Player Matchup

Nemesis
Nemesis
JL10011
Nemesis
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Proudsimp
Cthulhu
Level 14
God Stats
30W - 16L
1,792 SR
Queue Stats
207W - 206L
1,463 Elo+
Solo
Thanatos
Thanatos
STS Camilo2611
Thanatos
Level 26
God Stats
10W - 12L
1,439 SR
Queue Stats
20W - 36L
1,281 Elo+
Party 2
Sol
Sol
SpaceBoyJim8515
Sol
Level 28
God Stats
4W - 7L
1,410 SR
Queue Stats
64W - 83L
1,351 Elo+
Solo
Guan Yu
Guan Yu
fastskiler12
Guan Yu
Level 24
God Stats
58W - 52L
1,574 SR
Queue Stats
145W - 165L
1,510 Elo+
Solo
Team Averages
Level 19
1,543 SR
1,421 Elo+

VS

Team Averages
Level 13
1,394 SR
1,379 Elo+
Bellona
Bellona
FeyNayuuu
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Neith
Neith
KuaileAzerty
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Nalonn
Ymir
Level 29
God Stats
1W - 2L
1,273 SR
Queue Stats
7W - 14L
1,152 Elo+
Party 1
Tiamat
Tiamat
Strigon1753
Tiamat
Level 23
God Stats
8W - 4L
1,324 SR
Queue Stats
15W - 13L
1,318 Elo+
Solo
Janus
Janus
zoemain1000lp
Janus
Level 5
God Stats
10W - 4L
1,372 SR
Queue Stats
62W - 52L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JL10011
Nemesis
9
0 / 8 / 0
6,061
379
303
10,322
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Proudsimp
Cthulhu
11
0 / 6 / 3
7,000
438
3,233
8,559
5,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
13
3 / 4 / 0
7,859
491
3,054
10,216
3,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 0
8,971
561
10,148
12,013
5,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
fastskiler12
Guan Yu
14
3 / 4 / 0
8,369
523
6,978
11,744
8,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FeyNayuuu
Bellona
13
1 / 4 / 5
7,690
481
4,603
10,183
8,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 5 / 6
7,688
481
5,125
9,733
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Nalonn
Ymir
13
4 / 0 / 8
8,891
556
4,330
8,296
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
5 / 2 / 4
8,335
521
6,353
6,999
3,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
11 / 1 / 3
10,017
626
9,105
5,218
1,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
12
Kills
24
27
Deaths
12
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
FeyNayuuu
Bellona
1
4
5
0.88
L
Nemesis
JL10011
Nemesis
0
8
0
0
W
3
5
6
1.2
W
Ymir
Nalonn
Ymir
4
0
8
8
L
Cthulhu
Proudsimp
Cthulhu
0
6
3
0.25
L
Thanatos
3
4
0
0.75
L
6
5
0
1.2
W
Tiamat
5
2
4
3.5
L
Guan Yu
fastskiler12
Guan Yu
3
4
0
0.75
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,716
Damage
29,516
52,854
Taken
40,429
25,897
Mitigated
22,711
15,204
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
FeyNayuuu
Bellona
4,603
972
0
1,004
10,183
8,146
131
0
10,183
4,953
27,136
L
Nemesis
JL10011
Nemesis
303
0
0
745
10,322
3,035
89
4,235
5,875
0
20,164
W
5,125
3,703
0
2,845
9,733
2,877
0
7,125
2,608
0
25,124
W
Ymir
Nalonn
Ymir
4,330
760
0
1,696
8,296
5,852
0
4,818
3,478
24,607
0
L
Cthulhu
Proudsimp
Cthulhu
3,233
192
0
402
8,559
5,134
286
3,581
4,888
25,803
0
L
Thanatos
3,054
610
0
6,710
10,216
3,569
807
3,527
6,483
0
39,763
L
10,148
4,155
0
5,214
12,013
5,710
498
5,759
6,207
58,232
8,036
W
Tiamat
6,353
969
0
1,648
6,999
3,864
8
847
6,152
44,114
0
L
Guan Yu
fastskiler12
Guan Yu
6,978
688
0
2,133
11,744
8,449
248
2,849
8,470
0
45,384
W
9,105
616
0
1,216
5,218
1,972
103
104
5,114
64,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,260
Gold Earned
42,621
389
Minions Killed
355
0
Camps Cleared
0
1,410,308
Distance Traveled
1,310,371
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,690
481
57
4
0
272,889
4
L
Nemesis
6,061
379
37
2
0
286,559
2
W
Neith
7,688
481
60
4
0
186,126
1
W
Ymir
8,891
556
29
2
0
249,288
5
L
Cthulhu
7,000
438
52
3
0
265,171
0
L
Thanatos
7,859
491
70
4
0
321,289
1
L
Sol
8,971
561
118
7
0
254,199
3
W
Tiamat
8,335
521
69
4
0
304,187
2
L
Guan Yu
8,369
523
112
7
0
283,090
3
W
Janus
10,017
626
140
9
0
297,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role