Player Matchup

Thoth
Thoth
DizzyXyzzy01
Thoth
Level 16
God Stats
4W - 7L
1,307 SR
Queue Stats
15W - 21L
1,313 Elo+
Party 2
Skadi
Skadi
Mousekins
Skadi
Level 25
God Stats
4W - 8L
1,281 SR
Queue Stats
27W - 48L
1,291 Elo+
Party 2
Tiamat
Tiamat
W0LF-IMPERIAL-
Tiamat
Level 79
God Stats
7W - 10L
1,333 SR
Queue Stats
29W - 51L
1,289 Elo+
Party 2
Arachne
Arachne
Witheringblloom
Arachne
Level 6
God Stats
5W - 6L
1,644 SR
Queue Stats
61W - 75L
1,085 Elo+
Solo
Ymir
Ymir
xo_20jellybean02
Ymir
Level 5
God Stats
2W - 0L
1,717 SR
Queue Stats
2W - 1L
1,679 Elo+
Party 2
Team Averages
Level 26
1,456 SR
1,331 Elo+

VS

Team Averages
Level 7
1,490 SR
1,372 Elo+
Artemis
Artemis
LaDiosa2000
Artemis
Level 14
God Stats
0W - 1L
1,575 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Memorel
Nemesis
Level 4
God Stats
0W - 1L
1,419 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Nyllas
Hercules
Level 6
God Stats
7W - 6L
1,500 SR
Queue Stats
62W - 75L
1,186 Elo+
Party 3
Cerberus
Cerberus
RonixSet
Cerberus
Level 4
God Stats
0W - 2L
1,462 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
TinkerBelh
Fenrir
Level 8
God Stats
4W - 5L
1,495 SR
Queue Stats
66W - 81L
1,175 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 10
12,048
502
6,903
6,117
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Mousekins
Skadi
17
13 / 2 / 12
12,580
524
16,534
10,717
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
8 / 1 / 7
13,924
580
16,375
12,222
12,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
17 / 3 / 8
13,617
567
27,128
27,677
12,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 2 / 13
11,308
471
1,939
12,781
10,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LaDiosa2000
Artemis
13
0 / 11 / 3
8,489
354
5,119
14,746
4,694
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
Memorel
Nemesis
14
1 / 5 / 3
9,209
384
3,566
14,218
6,320
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Nyllas
Hercules
16
3 / 4 / 3
10,313
430
7,609
21,730
21,642
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
RonixSet
Cerberus
12
1 / 14 / 0
8,650
360
5,631
25,536
16,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
TinkerBelh
Fenrir
17
3 / 10 / 3
10,626
443
14,368
24,125
12,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
20
44
Kills
8
9
Deaths
44
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
Artemis
LaDiosa2000
Artemis
0
11
3
0.14
L
Nemesis
Memorel
Nemesis
1
5
3
0.5
W
Skadi
Mousekins
Skadi
13
2
12
9.5
L
Hercules
Nyllas
Hercules
3
4
3
1.13
L
Cerberus
RonixSet
Cerberus
1
14
0
0.07
L
Fenrir
TinkerBelh
Fenrir
3
10
3
0.45
W
8
1
7
11.5
W
17
3
8
7
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,879
Damage
36,293
69,514
Taken
100,355
42,446
Mitigated
60,794
35,860
Healing
14,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,903
978
1,323
1,612
6,117
2,963
1,597
364
5,753
50,935
0
L
Artemis
LaDiosa2000
Artemis
5,119
2,669
0
1,227
14,746
4,694
1,052
3,106
11,532
0
44,548
L
Nemesis
Memorel
Nemesis
3,566
1,289
0
1,183
14,218
6,320
1,096
3,712
10,190
0
41,761
W
Skadi
Mousekins
Skadi
16,534
9,484
0
5,217
10,717
4,481
10,096
2,805
7,912
0
70,636
L
Hercules
Nyllas
Hercules
7,609
2,497
0
5,236
21,730
21,642
0
9,288
12,244
506
42,252
L
Cerberus
RonixSet
Cerberus
5,631
555
0
3,576
25,536
16,133
0
2,533
22,971
37,654
0
L
Fenrir
TinkerBelh
Fenrir
14,368
4,923
0
3,347
24,125
12,005
0
5,866
18,201
0
89,710
W
16,375
3,232
711
8,057
12,222
12,044
4,007
655
11,567
75,288
0
W
27,128
22,171
808
16,392
27,677
12,655
586
1,576
26,101
0
82,079
W
1,939
530
0
1,740
12,781
10,303
882
3,206
9,575
14,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,477
Gold Earned
47,287
435
Minions Killed
401
0
Camps Cleared
0
2,249,785
Distance Traveled
1,859,647
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,048
502
101
4
0
488,898
12
L
Artemis
8,489
354
78
3
0
302,267
4
L
Nemesis
9,209
384
61
3
0
422,132
3
W
Skadi
12,580
524
92
4
0
403,636
3
L
Hercules
10,313
430
69
3
0
360,874
0
L
Cerberus
8,650
360
64
3
0
360,920
1
L
Fenrir
10,626
443
129
5
0
413,454
0
W
Tiamat
13,924
580
118
5
0
442,986
1
W
Arachne
13,617
567
101
4
0
467,184
0
W
Ymir
11,308
471
23
1
0
447,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role