Player Matchup

Sobek
Sobek
Krumblastd
Sobek
Level 109
God Stats
4W - 2L
1,704 SR
Queue Stats
272W - 323L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
Mirklo
Danzaburou
Level 13
God Stats
1W - 1L
1,839 SR
Queue Stats
23W - 15L
1,661 Elo+
Solo
Tiamat
Tiamat
atokad626
Tiamat
Level 106
God Stats
1W - 1L
1,732 SR
Queue Stats
26W - 19L
1,616 Elo+
Party 2
Team Averages
Level 76
1,758 SR
1,614 Elo+

VS

Team Averages
Level 60
1,646 SR
1,570 Elo+
Anubis
Anubis
DeaditeDalton
Anubis
Level 85
God Stats
2W - 1L
1,706 SR
Queue Stats
196W - 175L
1,597 Elo+
Party 1
Cupid
Cupid
MANGEKYOUVEGA
Cupid
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
bombs_to_da_toms
Fenrir
Level 91
God Stats
6W - 2L
1,733 SR
Queue Stats
91W - 79L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 5 / 5
7,366
737
3,682
10,891
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Mirklo
Danzaburou
13
8 / 3 / 2
9,261
926
13,180
7,822
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
atokad626
Tiamat
10
1 / 4 / 5
6,864
686
4,679
6,512
2,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 6
7,602
760
6,614
8,159
3,724
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 5 / 7
7,397
740
5,248
9,169
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 4 / 4
8,632
863
5,065
9,656
6,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
10
Kills
12
12
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Sobek
1
5
5
0.7
W
2
5
7
1.1
L
Danzaburou
Mirklo
Danzaburou
8
3
2
3
L
Tiamat
atokad626
Tiamat
1
4
5
0.88
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,541
Damage
16,927
25,225
Taken
26,984
13,139
Mitigated
13,579
6,604
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,614
156
0
3,365
8,159
3,724
0
2,883
5,276
29,842
0
L
Sobek
3,682
77
189
1,597
10,891
7,866
0
3,520
7,371
11,522
0
W
5,248
3,378
824
1,102
9,169
2,949
0
2,516
6,653
0
17,959
L
Danzaburou
Mirklo
Danzaburou
13,180
5,005
0
3,446
7,822
2,552
1,528
1,728
6,094
0
43,737
L
Tiamat
atokad626
Tiamat
4,679
505
462
910
6,512
2,721
224
1,389
5,123
14,134
0
W
5,065
1,379
0
1,407
9,656
6,906
0
2,988
6,668
0
16,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
23,631
96
Minions Killed
105
0
Camps Cleared
0
500,023
Distance Traveled
525,302
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,602
760
53
5
0
148,134
3
L
Sobek
7,366
737
8
1
0
173,086
0
W
Cupid
7,397
740
26
3
0
176,365
1
L
Danzaburou
9,261
926
72
7
0
173,376
3
L
Tiamat
6,864
686
16
2
0
153,561
3
W
Fenrir
8,632
863
26
3
0
200,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role