Player Matchup

Khepri
Khepri
Pastorkill
Khepri
Level 159
God Stats
7W - 3L
1,453 SR
Queue Stats
295W - 290L
1,471 Elo+
Party 2
Anubis
Anubis
SQtryhard
Anubis
Level 14
God Stats
5W - 4L
1,500 SR
Queue Stats
234W - 225L
1,330 Elo+
Party 2
Sun Wukong
Sun Wukong
SsANn-Z
Sun Wukong
Level 68
God Stats
24W - 25L
1,707 SR
Queue Stats
308W - 288L
1,490 Elo+
Party 2
Team Averages
Level 80
1,553 SR
1,430 Elo+

VS

Team Averages
Level 13
1,685 SR
1,500 Elo+
Guan Yu
Guan Yu
KLvOs
Guan Yu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 65L
1,541 Elo+
Party 1
Anhur
Anhur
TerreDerGrosse
Anhur
Level 5
God Stats
17W - 12L
1,878 SR
Queue Stats
107W - 86L
1,541 Elo+
Party 1
Anubis
Anubis
alextron777
Anubis
Level 28
God Stats
13W - 10L
1,677 SR
Queue Stats
98W - 110L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Pastorkill
Khepri
13
3 / 4 / 4
11,092
652
8,579
21,109
22,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
SQtryhard
Anubis
13
1 / 8 / 6
9,776
575
6,284
13,333
5,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SsANn-Z
Sun Wukong
13
3 / 4 / 4
10,501
618
10,943
12,559
8,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KLvOs
Guan Yu
14
4 / 2 / 10
11,335
667
7,713
14,451
12,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
7 / 1 / 9
12,245
720
19,007
11,447
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
5 / 4 / 10
12,016
707
11,744
10,912
5,014
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
7
Kills
16
16
Deaths
7
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
KLvOs
Guan Yu
4
2
10
4.5
L
Khepri
Pastorkill
Khepri
3
4
4
1.25
L
Anubis
SQtryhard
Anubis
1
8
6
0.5
L
Sun Wukong
SsANn-Z
Sun Wukong
3
4
4
1.25
W
7
1
9
11.5
W
Anubis
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,806
Damage
38,464
47,001
Taken
36,810
36,877
Mitigated
21,332
10,276
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
KLvOs
Guan Yu
7,713
1,471
1,467
3,798
14,451
12,649
539
4,914
9,299
0
21,588
L
Khepri
Pastorkill
Khepri
8,579
420
1,221
3,686
21,109
22,818
0
4,373
16,530
30,290
0
L
Anubis
SQtryhard
Anubis
6,284
1,017
568
3,415
13,333
5,468
46
3,380
9,928
36,305
0
L
Sun Wukong
SsANn-Z
Sun Wukong
10,943
2,233
0
1,386
12,559
8,591
0
4,015
8,319
0
49,564
W
19,007
10,495
0
4,299
11,447
3,669
2,087
4,107
7,120
0
76,053
W
Anubis
11,744
717
0
3,123
10,912
5,014
722
5,271
5,309
67,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,369
Gold Earned
35,596
165
Minions Killed
222
0
Camps Cleared
0
878,094
Distance Traveled
873,138
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,335
667
25
1
0
319,491
1
L
Khepri
11,092
652
33
2
0
308,817
3
L
Anubis
9,776
575
58
3
0
254,263
4
L
Sun Wukong
10,501
618
74
4
0
315,014
1
W
Anhur
12,245
720
76
4
0
272,963
2
W
Anubis
12,016
707
121
7
0
280,684
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role