Player Matchup

Fenrir
Fenrir
Diamond III
Empiffrer
Fenrir
Diamond III
Level 148
God Stats
13W - 5L
1,619 SR
Queue Stats
108W - 89L
2,217 MMR
Solo
Chang'e
Chang'e
Diamond IV
JNukes94
Chang'e
Diamond IV
Level 156
God Stats
14W - 7L
1,565 SR
Queue Stats
466W - 439L
2,177 MMR
Solo
Merlin
Merlin
Diamond V
Ts_Deathtoall
Merlin
Diamond V
Level 123
God Stats
2W - 5L
1,288 SR
Queue Stats
244W - 231L
2,159 MMR
Solo
Apollo
Apollo
Diamond III
blaizaur
Apollo
Diamond III
Level 155
God Stats
11W - 13L
1,632 SR
Queue Stats
163W - 139L
2,247 MMR
Solo
Thor
Thor
Diamond IV
whydsheleaveme
Thor
Diamond IV
Level 89
God Stats
24W - 12L
1,842 SR
Queue Stats
637W - 640L
2,220 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,589 SR
2,204 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,698 SR
2,205 MMR
Sobek
Sobek
Diamond IV
Critical_DJ_
Sobek
Diamond IV
Level 160
God Stats
1W - 4L
1,618 SR
Queue Stats
105W - 87L
2,167 MMR
Solo
Cupid
Cupid
Diamond IV
SmallKayak
Cupid
Diamond IV
Level 159
God Stats
1W - 2L
1,724 SR
Queue Stats
121W - 109L
2,145 MMR
Solo
Cabrakan
Cabrakan
Diamond V
TYL Cabrakan
Cabrakan
Diamond V
Level 160
God Stats
26W - 13L
1,812 SR
Queue Stats
91W - 73L
2,228 MMR
Party 1
Nox
Nox
Diamond IV
TYL Merlin
Nox
Diamond IV
Level 160
God Stats
12W - 2L
1,991 SR
Queue Stats
49W - 43L
2,274 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
tommysky
Erlang Shen
Masters
Level 147
God Stats
0W - 2L
1,347 SR
Queue Stats
202W - 177L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Empiffrer
Fenrir
20
6 / 5 / 22
15,361
549
21,299
29,834
33,367
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
JNukes94
Chang'e
20
5 / 2 / 4
17,521
626
21,258
20,518
15,991
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 4 / 19
16,661
595
24,595
16,637
7,414
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
blaizaur
Apollo
20
8 / 2 / 10
17,717
633
12,117
20,931
9,876
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
6 / 6 / 20
16,153
577
14,020
21,602
13,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetCthulhuNemesisScylla

VS

Bans
JanusDanzaburouCu ChulainnGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 13
12,186
435
12,676
23,796
25,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
20
5 / 5 / 1
14,368
513
10,565
20,880
10,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
TYL Cabrakan
Cabrakan
20
7 / 9 / 4
13,532
483
17,989
25,583
20,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 8 / 7
12,507
447
9,964
16,808
9,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
tommysky
Erlang Shen
20
3 / 3 / 4
13,466
481
16,818
33,948
25,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
48
32
Kills
19
19
Deaths
32
75
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
7
13
1.07
W
Fenrir
Empiffrer
Fenrir
6
5
22
3.4
W
Chang'e
JNukes94
Chang'e
5
2
4
3.5
L
Cupid
5
5
1
1.1
L
Cabrakan
TYL Cabrakan
Cabrakan
7
9
4
1
L
3
8
7
0.81
W
7
4
19
4.13
W
Apollo
blaizaur
Apollo
8
2
10
6.5
L
Erlang Shen
tommysky
Erlang Shen
3
3
4
1.67
W
6
6
20
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,289
Damage
68,012
109,522
Taken
121,015
80,406
Mitigated
91,181
43,552
Healing
40,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,676
627
0
6,174
23,796
25,959
0
8,217
15,217
51,913
0
W
Fenrir
Empiffrer
Fenrir
21,299
5,747
556
4,200
29,834
33,367
1,055
13,541
16,293
744
76,501
W
Chang'e
JNukes94
Chang'e
21,258
2,468
5,256
13,954
20,518
15,991
1,923
4,321
16,197
116,721
0
L
Cupid
10,565
4,092
572
6,886
20,880
10,004
1,104
5,020
15,752
0
134,303
L
Cabrakan
TYL Cabrakan
Cabrakan
17,989
1,250
0
5,744
25,583
20,010
0
7,411
17,768
97,000
0
L
9,964
1,132
0
2,841
16,808
9,320
0
5,847
10,553
77,561
0
W
24,595
1,274
464
2,888
16,637
7,414
794
8,159
8,478
126,387
0
W
Apollo
blaizaur
Apollo
12,117
7,311
0
10,809
20,931
9,876
6,541
6,933
13,998
0
156,024
L
Erlang Shen
tommysky
Erlang Shen
16,818
8,331
0
18,157
33,948
25,888
1,154
17,383
15,619
0
99,516
W
14,020
2,786
0
5,425
21,602
13,758
623
9,322
12,280
0
95,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,413
Gold Earned
66,059
806
Minions Killed
724
0
Camps Cleared
0
2,652,580
Distance Traveled
2,481,133
42
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,186
435
71
3
0
558,638
12
W
Fenrir
15,361
549
75
3
0
566,658
5
W
Chang'e
17,521
626
222
8
0
504,339
3
L
Cupid
14,368
513
198
7
0
471,987
11
L
Cabrakan
13,532
483
135
5
0
438,154
2
L
Nox
12,507
447
139
5
0
481,556
14
W
Merlin
16,661
595
161
6
0
538,326
11
W
Apollo
17,717
633
220
8
0
532,075
15
L
Erlang Shen
13,466
481
181
6
0
530,798
5
W
Thor
16,153
577
128
5
0
511,182
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role