Player Matchup

Erlang Shen
Erlang Shen
IceCreamOtter
Erlang Shen
Level 8
God Stats
6W - 2L
1,820 SR
Queue Stats
85W - 30L
1,835 Elo+
Solo
Tiamat
Tiamat
Kido-des
Tiamat
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,635 Elo+
Party 1
Achilles
Achilles
Kisuke-Senpai
Achilles
Level 8
God Stats
7W - 4L
1,621 SR
Queue Stats
24W - 20L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
ProduceSnow
Danzaburou
Level 23
God Stats
4W - 2L
1,491 SR
Queue Stats
30W - 25L
1,696 Elo+
Party 1
Yemoja
Yemoja
WaveSpinning
Yemoja
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 29L
1,824 Elo+
Solo
Team Averages
Level 13
1,587 SR
1,733 Elo+

VS

Team Averages
Level 22
1,601 SR
1,668 Elo+
Tiamat
Tiamat
Akatsubie
Tiamat
Level 27
God Stats
52W - 32L
1,763 SR
Queue Stats
75W - 41L
1,738 Elo+
Solo
Khepri
Khepri
CristhianGRK
Khepri
Level 26
God Stats
29W - 22L
1,546 SR
Queue Stats
184W - 201L
1,547 Elo+
Solo
Apollo
Apollo
EarthGazelle32
Apollo
Level 17
God Stats
6W - 1L
1,881 SR
Queue Stats
21W - 17L
1,664 Elo+
Solo
Awilix
Awilix
MsKijjin
Awilix
Level 18
God Stats
0W - 2L
1,313 SR
Queue Stats
11W - 13L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
TripChocDubs
Sun Wukong
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 124L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
IceCreamOtter
Erlang Shen
20
10 / 2 / 10
14,729
1,133
24,381
20,779
18,353
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Kido-des
Tiamat
17
1 / 1 / 16
10,958
843
9,038
8,757
7,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Kisuke-Senpai
Achilles
19
6 / 2 / 15
12,613
970
12,304
12,567
18,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
ProduceSnow
Danzaburou
18
5 / 3 / 14
13,046
1,004
23,661
17,235
9,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
19
2 / 1 / 20
11,833
910
9,850
6,393
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

262

VS

Team 2 Tickets

53

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akatsubie
Tiamat
16
1 / 5 / 4
10,581
814
8,582
8,149
10,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Khepri
17
1 / 1 / 5
11,538
888
4,657
9,134
8,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 7 / 6
11,246
865
16,794
26,632
14,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
MsKijjin
Awilix
17
4 / 7 / 3
11,808
908
15,034
18,302
10,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TripChocDubs
Sun Wukong
17
1 / 4 / 6
11,077
852
12,350
20,124
20,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
33
24
Kills
9
9
Deaths
24
75
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Akatsubie
Tiamat
1
5
4
0.6
L
Khepri
1
1
5
3.5
L
2
7
6
0.71
W
Erlang Shen
IceCreamOtter
Erlang Shen
10
2
10
7.5
W
Tiamat
Kido-des
Tiamat
1
1
16
9
W
Achilles
Kisuke-Senpai
Achilles
6
2
15
6.75
L
Awilix
MsKijjin
Awilix
4
7
3
0.79
W
Danzaburou
ProduceSnow
Danzaburou
5
3
14
4
L
Sun Wukong
TripChocDubs
Sun Wukong
1
4
6
1
W
Yemoja
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,234
Damage
57,417
65,731
Taken
82,341
57,856
Mitigated
63,865
37,475
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Akatsubie
Tiamat
8,582
890
126
2,316
8,149
10,220
0
2,112
5,897
16,515
0
L
Khepri
4,657
393
0
877
9,134
8,427
0
2,354
6,680
12,784
0
L
16,794
11,071
0
3,380
26,632
14,095
0
8,050
18,457
0
30,008
W
Erlang Shen
IceCreamOtter
Erlang Shen
24,381
15,566
0
8,138
20,779
18,353
0
2,996
17,783
0
75,011
W
Tiamat
Kido-des
Tiamat
9,038
1,535
342
1,891
8,757
7,573
0
2,146
6,611
18,728
0
W
Achilles
Kisuke-Senpai
Achilles
12,304
3,989
640
2,613
12,567
18,707
0
2,807
9,760
0
22,668
L
Awilix
MsKijjin
Awilix
15,034
7,153
545
1,629
18,302
10,312
0
2,447
15,805
0
33,393
W
Danzaburou
ProduceSnow
Danzaburou
23,661
12,042
0
4,437
17,235
9,066
0
3,259
13,976
0
45,745
L
Sun Wukong
TripChocDubs
Sun Wukong
12,350
2,053
0
1,629
20,124
20,811
0
3,925
15,974
0
39,381
W
Yemoja
9,850
2,098
15,480
3,934
6,393
4,157
0
2,031
4,362
18,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,179
Gold Earned
56,250
239
Minions Killed
186
13
Camps Cleared
5
1,172,439
Distance Traveled
923,281
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,581
814
32
2
2
111,374
0
L
Khepri
11,538
888
15
1
0
183,910
0
L
Apollo
11,246
865
39
3
1
211,680
0
W
Erlang Shen
14,729
1,133
107
8
10
250,350
0
W
Tiamat
10,958
843
18
1
0
242,963
0
W
Achilles
12,613
970
33
3
0
245,843
0
L
Awilix
11,808
908
53
4
2
184,476
0
W
Danzaburou
13,046
1,004
58
4
3
219,887
0
L
Sun Wukong
11,077
852
47
4
0
231,841
3
W
Yemoja
11,833
910
23
2
0
213,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role