Player Matchup

Chiron
Chiron
DH Schipperke
Chiron
Level 105
God Stats
10W - 4L
1,789 SR
Queue Stats
42W - 40L
1,529 Elo+
Party 1
Zeus
Zeus
Sharringan01
Zeus
Level 160
God Stats
40W - 23L
1,606 SR
Queue Stats
483W - 511L
1,493 Elo+
Solo
Bellona
Bellona
Zigarrah
Bellona
Level 156
God Stats
24W - 16L
1,692 SR
Queue Stats
249W - 189L
1,604 Elo+
Party 1
Team Averages
Level 140
1,696 SR
1,542 Elo+

VS

Team Averages
Level 83
1,523 SR
1,598 Elo+
Mercury
Mercury
Guite_or_White
Mercury
Level 88
God Stats
2W - 3L
1,694 SR
Queue Stats
184W - 122L
1,590 Elo+
Party 2
Sobek
Sobek
alex_rangel1
Sobek
Level 87
God Stats
6W - 12L
1,397 SR
Queue Stats
98W - 68L
1,610 Elo+
Party 2
Zhong Kui
Zhong Kui
byMiirLex
Zhong Kui
Level 75
God Stats
7W - 9L
1,477 SR
Queue Stats
122W - 101L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
7,506
751
6,638
4,496
1,501
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
5 / 0 / 3
7,998
800
9,191
3,035
955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Zigarrah
Bellona
10
1 / 1 / 5
6,849
685
5,934
7,331
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,048
605
2,422
6,352
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 2
6,533
653
2,617
10,936
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
byMiirLex
Zhong Kui
8
1 / 4 / 1
6,106
611
4,597
9,050
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
2
2
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
1
3
0
0.33
W
5
0
3
6.5
W
Bellona
Zigarrah
Bellona
1
1
5
3.5
L
0
3
2
0.33
L
Zhong Kui
byMiirLex
Zhong Kui
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,763
Damage
9,636
14,862
Taken
26,338
6,241
Mitigated
14,988
4,947
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,638
3,124
516
1,168
4,496
1,501
1,068
2,068
2,218
0
18,587
L
2,422
414
0
250
6,352
3,001
0
2,350
4,002
0
16,683
W
9,191
327
0
485
3,035
955
377
1,160
1,739
44,607
0
W
Bellona
Zigarrah
Bellona
5,934
2,021
0
2,778
7,331
3,785
402
3,499
3,578
0
26,149
L
2,617
43
222
2,641
10,936
7,942
0
3,937
6,999
13,880
0
L
Zhong Kui
byMiirLex
Zhong Kui
4,597
174
0
954
9,050
4,045
0
2,904
6,146
11,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,353
Gold Earned
18,687
148
Minions Killed
67
0
Camps Cleared
0
530,137
Distance Traveled
585,971
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,506
751
39
4
0
165,287
0
L
Mercury
6,048
605
30
3
0
204,228
2
W
Zeus
7,998
800
76
8
0
179,520
2
W
Bellona
6,849
685
33
3
0
185,330
0
L
Sobek
6,533
653
19
2
0
201,736
0
L
Zhong Kui
6,106
611
18
2
0
180,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role