Player Matchup

Ne Zha
Ne Zha
Atromer
Ne Zha
Level 122
God Stats
1W - 1L
1,713 SR
Queue Stats
19W - 23L
1,447 Elo+
Party 3
Serqet
Serqet
Carridwen
Serqet
Level 119
God Stats
1W - 2L
1,185 SR
Queue Stats
97W - 106L
1,376 Elo+
Party 3
Terra
Terra
Meifot
Terra
Level 89
God Stats
28W - 37L
1,546 SR
Queue Stats
375W - 367L
1,530 Elo+
Party 2
Izanami
Izanami
MyPerfectHarem
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 78L
1,518 Elo+
Solo
Tiamat
Tiamat
ThatGinger08
Tiamat
Level 88
God Stats
3W - 11L
1,173 SR
Queue Stats
311W - 322L
1,477 Elo+
Party 2
Team Averages
Level 108
1,423 SR
1,470 Elo+

VS

Team Averages
Level 122
1,530 SR
1,422 Elo+
Bellona
Bellona
Jadedpink
Bellona
Level 65
God Stats
11W - 11L
1,499 SR
Queue Stats
23W - 30L
1,422 Elo+
Party 1
Sobek
Sobek
Obito
Sobek
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,215 Elo+
Party 1
Cupid
Cupid
PleasentRugs
Cupid
Level 114
God Stats
51W - 38L
1,595 SR
Queue Stats
509W - 487L
1,553 Elo+
Solo
Scylla
Scylla
Reel Deadly
Scylla
Level 145
God Stats
10W - 12L
1,468 SR
Queue Stats
21W - 26L
1,443 Elo+
Party 1
Set
Set
euphotix
Set
Level 145
God Stats
36W - 32L
1,590 SR
Queue Stats
264W - 264L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Atromer
Ne Zha
16
1 / 5 / 2
9,881
494
6,507
13,626
5,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
Carridwen
Serqet
15
1 / 2 / 3
9,160
458
3,705
11,576
4,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Meifot
Terra
13
1 / 3 / 6
8,143
407
8,447
10,477
8,113
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 7 / 4
9,498
475
11,000
16,196
7,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
6 / 6 / 3
10,844
542
8,533
13,707
8,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jadedpink
Bellona
17
4 / 2 / 9
11,494
575
7,780
12,610
13,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Obito
Sobek
15
1 / 3 / 6
8,797
440
5,126
18,306
12,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 1 / 4
10,645
532
10,127
14,964
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
17
4 / 4 / 5
10,991
550
9,588
9,500
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 2 / 5
12,349
617
11,543
14,601
7,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
12
Kills
23
23
Deaths
12
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Atromer
Ne Zha
1
5
2
0.4
L
Serqet
Carridwen
Serqet
1
2
3
1.25
W
Bellona
Jadedpink
Bellona
4
2
9
4.25
L
Terra
Meifot
Terra
1
3
6
1.33
L
3
7
4
0.71
W
Sobek
Obito
Sobek
1
3
6
1.33
W
5
1
4
7
W
Scylla
4
4
5
1.63
L
Tiamat
6
6
3
1.25
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,192
Damage
44,164
65,582
Taken
69,981
34,169
Mitigated
42,019
17,528
Healing
26,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Atromer
Ne Zha
6,507
1,941
0
5,189
13,626
5,811
1,274
1,332
12,270
0
63,200
L
Serqet
Carridwen
Serqet
3,705
693
0
899
11,576
4,325
0
303
11,273
0
54,790
W
Bellona
Jadedpink
Bellona
7,780
2,703
0
2,708
12,610
13,071
161
2,588
10,022
0
51,753
L
Terra
Meifot
Terra
8,447
237
2,120
3,104
10,477
8,113
0
2,711
7,672
29,895
0
L
11,000
6,571
0
3,476
16,196
7,380
323
5,230
10,935
0
71,715
W
Sobek
Obito
Sobek
5,126
471
0
7,430
18,306
12,977
37
4,770
13,338
36,437
0
W
10,127
4,881
0
10,831
14,964
5,419
1,085
3,919
10,877
0
85,381
W
Scylla
9,588
896
0
777
9,500
3,527
608
5,259
4,177
64,707
0
L
Tiamat
8,533
520
0
2,740
13,707
8,540
213
4,695
8,718
62,354
0
W
11,543
4,825
0
4,539
14,601
7,025
0
4,268
9,877
0
87,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
54,276
510
Minions Killed
545
0
Camps Cleared
0
1,913,507
Distance Traveled
1,860,538
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,881
494
123
6
0
406,675
4
L
Serqet
9,160
458
88
4
0
435,041
6
W
Bellona
11,494
575
98
5
0
382,521
6
L
Terra
8,143
407
41
2
0
412,206
3
L
Izanami
9,498
475
139
7
0
327,231
4
W
Sobek
8,797
440
33
2
0
382,781
2
W
Cupid
10,645
532
156
8
0
337,470
6
W
Scylla
10,991
550
124
6
0
348,689
4
L
Tiamat
10,844
542
119
6
0
332,354
3
W
Set
12,349
617
134
7
0
409,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role