Player Matchup

Osiris
Osiris
Bouifyoudont
Osiris
Level 62
God Stats
135W - 144L
1,400 SR
Queue Stats
880W - 893L
1,411 Elo+
Party 1
Cerberus
Cerberus
haricotsmagiques
Cerberus
Level 43
God Stats
0W - 1L
1,610 SR
Queue Stats
72W - 91L
1,405 Elo+
Party 3
Arachne
Arachne
jacoby_bourbon
Arachne
Level 65
God Stats
25W - 31L
1,478 SR
Queue Stats
667W - 682L
1,437 Elo+
Party 1
Medusa
Medusa
matt_robb_
Medusa
Level 21
God Stats
31W - 33L
1,451 SR
Queue Stats
433W - 447L
1,408 Elo+
Party 1
Tiamat
Tiamat
theaxel84
Tiamat
Level 100
God Stats
12W - 12L
1,456 SR
Queue Stats
58W - 63L
1,428 Elo+
Party 3
Team Averages
Level 58
1,479 SR
1,418 Elo+

VS

Team Averages
Level 96
1,582 SR
1,531 Elo+
Merlin
Merlin
EvilWizardAlien
Merlin
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 181L
1,534 Elo+
Solo
Mercury
Mercury
Mortal_Whisper66
Mercury
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 101L
1,523 Elo+
Party 2
Izanami
Izanami
N0V4_S4MU3l_C4T0
Izanami
Level 96
God Stats
4W - 1L
1,648 SR
Queue Stats
135W - 120L
1,418 Elo+
Party 2
Vamana
Vamana
pacoyeye
Vamana
Level 31
God Stats
7W - 5L
1,605 SR
Queue Stats
38W - 28L
1,561 Elo+
Party 2
Ymir
Ymir
taro_BcN
Ymir
Level 125
God Stats
9W - 4L
1,655 SR
Queue Stats
38W - 32L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 2 / 0
7,380
492
4,355
11,100
7,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 3
7,715
514
5,376
13,128
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 5 / 0
7,346
490
4,342
12,545
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
matt_robb_
Medusa
10
1 / 7 / 2
6,495
433
3,042
10,670
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
theaxel84
Tiamat
12
0 / 4 / 0
6,944
463
6,162
8,461
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 5
9,089
606
9,645
7,147
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
8 / 1 / 5
8,652
577
7,049
8,815
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 4
9,286
619
9,765
7,576
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
pacoyeye
Vamana
15
2 / 0 / 3
8,711
581
7,105
7,485
5,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
12
3 / 3 / 5
7,896
526
6,752
10,966
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
23
23
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
0
0
W
2
0
5
4.5
W
8
1
5
10.5
W
8
1
4
10
L
2
5
3
0.7
L
1
5
0
0.2
L
Medusa
matt_robb_
Medusa
1
7
2
0.29
W
Vamana
pacoyeye
Vamana
2
0
3
3.5
W
Ymir
3
3
5
1.83
L
Tiamat
theaxel84
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,277
Damage
40,316
55,904
Taken
41,989
27,798
Mitigated
18,197
10,716
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,355
951
0
2,475
11,100
7,956
516
2,253
8,556
0
38,657
W
9,645
723
2
2,310
7,147
2,619
0
3,085
3,736
67,026
0
W
7,049
3,314
0
250
8,815
2,952
0
2,686
6,013
0
38,965
W
9,765
6,617
0
2,510
7,576
2,446
594
1,584
5,923
0
64,020
L
5,376
275
0
2,068
13,128
5,796
59
5,206
7,922
28,842
0
L
4,342
2,249
107
3,266
12,545
6,589
0
2,031
10,470
0
59,799
L
Medusa
matt_robb_
Medusa
3,042
1,212
0
1,334
10,670
3,171
0
3,460
7,210
0
21,320
W
Vamana
pacoyeye
Vamana
7,105
3,972
0
2,420
7,485
5,065
2,473
638
6,324
0
48,979
W
Ymir
6,752
1,389
0
464
10,966
5,115
0
3,011
7,955
32,117
0
L
Tiamat
theaxel84
Tiamat
6,162
963
0
1,466
8,461
4,286
811
3,447
4,989
37,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,880
Gold Earned
43,634
340
Minions Killed
472
0
Camps Cleared
0
1,306,030
Distance Traveled
1,508,791
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,380
492
78
5
0
272,198
1
W
Merlin
9,089
606
142
9
0
275,212
1
W
Mercury
8,652
577
65
4
0
363,453
1
W
Izanami
9,286
619
115
8
0
274,948
1
L
Cerberus
7,715
514
43
3
0
270,524
1
L
Arachne
7,346
490
104
7
0
281,808
2
L
Medusa
6,495
433
37
2
0
237,610
2
W
Vamana
8,711
581
100
7
0
308,851
0
W
Ymir
7,896
526
50
3
0
286,327
3
L
Tiamat
6,944
463
78
5
0
243,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role