Player Matchup

Rama
Rama
Gold V
AngelicMess-_-
Rama
Gold V
Level 128
God Stats
1W - 1L
1,770 SR
Queue Stats
39W - 43L
1,274 MMR
Solo
Janus
Janus
Silver I
Damn_Your_Goodd
Janus
Silver I
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
309W - 340L
1,271 MMR
Solo
Sobek
Sobek
Silver III
MrSerenityKJ
Sobek
Silver III
Level 106
God Stats
2W - 1L
1,873 SR
Queue Stats
13W - 12L
1,267 MMR
Solo
Bastet
Bastet
Gold IV
SpecialDragoonJ
Bastet
Gold IV
Level 109
God Stats
12W - 9L
1,497 SR
Queue Stats
504W - 488L
1,269 MMR
Solo
Nike
Nike
Silver I
killerisi
Nike
Silver I
Level 121
God Stats
12W - 9L
1,563 SR
Queue Stats
298W - 303L
1,264 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,641 SR
1,269 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,521 SR
1,269 MMR
Erlang Shen
Erlang Shen
Silver IV
Dota_Tico
Erlang Shen
Silver IV
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
69W - 85L
1,272 MMR
Solo
Ymir
Ymir
Silver III
IIPR0DIGYXII
Ymir
Silver III
Level 146
God Stats
9W - 2L
1,522 SR
Queue Stats
117W - 86L
1,265 MMR
Solo
Nemesis
Nemesis
Bronze III
Jubril
Nemesis
Bronze III
Level 58
God Stats
4W - 2L
1,485 SR
Queue Stats
7W - 7L
1,356 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
SheLoveYadi
Baron Samedi
Gold V
Level 84
God Stats
73W - 76L
1,593 SR
Queue Stats
281W - 288L
1,190 MMR
Party 1
Danzaburou
Danzaburou
Silver II
SirBenchAlot
Danzaburou
Silver II
Level 104
God Stats
5W - 5L
1,503 SR
Queue Stats
176W - 167L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,464
546
1,752
6,170
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 0
4,694
469
3,292
5,448
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 3 / 1
4,530
453
2,887
8,742
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
2 / 3 / 1
4,982
498
3,395
5,465
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
10
3 / 2 / 0
6,030
603
4,528
7,908
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
Cu ChulainnCthulhuAphroditeAo KuangScylla

VS

Bans
ThanatosNu WaSetKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dota_Tico
Erlang Shen
10
1 / 1 / 1
5,609
561
4,892
5,661
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
4 / 1 / 2
5,839
584
3,033
7,730
3,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Jubril
Nemesis
10
4 / 1 / 5
5,976
598
3,530
5,799
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
SheLoveYadi
Baron Samedi
8
1 / 2 / 6
5,067
507
5,454
5,071
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
SirBenchAlot
Danzaburou
11
4 / 1 / 2
6,953
695
5,209
4,837
1,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
14
15
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
4
0
0
W
Erlang Shen
Dota_Tico
Erlang Shen
1
1
1
1.5
W
4
1
2
5
W
Nemesis
Jubril
Nemesis
4
1
5
6.5
L
0
3
1
0.17
W
Baron Samedi
SheLoveYadi
Baron Samedi
1
2
6
2
W
Danzaburou
SirBenchAlot
Danzaburou
4
1
2
5
L
2
3
1
0.83
L
Nike
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,854
Damage
22,118
33,733
Taken
29,098
12,595
Mitigated
11,798
9,957
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,752
1,602
0
2,502
6,170
1,382
156
864
5,306
0
24,321
L
3,292
307
0
751
5,448
1,625
37
2,936
2,512
24,068
0
W
Erlang Shen
Dota_Tico
Erlang Shen
4,892
2,372
0
2,379
5,661
3,126
0
128
5,335
0
24,423
W
3,033
671
0
1,924
7,730
3,595
32
1,869
5,717
11,680
0
W
Nemesis
Jubril
Nemesis
3,530
1,562
0
1,324
5,799
1,954
0
872
4,833
0
26,511
L
2,887
223
0
3,086
8,742
4,058
0
3,547
5,195
12,482
0
W
Baron Samedi
SheLoveYadi
Baron Samedi
5,454
453
1,048
1,868
5,071
1,705
90
2,296
2,583
22,569
0
W
Danzaburou
SirBenchAlot
Danzaburou
5,209
3,146
0
2,056
4,837
1,418
636
684
4,153
0
44,703
L
3,395
791
0
1,403
5,465
1,488
16
544
4,921
0
16,561
L
Nike
4,528
1,103
0
2,215
7,908
4,042
0
596
7,312
0
32,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,700
Gold Earned
29,444
206
Minions Killed
223
0
Camps Cleared
0
880,596
Distance Traveled
995,584
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,464
546
64
6
0
125,860
0
L
Janus
4,694
469
42
4
0
149,417
3
W
Erlang Shen
5,609
561
46
5
0
205,202
2
W
Ymir
5,839
584
18
2
0
196,342
2
W
Nemesis
5,976
598
47
5
0
229,510
0
L
Sobek
4,530
453
10
1
0
200,680
3
W
Baron Samedi
5,067
507
32
3
0
180,910
2
W
Danzaburou
6,953
695
80
8
0
183,620
1
L
Bastet
4,982
498
31
3
0
227,015
2
L
Nike
6,030
603
59
6
0
177,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role