Player Matchup

Tiamat
Tiamat
M0NOXiDE
Tiamat
Level 90
God Stats
12W - 13L
1,366 SR
Queue Stats
751W - 650L
1,545 Elo+
Party 1
Bacchus
Bacchus
Tuck044
Bacchus
Level 55
God Stats
32W - 29L
1,518 SR
Queue Stats
285W - 240L
1,526 Elo+
Party 1
Neith
Neith
lickalotopuss420
Neith
Level 108
God Stats
28W - 23L
1,629 SR
Queue Stats
180W - 169L
1,636 Elo+
Party 1
Team Averages
Level 84
1,504 SR
1,569 Elo+

VS

Team Averages
Level 89
1,500 SR
1,461 Elo+
Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ReapuH2027
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 48L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
M0NOXiDE
Tiamat
12
3 / 1 / 6
7,865
715
8,788
7,045
6,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Tuck044
Bacchus
10
1 / 1 / 8
7,887
717
5,822
8,228
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 0 / 4
8,138
740
8,312
8,513
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 1 / 1
6,982
635
8,875
7,611
2,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
 
Serqet
8
0 / 5 / 1
6,700
609
2,526
8,857
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
ReapuH2027
King Arthur
10
1 / 3 / 1
6,937
631
5,869
13,414
8,600
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
9
Kills
2
2
Deaths
9
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
1
1.5
L
Serqet
 
Serqet
0
5
1
0.1
W
Tiamat
M0NOXiDE
Tiamat
3
1
6
6
L
King Arthur
ReapuH2027
King Arthur
1
3
1
0.5
W
Bacchus
Tuck044
Bacchus
1
1
8
5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,922
Damage
17,270
23,786
Taken
29,882
17,821
Mitigated
14,767
7,646
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,875
1,143
76
2,938
7,611
2,524
0
3,469
4,142
30,617
0
L
Serqet
 
Serqet
2,526
418
0
2,982
8,857
3,643
0
4,172
4,685
0
19,253
W
Tiamat
M0NOXiDE
Tiamat
8,788
937
0
1,990
7,045
6,744
488
2,557
4,332
26,080
0
L
King Arthur
ReapuH2027
King Arthur
5,869
1,243
0
3,259
13,414
8,600
0
7,093
6,321
0
20,616
W
Bacchus
Tuck044
Bacchus
5,822
655
417
1,628
8,228
7,825
512
3,396
4,832
13,140
0
W
8,312
4,231
0
3,611
8,513
3,252
1,289
2,980
5,533
0
39,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,890
Gold Earned
20,619
105
Minions Killed
105
0
Camps Cleared
0
594,009
Distance Traveled
586,920
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,982
635
40
4
0
171,293
1
L
Serqet
6,700
609
26
2
0
205,640
0
W
Tiamat
7,865
715
34
3
0
202,009
2
L
King Arthur
6,937
631
39
4
0
209,987
3
W
Bacchus
7,887
717
11
1
0
192,566
0
W
Neith
8,138
740
60
5
0
199,434
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role