Player Matchup

Nike
Nike
 
Nike
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BGT_FLYBUCK
Jormungandr
Level 27
God Stats
6W - 5L
1,483 SR
Queue Stats
17W - 11L
1,577 Elo+
Solo
Loki
Loki
Herobr1ne 177
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,626 Elo+
Solo
Tiamat
Tiamat
Smitetimenow
Tiamat
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
406W - 414L
1,624 Elo+
Solo
Hou Yi
Hou Yi
TripleDmangos
Hou Yi
Level 17
God Stats
6W - 10L
1,406 SR
Queue Stats
40W - 34L
1,594 Elo+
Solo
Team Averages
Level 24
1,478 SR
1,584 Elo+

VS

Team Averages
Level 15
1,594 SR
1,600 Elo+
Guan Yu
Guan Yu
Bastets kitties
Guan Yu
Level 15
God Stats
5W - 0L
1,500 SR
Queue Stats
18W - 11L
1,500 Elo+
Solo
Izanami
Izanami
Fenrir831062
Izanami
Level 15
God Stats
7W - 1L
1,500 SR
Queue Stats
50W - 47L
1,670 Elo+
Solo
Bellona
Bellona
Hexctic
Bellona
Level 9
God Stats
13W - 9L
1,963 SR
Queue Stats
286W - 253L
1,671 Elo+
Solo
Jormungandr
Jormungandr
Mecha00900
Jormungandr
Level 17
God Stats
2W - 1L
1,320 SR
Queue Stats
3W - 6L
1,463 Elo+
Solo
Aphrodite
Aphrodite
superMariofan990
Aphrodite
Level 17
God Stats
31W - 22L
1,688 SR
Queue Stats
33W - 26L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
7
4 / 2 / 1
5,132
570
3,296
6,588
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
BGT_FLYBUCK
Jormungandr
8
0 / 1 / 0
4,854
539
3,563
6,552
2,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
0 / 4 / 0
4,086
454
1,655
5,001
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
7
0 / 2 / 0
4,342
482
2,533
4,464
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 3 / 4
4,857
540
5,412
6,998
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,040
671
4,931
6,218
3,297
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Fenrir831062
Izanami
10
3 / 1 / 1
5,759
640
3,026
5,690
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Hexctic
Bellona
11
6 / 1 / 2
6,691
743
6,757
6,537
5,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Mecha00900
Jormungandr
7
0 / 3 / 1
4,393
488
2,356
4,734
3,880
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
9
2 / 0 / 4
5,282
587
2,773
5,094
1,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
12
12
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
4
2
1
2.25
L
Jormungandr
BGT_FLYBUCK
Jormungandr
0
1
0
0
W
1
0
0
1
W
Izanami
Fenrir831062
Izanami
3
1
1
3.5
L
0
4
0
0
W
Bellona
Hexctic
Bellona
6
1
2
7
W
Jormungandr
Mecha00900
Jormungandr
0
3
1
0.17
L
Tiamat
0
2
0
0
L
1
3
4
1
W
Aphrodite
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,459
Damage
19,843
29,603
Taken
28,273
10,396
Mitigated
15,504
8,979
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,296
545
0
2,362
6,588
2,662
0
1,479
5,109
0
13,935
L
Jormungandr
BGT_FLYBUCK
Jormungandr
3,563
870
0
2,297
6,552
2,656
0
0
6,552
22,406
0
W
4,931
654
0
2,853
6,218
3,297
0
2,732
3,111
0
31,664
W
Izanami
Fenrir831062
Izanami
3,026
1,547
0
2,482
5,690
1,484
605
0
5,690
0
36,378
L
1,655
477
0
934
5,001
1,260
100
1,225
3,776
0
16,622
W
Bellona
Hexctic
Bellona
6,757
2,528
0
452
6,537
5,229
180
840
5,558
0
35,235
W
Jormungandr
Mecha00900
Jormungandr
2,356
695
0
0
4,734
3,880
158
0
4,734
9,680
0
L
Tiamat
2,533
260
0
1,220
4,464
1,829
144
836
3,628
15,678
0
L
5,412
2,916
0
2,166
6,998
1,989
90
1,589
5,409
0
23,357
W
Aphrodite
2,773
208
3,114
4,094
5,094
1,614
416
1,765
3,084
19,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
28,165
172
Minions Killed
259
0
Camps Cleared
0
860,013
Distance Traveled
907,058
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,132
570
19
2
0
196,804
3
L
Jormungandr
4,854
539
49
5
0
176,086
1
W
Guan Yu
6,040
671
72
8
0
191,853
2
W
Izanami
5,759
640
69
8
0
162,578
1
L
Loki
4,086
454
36
4
0
204,038
3
W
Bellona
6,691
743
70
8
0
212,595
0
W
Jormungandr
4,393
488
11
1
0
172,442
0
L
Tiamat
4,342
482
31
3
0
132,358
0
L
Hou Yi
4,857
540
37
4
0
150,727
4
W
Aphrodite
5,282
587
37
4
0
167,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role