Player Matchup

Danzaburou
Danzaburou
Ay Mob
Danzaburou
Level 58
God Stats
1W - 2L
1,850 SR
Queue Stats
14W - 18L
1,745 Elo+
Solo
Sol
Sol
Ligmaswole
Sol
Level 129
God Stats
11W - 14L
1,359 SR
Queue Stats
341W - 353L
1,520 Elo+
Solo
Bellona
Bellona
gunmaster7684
Bellona
Level 62
God Stats
6W - 15L
1,426 SR
Queue Stats
19W - 29L
1,359 Elo+
Solo
Team Averages
Level 83
1,545 SR
1,541 Elo+

VS

Team Averages
Level 123
1,528 SR
1,573 Elo+
Tiamat
Tiamat
DalekSNight
Tiamat
Level 157
God Stats
27W - 26L
1,749 SR
Queue Stats
370W - 366L
1,649 Elo+
Party 1
Vamana
Vamana
Giilli
Vamana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 223L
1,592 Elo+
Party 1
Nox
Nox
NuKeChicha
Nox
Level 85
God Stats
14W - 21L
1,334 SR
Queue Stats
411W - 469L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ay Mob
Danzaburou
9
0 / 7 / 0
8,070
538
4,076
9,422
3,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
6 / 1 / 1
10,517
701
15,183
15,339
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
12
1 / 5 / 1
9,018
601
8,331
13,824
9,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
6 / 1 / 7
10,898
727
20,428
16,247
13,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vamana
Giilli
Vamana
13
2 / 3 / 9
9,830
655
7,980
16,482
11,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
5 / 3 / 4
10,523
702
4,483
8,960
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
7
Kills
13
13
Deaths
7
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ay Mob
Danzaburou
0
7
0
0
W
Tiamat
6
1
7
9.5
W
Vamana
Giilli
Vamana
2
3
9
2.17
L
6
1
1
6.5
W
5
3
4
2.33
L
Bellona
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,590
Damage
32,891
38,585
Taken
41,689
18,670
Mitigated
28,219
7,779
Healing
15,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ay Mob
Danzaburou
4,076
1,012
0
574
9,422
3,252
0
6,176
2,760
0
21,176
W
Tiamat
20,428
2,919
208
9,516
16,247
13,083
1,172
4,121
11,856
55,901
0
W
Vamana
Giilli
Vamana
7,980
1,203
0
5,608
16,482
11,867
770
5,702
10,350
0
22,608
L
15,183
1,079
699
5,554
15,339
5,546
132
9,613
4,815
45,309
0
W
4,483
696
0
487
8,960
3,269
299
4,394
4,224
29,010
0
L
Bellona
8,331
3,146
215
737
13,824
9,872
0
7,821
5,493
0
32,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,605
Gold Earned
31,251
196
Minions Killed
152
0
Camps Cleared
0
738,804
Distance Traveled
823,931
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,070
538
48
3
0
160,138
1
W
Tiamat
10,898
727
82
5
0
280,667
0
W
Vamana
9,830
655
20
1
0
282,050
2
L
Sol
10,517
701
92
6
0
287,439
0
W
Nox
10,523
702
50
3
0
261,214
0
L
Bellona
9,018
601
56
4
0
291,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role