Player Matchup

Tiamat
Tiamat
DaBi vll
Tiamat
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
40W - 37L
1,489 Elo+
Party 3
Izanami
Izanami
Fleips
Izanami
Level 22
God Stats
2W - 6L
1,696 SR
Queue Stats
28W - 34L
1,494 Elo+
Party 3
Thoth
Thoth
alecrin_tte
Thoth
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,652 Elo+
Party 2
Hercules
Hercules
raiopotter
Hercules
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,559 Elo+
Solo
Discordia
Discordia
twinslual_tte
Discordia
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,195 Elo+
Party 2
Team Averages
Level 20
1,539 SR
1,478 Elo+

VS

Team Averages
Level 48
1,419 SR
1,394 Elo+
Ra
Ra
DanielLOli
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
Licantr0pus
Fenrir
Level 26
God Stats
3W - 1L
1,324 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
Migbrhue
Yemoja
Level 160
God Stats
8W - 11L
1,500 SR
Queue Stats
658W - 536L
1,493 Elo+
Party 1
Neith
Neith
PAQS88
Neith
Level 27
God Stats
1W - 6L
1,273 SR
Queue Stats
12W - 23L
942 Elo+
Solo
Bellona
Bellona
the_Speed_master
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DaBi vll
Tiamat
15
3 / 5 / 4
9,849
469
8,201
16,066
10,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Fleips
Izanami
14
3 / 3 / 1
9,159
436
5,827
13,579
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 9 / 2
9,041
431
10,471
14,751
5,777
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
raiopotter
Hercules
17
7 / 2 / 2
10,942
521
14,927
19,759
19,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
twinslual_tte
Discordia
13
3 / 8 / 0
8,171
389
6,724
11,682
2,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 6
11,148
531
18,987
17,081
8,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
9 / 3 / 4
10,883
518
8,039
15,041
9,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Migbrhue
Yemoja
16
2 / 0 / 18
10,914
520
9,609
13,708
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
PAQS88
Neith
16
6 / 6 / 2
9,882
471
9,057
13,814
5,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 1
9,675
461
6,058
12,116
11,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
17
Kills
26
27
Deaths
18
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DaBi vll
Tiamat
3
5
4
1
W
8
6
6
1.83
L
Izanami
Fleips
Izanami
3
3
1
1.17
W
Fenrir
9
3
4
3.67
W
Yemoja
Migbrhue
Yemoja
2
0
18
11
W
Neith
PAQS88
Neith
6
6
2
1.17
L
1
9
2
0.22
L
Hercules
raiopotter
Hercules
7
2
2
4
W
1
3
1
0.5
L
Discordia
twinslual_tte
Discordia
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,150
Damage
51,750
75,837
Taken
71,760
43,171
Mitigated
49,238
22,921
Healing
30,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DaBi vll
Tiamat
8,201
1,606
0
7,018
16,066
10,924
80
7,022
9,044
57,866
0
W
18,987
1,552
2,470
5,573
17,081
8,258
805
8,635
8,371
76,987
0
L
Izanami
Fleips
Izanami
5,827
3,820
0
5,807
13,579
4,227
1,940
3,332
10,247
0
43,610
W
Fenrir
8,039
1,620
0
3,932
15,041
9,864
1,270
4,044
10,872
0
50,057
W
Yemoja
Migbrhue
Yemoja
9,609
2,852
4,457
4,550
13,708
13,773
277
5,510
8,148
29,565
0
W
Neith
PAQS88
Neith
9,057
5,825
0
5,108
13,814
5,453
817
5,740
8,074
0
52,083
L
10,471
651
0
1,121
14,751
5,777
209
8,468
6,283
52,404
0
L
Hercules
raiopotter
Hercules
14,927
5,363
0
8,216
19,759
19,288
428
6,135
13,624
341
61,393
W
6,058
1,644
0
4,685
12,116
11,890
2,279
1,740
10,021
0
48,312
L
Discordia
twinslual_tte
Discordia
6,724
789
0
759
11,682
2,955
204
3,639
8,043
30,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,162
Gold Earned
52,502
401
Minions Killed
428
0
Camps Cleared
0
1,774,989
Distance Traveled
1,861,680
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,849
469
89
4
0
316,633
0
W
Ra
11,148
531
141
7
0
394,667
0
L
Izanami
9,159
436
86
4
0
369,719
5
W
Fenrir
10,883
518
65
3
0
388,967
4
W
Yemoja
10,914
520
35
2
0
396,812
1
W
Neith
9,882
471
94
4
0
318,428
6
L
Thoth
9,041
431
83
4
0
337,496
6
L
Hercules
10,942
521
106
5
0
393,560
2
W
Bellona
9,675
461
93
4
0
362,806
6
L
Discordia
8,171
389
37
2
0
357,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role