerberus
ProtoMercer
Cerberus
6,782
838
0
2,846
17,811
18,695
0
8,292
9,519
15,172
0
W
Bacchus
gemeili92
Bacchus
11,974
1,604
0
1,473
13,452
16,932
0
3,706
9,384
32,951
0
W
Medusa
mi77u
Medusa
14,043
7,312
0
5,839
12,716
4,546
1,729
5,803
6,473
0
81,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,996
Gold Earned
31,484
227
Minions Killed
220
0
Camps Cleared
0
1,001,745
Distance Traveled
853,704
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,446
614
83
5
0
254,298
3
L
Merlin
10,056
592
102
6
0
315,854
7
W
Tiamat
11,067
651
71
4
0
335,280
5
L
Cerberus
10,982
646
35
2
0
283,552
2
W
Bacchus
13,052
768
25
1
0
363,240
3
W
Medusa
11,877
699
131
8
0
303,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role