Player Matchup

Heimdallr
Heimdallr
Crawlid
Heimdallr
Level 83
God Stats
15W - 7L
2,076 SR
Queue Stats
358W - 235L
1,641 Elo+
Party 2
Vulcan
Vulcan
Gordelicia7
Vulcan
Level 119
God Stats
3W - 1L
1,901 SR
Queue Stats
192W - 139L
1,646 Elo+
Party 2
Cerberus
Cerberus
LeoRCamara
Cerberus
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
255W - 242L
1,608 Elo+
Party 2
Nemesis
Nemesis
PaulinhoReiDelaz
Nemesis
Level 85
God Stats
28W - 28L
1,463 SR
Queue Stats
720W - 449L
1,604 Elo+
Party 2
Tiamat
Tiamat
SwiftVeil
Tiamat
Level 48
God Stats
15W - 9L
1,476 SR
Queue Stats
113W - 88L
1,542 Elo+
Party 2
Team Averages
Level 98
1,683 SR
1,608 Elo+

VS

Team Averages
Level 66
1,561 SR
1,588 Elo+
Janus
Janus
BabuinoSilvestre
Janus
Level 83
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 13L
1,669 Elo+
Party 3
Medusa
Medusa
Eduardo1694
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
HomeViewDroid
Erlang Shen
Level 41
God Stats
7W - 6L
1,471 SR
Queue Stats
29W - 41L
1,478 Elo+
Solo
Tyr
Tyr
NudesPorGemas
Tyr
Level 48
God Stats
4W - 0L
1,715 SR
Queue Stats
30W - 13L
1,669 Elo+
Party 3
Athena
Athena
TheHebo
Athena
Level 29
God Stats
6W - 5L
1,618 SR
Queue Stats
86W - 59L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Crawlid
Heimdallr
13
0 / 5 / 5
8,664
456
7,974
15,721
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
13
5 / 5 / 9
8,760
461
12,170
9,955
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
LeoRCamara
Cerberus
13
6 / 3 / 11
9,299
489
11,366
19,021
16,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
11 / 3 / 7
10,235
539
11,576
12,813
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
SwiftVeil
Tiamat
15
0 / 3 / 0
8,745
460
3,722
5,355
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 3
9,771
514
11,863
10,849
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
17
5 / 4 / 2
10,228
538
13,496
15,096
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
HomeViewDroid
Erlang Shen
13
2 / 6 / 4
8,433
444
7,820
14,168
6,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
4 / 1 / 1
11,353
598
7,641
11,771
11,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
TheHebo
Athena
13
2 / 4 / 9
9,090
478
7,806
20,386
16,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
38
22
Kills
19
19
Deaths
22
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
7
3
1.07
L
Heimdallr
Crawlid
Heimdallr
0
5
5
0.5
W
Medusa
5
4
2
1.5
L
Vulcan
5
5
9
1.9
W
Erlang Shen
HomeViewDroid
Erlang Shen
2
6
4
0.67
L
Cerberus
LeoRCamara
Cerberus
6
3
11
3.83
W
4
1
1
4.5
L
11
3
7
4.83
L
Tiamat
SwiftVeil
Tiamat
0
3
0
0
W
Athena
TheHebo
Athena
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,808
Damage
48,626
62,865
Taken
72,270
35,887
Mitigated
42,069
14,506
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,863
1,537
206
1,536
10,849
3,317
165
4,177
6,456
66,889
0
L
Heimdallr
Crawlid
Heimdallr
7,974
5,161
0
6,696
15,721
5,714
86
3,808
11,873
0
59,770
W
Medusa
13,496
6,624
0
6,921
15,096
4,871
573
3,711
11,243
0
81,928
L
Vulcan
12,170
2,231
0
355
9,955
3,772
736
4,181
5,571
52,298
0
W
Erlang Shen
HomeViewDroid
Erlang Shen
7,820
3,683
0
3,096
14,168
6,280
717
6,853
7,214
0
41,526
L
Cerberus
LeoRCamara
Cerberus
11,366
883
0
5,853
19,021
16,826
0
6,816
11,904
30,143
0
W
7,641
949
0
6,015
11,771
11,234
0
3,757
7,654
241
73,912
L
11,576
5,429
0
736
12,813
5,893
0
3,872
8,707
0
61,267
L
Tiamat
SwiftVeil
Tiamat
3,722
679
0
866
5,355
3,682
406
528
4,722
37,593
0
W
Athena
TheHebo
Athena
7,806
2,268
1,500
3,525
20,386
16,367
0
7,551
12,445
30,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,703
Gold Earned
48,875
456
Minions Killed
564
0
Camps Cleared
0
1,799,740
Distance Traveled
1,948,585
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,771
514
113
6
0
372,981
4
L
Heimdallr
8,664
456
112
6
0
342,536
0
W
Medusa
10,228
538
128
7
0
369,889
2
L
Vulcan
8,760
461
84
4
0
360,961
0
W
Erlang Shen
8,433
444
62
3
0
380,463
0
L
Cerberus
9,299
489
54
3
0
384,193
0
W
Tyr
11,353
598
217
11
0
389,804
3
L
Nemesis
10,235
539
103
5
0
380,913
3
L
Tiamat
8,745
460
103
5
0
331,137
3
W
Athena
9,090
478
44
2
0
435,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role