Player Matchup

Hun Batz
Hun Batz
MatadorKill
Hun Batz
Level 29
God Stats
8W - 0L
2,000 SR
Queue Stats
45W - 12L
1,625 Elo+
Party 3
Jormungandr
Jormungandr
TenhoHerpes
Jormungandr
Level 7
God Stats
4W - 0L
1,835 SR
Queue Stats
15W - 5L
1,663 Elo+
Party 3
Bellona
Bellona
TheOrangutangu
Bellona
Level 12
God Stats
9W - 9L
1,766 SR
Queue Stats
136W - 84L
1,601 Elo+
Party 3
Janus
Janus
littlejose32
Janus
Level 33
God Stats
7W - 5L
1,545 SR
Queue Stats
85W - 35L
1,669 Elo+
Party 3
Danzaburou
Danzaburou
lucas360
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,914 Elo+
Party 3
Team Averages
Level 22
1,729 SR
1,694 Elo+

VS

Team Averages
Level 18
1,491 SR
1,362 Elo+
Tiamat
Tiamat
Freporta33
Tiamat
Level 44
God Stats
19W - 22L
1,434 SR
Queue Stats
79W - 85L
1,495 Elo+
Party 1
Artemis
Artemis
Mordecaiazull
Artemis
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
423W - 408L
1,269 Elo+
Party 1
Yemoja
Yemoja
Rafitoos07
Yemoja
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,330 Elo+
Party 2
Nemesis
Nemesis
YNapz
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,368 Elo+
Solo
Tsukuyomi
Tsukuyomi
cadu009
Tsukuyomi
Level 6
God Stats
1W - 2L
1,523 SR
Queue Stats
4W - 5L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MatadorKill
Hun Batz
19
18 / 1 / 7
12,989
649
16,492
13,655
6,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TenhoHerpes
Jormungandr
14
3 / 3 / 17
10,359
518
5,580
14,171
13,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 0 / 13
11,154
558
11,735
19,182
17,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
16 / 1 / 8
12,562
628
15,200
11,614
4,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lucas360
Danzaburou
19
12 / 2 / 7
13,770
689
20,979
17,030
7,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Freporta33
Tiamat
13
2 / 11 / 2
8,168
408
10,601
18,111
11,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
13
4 / 10 / 0
9,305
465
9,335
15,189
4,893
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Rafitoos07
Yemoja
12
0 / 9 / 2
7,744
387
7,868
14,951
12,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
YNapz
Nemesis
9
1 / 12 / 3
7,100
355
4,382
16,491
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
cadu009
Tsukuyomi
12
0 / 12 / 1
7,480
374
7,185
18,173
7,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
15
54
Kills
7
7
Deaths
54
52
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Freporta33
Tiamat
2
11
2
0.27
W
Hun Batz
MatadorKill
Hun Batz
18
1
7
21.5
L
Artemis
4
10
0
0.4
L
Yemoja
Rafitoos07
Yemoja
0
9
2
0.11
W
Jormungandr
TenhoHerpes
Jormungandr
3
3
17
3.83
W
5
0
13
11.5
L
Nemesis
YNapz
Nemesis
1
12
3
0.21
L
Tsukuyomi
cadu009
Tsukuyomi
0
12
1
0.04
W
16
1
8
20
W
Danzaburou
lucas360
Danzaburou
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,986
Damage
39,371
75,652
Taken
82,915
50,321
Mitigated
41,310
32,762
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Freporta33
Tiamat
10,601
1,007
0
3,400
18,111
11,318
150
5,730
12,142
37,848
0
W
Hun Batz
MatadorKill
Hun Batz
16,492
6,799
0
4,130
13,655
6,393
3,009
2,715
10,811
0
103,548
L
Artemis
9,335
4,398
0
1,833
15,189
4,893
0
4,249
10,804
0
35,678
L
Yemoja
Rafitoos07
Yemoja
7,868
1,375
1,130
1,361
14,951
12,209
143
3,256
11,540
27,343
0
W
Jormungandr
TenhoHerpes
Jormungandr
5,580
1,179
0
1,109
14,171
13,568
1,098
2,926
10,904
24,399
0
W
11,735
2,458
0
12,096
19,182
17,975
1,882
3,896
15,117
11,911
47,132
L
Nemesis
YNapz
Nemesis
4,382
1,795
0
2,482
16,491
5,233
0
5,372
10,925
0
23,426
L
Tsukuyomi
cadu009
Tsukuyomi
7,185
1,802
0
1,594
18,173
7,657
499
3,155
14,952
0
41,628
W
15,200
1,966
356
2,743
11,614
4,916
1,626
3,520
7,795
77,051
0
W
Danzaburou
lucas360
Danzaburou
20,979
10,638
0
12,328
17,030
7,469
5,070
4,419
12,203
0
95,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,834
Gold Earned
39,797
657
Minions Killed
288
0
Camps Cleared
0
1,933,607
Distance Traveled
1,544,362
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,168
408
67
3
0
339,913
4
W
Hun Batz
12,989
649
173
9
0
452,198
5
L
Artemis
9,305
465
55
3
0
264,057
1
L
Yemoja
7,744
387
38
2
0
306,313
2
W
Jormungandr
10,359
518
35
2
0
387,190
0
W
Bellona
11,154
558
95
5
0
328,740
0
L
Nemesis
7,100
355
43
2
0
317,942
0
L
Tsukuyomi
7,480
374
85
4
0
316,137
3
W
Janus
12,562
628
166
8
0
437,234
0
W
Danzaburou
13,770
689
188
9
0
328,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role