Player Matchup

Chaac
Chaac
OFRKemo
Chaac
Level 93
God Stats
2W - 4L
1,584 SR
Queue Stats
93W - 135L
1,561 Elo+
Solo
Nox
Nox
PlumpMorphosis
Nox
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
366W - 386L
1,622 Elo+
Solo
Artemis
Artemis
Revolt_Andrew
Artemis
Level 142
God Stats
18W - 10L
1,697 SR
Queue Stats
246W - 210L
1,648 Elo+
Solo
Team Averages
Level 121
1,594 SR
1,610 Elo+

VS

Team Averages
Level 116
1,529 SR
1,586 Elo+
Horus
Horus
DentedParadox
Horus
Level 80
God Stats
3W - 3L
1,604 SR
Queue Stats
3W - 7L
1,520 Elo+
Party 1
Ah Puch
Ah Puch
NME of ur NME
Ah Puch
Level 124
God Stats
2W - 1L
1,718 SR
Queue Stats
3W - 7L
1,520 Elo+
Party 1
Pele
Pele
Ultima2696
Pele
Level 144
God Stats
1W - 1L
1,265 SR
Queue Stats
14W - 18L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OFRKemo
Chaac
10
1 / 2 / 0
7,234
603
7,332
10,718
5,184
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
1 / 2 / 1
7,743
645
4,935
4,128
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
10
0 / 3 / 1
7,328
611
5,523
7,371
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
8,398
700
2,554
11,403
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
11
2 / 0 / 4
7,942
662
8,372
4,078
1,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 1 / 3
8,438
703
8,088
10,768
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
7
7
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
Ah Puch
2
0
4
4
L
Chaac
OFRKemo
Chaac
1
2
0
0.5
L
1
2
1
0.75
L
Artemis
0
3
1
0.17
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,790
Damage
19,014
22,217
Taken
26,249
9,068
Mitigated
18,008
8,600
Healing
14,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,554
1,286
2,668
5,216
11,403
11,758
0
2,513
8,634
0
7,249
W
Ah Puch
8,372
137
810
1,315
4,078
1,340
393
57
3,993
28,876
0
L
Chaac
OFRKemo
Chaac
7,332
1,217
111
5,498
10,718
5,184
0
4,007
6,711
0
23,554
L
4,935
334
0
777
4,128
1,425
0
902
3,226
28,449
0
L
Artemis
5,523
2,612
0
2,214
7,371
2,459
360
3,535
3,836
0
39,789
W
8,088
1,926
0
4,391
10,768
4,910
0
2,067
8,603
0
41,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,305
Gold Earned
24,778
158
Minions Killed
123
0
Camps Cleared
0
669,883
Distance Traveled
735,732
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,398
700
13
1
0
239,460
5
W
Ah Puch
7,942
662
52
4
0
232,719
4
L
Chaac
7,234
603
30
3
0
243,356
1
L
Nox
7,743
645
65
5
0
227,339
2
L
Artemis
7,328
611
63
5
0
199,188
2
W
Pele
8,438
703
58
5
0
263,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role