Player Matchup

Achilles
Achilles
AXnephilim
Achilles
Level 102
God Stats
1W - 2L
1,607 SR
Queue Stats
168W - 232L
1,397 Elo+
Party 2
Neith
Neith
GetSuGaThenShoU
Neith
Level 29
God Stats
0W - 1L
1,622 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
SaltyFyou
Tiamat
Level 100
God Stats
14W - 17L
1,487 SR
Queue Stats
466W - 521L
1,395 Elo+
Party 2
Team Averages
Level 77
1,572 SR
1,430 Elo+

VS

Team Averages
Level 104
1,434 SR
1,453 Elo+
Awilix
Awilix
Blackoup
Awilix
Level 108
God Stats
8W - 8L
1,303 SR
Queue Stats
165W - 186L
1,397 Elo+
Party 1
Hercules
Hercules
Majusto
Hercules
Level 125
God Stats
12W - 10L
1,500 SR
Queue Stats
122W - 115L
1,462 Elo+
Party 1
Chang'e
Chang'e
VICDALI
Chang'e
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AXnephilim
Achilles
14
1 / 6 / 0
11,775
620
8,397
18,748
20,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 0
9,778
515
6,200
11,444
4,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
SaltyFyou
Tiamat
13
0 / 5 / 0
9,778
515
12,962
10,387
8,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Blackoup
Awilix
16
9 / 0 / 7
13,252
697
9,623
6,893
3,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Majusto
Hercules
15
2 / 0 / 13
11,460
603
11,719
17,380
17,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
VICDALI
Chang'e
17
6 / 1 / 9
12,834
675
12,191
15,955
6,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
46
1
Kills
17
17
Deaths
1
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
AXnephilim
Achilles
1
6
0
0.17
W
Awilix
Blackoup
Awilix
9
0
7
12.5
L
0
6
0
0
W
Hercules
Majusto
Hercules
2
0
13
8.5
L
Tiamat
SaltyFyou
Tiamat
0
5
0
0
W
Chang'e
VICDALI
Chang'e
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,559
Damage
33,533
40,579
Taken
40,228
32,917
Mitigated
27,289
4,881
Healing
22,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AXnephilim
Achilles
8,397
1,506
0
693
18,748
20,333
0
6,268
12,124
4,906
29,125
W
Awilix
Blackoup
Awilix
9,623
3,498
0
0
6,893
3,027
545
3,148
3,745
0
58,831
L
6,200
2,580
1,017
941
11,444
4,529
0
2,569
8,689
0
28,681
W
Hercules
Majusto
Hercules
11,719
3,462
0
5,998
17,380
17,604
699
5,514
11,866
501
25,072
L
Tiamat
SaltyFyou
Tiamat
12,962
879
0
2,230
10,387
8,055
0
2,843
7,284
55,230
0
W
Chang'e
VICDALI
Chang'e
12,191
1,218
5,174
11,222
15,955
6,658
1,889
5,522
10,433
84,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
37,546
161
Minions Killed
238
0
Camps Cleared
0
984,597
Distance Traveled
1,079,019
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,775
620
49
3
0
326,716
0
W
Awilix
13,252
697
76
4
0
363,226
2
L
Neith
9,778
515
56
3
0
321,102
0
W
Hercules
11,460
603
27
1
0
376,780
6
L
Tiamat
9,778
515
56
3
0
336,779
6
W
Chang'e
12,834
675
135
7
0
339,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role